Education
Constraint Programming for Data Mining and Machine Learning
Raedt, Luc De (K. U. Leuven) | Guns, Tias (K. U. Leuven) | Nijssen, Siegfried (K. U. Leuven)
Machine learning and data mining have become aware that using constraints when learning patterns and rules can be very useful. To this end, a large number of special purpose systems and techniques have been developed for solving such constraint-based mining and learning problems. These techniques have, so far, been developed independently of the general purpose tools and principles of constraint programming known within the field of artificial intelligence. This paper shows that off-the-shelf constraint programming techniques can be applied to various pattern mining and rule learning problems (cf. also (De Raedt, Guns, and Nijssen 2008; Nijssen, Guns, and De Raedt 2009)). This does not only lead to methodologies that are more general and flexible, but also provides new insights into the underlying mining problems that allow us to improve the state-of-the-art in data mining. Such a combination of constraint programming and data mining raises a number of interesting new questions and challenges.
Online Learning of Uneven Terrain for Humanoid Bipedal Walking
Yi, Seung Joon (University of Pennsylvania) | Zhang, Byoung Tak (Seoul National University) | Lee, Daniel (University of Pennsylvania)
We present a novel method to control a biped humanoid robot to walk on unknown inclined terrains, using an online learning algorithm to estimate in real-time the local terrain from proprioceptive and inertial sensors. Compliant controllers for the ankle joints are used to actively probe the surrounding surface, and the measured sensor data are combined to explicitly learn the global inclination and local disturbances of the terrain. These estimates are then used to adaptively modify the robot locomotion and control parameters. Results from both a physically-realistic computer simulation and experiments on a commercially available small humanoid robot show that our method can rapidly adapt to changing surface conditions to ensure stable walking on uneven surfaces.
To Max or Not to Max: Online Learning for Speeding Up Optimal Planning
Domshlak, Carmel (Technion) | Karpas, Erez (Technion) | Markovitch, Shaul (Technion)
It is well known that there cannot be a single "best" heuristic for optimal planning in general. One way of overcoming this is by combining admissible heuristics (e.g. by using their maximum), which requires computing numerous heuristic estimates at each state. However, there is a tradeoff between the time spent on computing these heuristic estimates for each state, and the time saved by reducing the number of expanded states. We present a novel method that reduces the cost of combining admissible heuristics for optimal search, while maintaining its benefits. Based on an idealized search space model, we formulate a decision rule for choosing the best heuristic to compute at each state. We then present an active online learning approach for that decision rule, and employ the learned model to decide which heuristic to compute at each state. We evaluate this technique empirically, and show that it substantially outperforms each of the individual heuristics that were used, as well as their regular maximum.
Interactive Learning Using Manifold Geometry
Eaton, Eric (Lockheed Martin Advanced Technology Laboratories) | Holness, Gary (Lockheed Martin Advanced Technology Laboratories) | McFarlane, Daniel (Lockheed Martin Advanced Technology Laboratories)
We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis of a 2D scatterplot, and provides corrections by repositioning individual data instances to the correct output level. Each repositioned data instance acts as a control point for altering the learned model, using the geometry underlying the data. We capture the underlying structure of the data as a manifold, on which we compute a set of basis functions as the foundation for learning. Our results show that manifold-based interactive learning improves performance monotonically with each correction, outperforming alternative approaches.
Instance-Based Online Learning of Deterministic Relational Action Models
Xu, Joseph Z. (University of Michigan) | Laird, John E. (University of Michigan)
We present an instance-based, online method for learning action models in unanticipated, relational domains. Our algorithm memorizes pre- and post-states of transitions an agent encounters while experiencing the environment, and makes predictions by using analogy to map the recorded transitions to novel situations. Our algorithm is implemented in the Soar cognitive architecture, integrating its task-independent episodic memory module and analogical reasoning implemented in procedural memory. We evaluate this algorithmโs prediction performance in a modified version of the blocks world domain and the taxi domain. We also present a reinforcement learning agent that uses our model learning algorithm to significantly speed up its convergence to an optimal policy in the modified blocks world domain.
Integrating Transfer Learning in Synthetic Student
Li, Nan (Carnegie Mellon University) | Cohen, William (Carnegie Mellon University) | Koedinger, Ken (Carnegie Mellon University)
Building an intelligent agent, which simulates human-level learning appropriate for learning math, science, or a second language, could potentially benefit both education in understanding human learning, and artificial intelligence in creating human-level intelligence. Recently, we have proposed an efficient approach to acquiring procedural knowledge using transfer learning. However, it operated as a separate module. In this paper, we describe how to integrate this module into a machine-learning agent, SimStudent, that learns procedural knowledge from examples and through problem solving. We illustrate this method in the domain of algebra, after which we consider directions for future research in this area.
Practical Language Processing for Virtual Humans
Leuski, Anton (Institute for Creative Technologies) | Traum, David (Institute for Creative Technologies)
NPCEditor is a system for building a natural language processing component for virtual humans capable of engaging a user in spoken dialog on a limited domain. It uses a statistical language classification technology for mapping from user's text input to system responses. NPCEditor provides a user-friendly editor for creating effective virtual humans quickly. It has been deployed as a part of various virtual human systems in several applications.
Facial Age Estimation by Learning from Label Distributions
Geng, Xin (Monash University) | Smith-Miles, Kate (Monash University) | Zhou, Zhi-Hua (Nanjing University)
One of the main difficulties in facial age estimation is the lack of sufficient training data for many ages. Fortunately, the faces at close ages look similar since aging is a slow and smooth process. Inspired by this observation, in this paper, instead of considering each face image as an example with one label (age), we regard each face image as an example associated with a label distribution. The label distribution covers a number of class labels, representing the degree that each label describes the example. Through this way, in addition to the real age, one face image can also contribute to the learning of its adjacent ages. We propose an algorithm named IIS-LLD for learning from the label distributions, which is an iterative optimization process based on the maximum entropy model. Experimental results show the advantages of IIS-LLD over the traditional learning methods based on single-labeled data.
Natural Language Aided Visual Query Building for Complex Data Access
Pan, Shimei (IBM Watson Research Center) | Zhou, Michelle (IBM Almaden Research Center) | Houck, Keith (IBM Watson Research Center) | Kissa, Peter (IBM Watson Research Center)
Over the past decades, there have been significant efforts on developing robust and easy-to-use query interfaces to databases. So far, the typical query interfaces are GUI-based visual query interfaces. Visual query interfaces however, have limitations especially when they are used for accessing large and complex datasets. Therefore, we are developing a novel query interface where users can use natural language expressions to help author visual queries. Our work enhances the usability of a visual query interface by directly addressing the "knowledge gap" issue in visual query interfaces. We have applied our work in several real-world applications. Our preliminary evaluation demonstrates the effectiveness of our approach.
Toward an Architecture for Never-Ending Language Learning
Carlson, Andrew (Carnegie Mellon University) | Betteridge, Justin (Carnegie Mellon University) | Kisiel, Bryan (Carnegie Mellon University) | Settles, Burr (Carnegie Mellon University) | Hruschka, Estevam R. (Federal University of Sao Carlos) | Mitchell, Tom M. (Carnegie Mellon University)
We consider here the problem of building a never-ending language learner; that is, an intelligent computer agent that runs forever and that each day must (1) extract, or read, information from the web to populate a growing structured knowledge base, and (2) learn to perform this task better than on the previous day. In particular, we propose an approach and a set of design principles for such an agent, describe a partial implementation of such a system that has already learned to extract a knowledge base containing over 242,000 beliefs with an estimated precision of 74% after running for 67 days, and discuss lessons learned from this preliminary attempt to build a never-ending learning agent.