Education
Online Learning with an Unknown Fairness Metric
We consider the problem of online learning in the linear contextual bandits setting, but in which there are also strong individual fairness constraints governed by an unknown similarity metric. These constraints demand that we select similar actions or individuals with approximately equal probability DHPRZ12, which may be at odds with optimizing reward, thus modeling settings where profit and social policy are in tension. We assume we learn about an unknown Mahalanobis similarity metric from only weak feedback that identifies fairness violations, but does not quantify their extent. This is intended to represent the interventions of a regulator who knows unfairness when he sees it but nevertheless cannot enunciate a quantitative fairness metric over individuals. Our main result is an algorithm in the adversarial context setting that has a number of fairness violations that depends only logarithmically on T, while obtaining an optimal O(sqrt(T)) regret bound to the best fair policy.
Diverse Ensemble Evolution: Curriculum Data-Model Marriage
We study a new method (``Diverse Ensemble Evolution (DivE$^2$)'') to train an ensemble of machine learning models that assigns data to models at each training epoch based on each model's current expertise and an intra-and inter-model diversity reward. DivE$^2$ schedules, over the course of training epochs, the relative importance of these characteristics; it starts by selecting easy samples for each model, and then gradually adjusts towards the models having specialized and complementary expertise on subsets of the training data, thereby encouraging high accuracy of the ensemble. We utilize an intra-model diversity term on data assigned to each model, and an inter-model diversity term on data assigned to pairs of models, to penalize both within-model and cross-model redundancy. We formulate the data-model marriage problem as a generalized bipartite matching, represented as submodular maximization subject to two matroid constraints. DivE$^2$ solves a sequence of continuous-combinatorial optimizations with slowly varying objectives and constraints. The combinatorial part handles the data-model marriage while the continuous part updates model parameters based on the assignments. In experiments, DivE$^2$ outperforms other ensemble training methods under a variety of model aggregation techniques, while also maintaining competitive efficiency.
Disconnected Manifold Learning for Generative Adversarial Networks
Natural images may lie on a union of disjoint manifolds rather than one globally connected manifold, and this can cause several difficulties for the training of common Generative Adversarial Networks (GANs). In this work, we first show that single generator GANs are unable to correctly model a distribution supported on a disconnected manifold, and investigate how sample quality, mode dropping and local convergence are affected by this. Next, we show how using a collection of generators can address this problem, providing new insights into the success of such multi-generator GANs. Finally, we explain the serious issues caused by considering a fixed prior over the collection of generators and propose a novel approach for learning the prior and inferring the necessary number of generators without any supervision. Our proposed modifications can be applied on top of any other GAN model to enable learning of distributions supported on disconnected manifolds. We conduct several experiments to illustrate the aforementioned shortcoming of GANs, its consequences in practice, and the effectiveness of our proposed modifications in alleviating these issues.
Generalized Inverse Optimization through Online Learning
Inverse optimization is a powerful paradigm for learning preferences and restrictions that explain the behavior of a decision maker, based on a set of external signal and the corresponding decision pairs. However, most inverse optimization algorithms are designed specifically in batch setting, where all the data is available in advance. As a consequence, there has been rare use of these methods in an online setting suitable for real-time applications. In this paper, we propose a general framework for inverse optimization through online learning. Specifically, we develop an online learning algorithm that uses an implicit update rule which can handle noisy data. Moreover, under additional regularity assumptions in terms of the data and the model, we prove that our algorithm converges at a rate of $\mathcal{O}(1/\sqrt{T})$ and is statistically consistent. In our experiments, we show the online learning approach can learn the parameters with great accuracy and is very robust to noises, and achieves a dramatic improvement in computational efficacy over the batch learning approach.
Statistical Optimality of Stochastic Gradient Descent on Hard Learning Problems through Multiple Passes
We consider stochastic gradient descent (SGD) for least-squares regression with potentially several passes over the data. While several passes have been widely reported to perform practically better in terms of predictive performance on unseen data, the existing theoretical analysis of SGD suggests that a single pass is statistically optimal. While this is true for low-dimensional easy problems, we show that for hard problems, multiple passes lead to statistically optimal predictions while single pass does not; we also show that in these hard models, the optimal number of passes over the data increases with sample size. In order to define the notion of hardness and show that our predictive performances are optimal, we consider potentially infinite-dimensional models and notions typically associated to kernel methods, namely, the decay of eigenvalues of the covariance matrix of the features and the complexity of the optimal predictor as measured through the covariance matrix. We illustrate our results on synthetic experiments with non-linear kernel methods and on a classical benchmark with a linear model.
Learning in Games with Lossy Feedback
We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, called reweighted online gradient descent (ROGD) and show that in variationally stable games, if each agent adopts ROGD, then almost sure convergence to the set of Nash equilibria is guaranteed, even when the feedback loss is asynchronous and arbitrarily corrrelated among agents. We then extend the framework to deal with unknown feedback loss probabilities by using an estimator (constructed from past data) in its replacement. Finally, we further extend the framework to accomodate both asynchronous loss and stochastic rewards and establish that multi-agent ROGD learning still converges to the set of Nash equilibria in such settings. Together, these results contribute to the broad lanscape of multi-agent online learning by significantly relaxing the feedback information that is required to achieve desirable outcomes.
Adaptive Online Learning in Dynamic Environments
In this paper, we study online convex optimization in dynamic environments, and aim to bound the dynamic regret with respect to any sequence of comparators. Existing work have shown that online gradient descent enjoys an $O(\sqrt{T}(1+P_T))$ dynamic regret, where $T$ is the number of iterations and $P_T$ is the path-length of the comparator sequence. However, this result is unsatisfactory, as there exists a large gap from the $\Omega(\sqrt{T(1+P_T)})$ lower bound established in our paper. To address this limitation, we develop a novel online method, namely adaptive learning for dynamic environment (Ader), which achieves an optimal $O(\sqrt{T(1+P_T)})$ dynamic regret. The basic idea is to maintain a set of experts, each attaining an optimal dynamic regret for a specific path-length, and combines them with an expert-tracking algorithm. Furthermore, we propose an improved Ader based on the surrogate loss, and in this way the number of gradient evaluations per round is reduced from $O(\log T)$ to $1$. Finally, we extend Ader to the setting that a sequence of dynamical models is available to characterize the comparators.