Education
MOCHA: Multi-modal Objects-aware Cross-arcHitecture Alignment
Camuffo, Elena, Barbato, Francesco, Ozay, Mete, Milani, Simone, Michieli, Umberto
Personalized object detection aims to adapt a general-purpose detector to recognize user-specific instances from only a few examples. Lightweight models often struggle in this setting due to their weak semantic priors, while large vision-language models (VLMs) offer strong object-level understanding but are too computationally demanding for real-time or on-device applications. We introduce MOCHA (Multi-modal Objects-aware Cross-arcHitecture Alignment), a distillation framework that transfers multimodal region-level knowledge from a frozen VLM teacher into a lightweight vision-only detector. MOCHA extracts fused visual and textual teacher's embeddings and uses them to guide student training through a dual-objective loss that enforces accurate local alignment and global relational consistency across regions. This process enables efficient transfer of semantics without the need for teacher modifications or textual input at inference. MOCHA consistently outperforms prior baselines across four personalized detection benchmarks under strict few-shot regimes, yielding a +10.1 average improvement, with minimal inference cost.
How LLMs are Shaping the Future of Virtual Reality
รzkaya, Sรผeda, Berrezueta-Guzman, Santiago, Wagner, Stefan
The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research at the intersection of LLMs and VR, examining how these models are transforming narrative generation, non-player character (NPC) interactions, accessibility, personalization, and game mastering. Drawing from an analysis of 62 peer reviewed studies published between 2018 and 2025, we identify key application domains ranging from emotionally intelligent NPCs and procedurally generated storytelling to AI-driven adaptive systems and inclusive gameplay interfaces. We also address the major challenges facing this convergence, including real-time performance constraints, memory limitations, ethical risks, and scalability barriers. Our findings highlight that while LLMs significantly enhance realism, creativity, and user engagement in VR environments, their effective deployment requires robust design strategies that integrate multimodal interaction, hybrid AI architectures, and ethical safeguards. The paper concludes by outlining future research directions in multimodal AI, affective computing, reinforcement learning, and open-source development, aiming to guide the responsible advancement of intelligent and inclusive VR systems.
Fairness Evaluation of Large Language Models in Academic Library Reference Services
Wang, Haining, Clark, Jason, Yan, Yueru, Bradley, Star, Chen, Ruiyang, Zhang, Yiqiong, Fu, Hengyi, Tian, Zuoyu
As libraries explore large language models (LLMs) for use in virtual reference services, a key question arises: Can LLMs serve all users equitably, regardless of demographics or social status? While they offer great potential for scalable support, LLMs may also reproduce societal biases embedded in their training data, risking the integrity of libraries' commitment to equitable service. To address this concern, we evaluate whether LLMs differentiate responses across user identities by prompting six state-of-the-art LLMs to assist patrons differing in sex, race/ethnicity, and institutional role. We find no evidence of differentiation by race or ethnicity, and only minor evidence of stereotypical bias against women in one model. LLMs demonstrate nuanced accommodation of institutional roles through the use of linguistic choices related to formality, politeness, and domain-specific vocabularies, reflecting professional norms rather than discriminatory treatment. These findings suggest that current LLMs show a promising degree of readiness to support equitable and contextually appropriate communication in academic library reference services.
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly
Ma, Liang, Wen, Jiajun, Lin, Min, Xu, Rongtao, Liang, Xiwen, Lin, Bingqian, Ma, Jun, Wang, Yongxin, Wei, Ziming, Lin, Haokun, Han, Mingfei, Cao, Meng, Chen, Bokui, Laptev, Ivan, Liang, Xiaodan
While vision-language models (VLMs) have demonstrated promising capabilities in reasoning and planning for embodied agents, their ability to comprehend physical phenomena, particularly within structured 3D environments, remains severely limited. To close this gap, we introduce PhyBlock, a progressive benchmark designed to assess VLMs on physical understanding and planning through robotic 3D block assembly tasks. PhyBlock integrates a novel four-level cognitive hierarchy assembly task alongside targeted Visual Question Answering (VQA) samples, collectively aimed at evaluating progressive spatial reasoning and fundamental physical comprehension, including object properties, spatial relationships, and holistic scene understanding. PhyBlock includes 2600 block tasks (400 assembly tasks, 2200 VQA tasks) and evaluates models across three key dimensions: partial completion, failure diagnosis, and planning robustness. We benchmark 21 state-of-the-art VLMs, highlighting their strengths and limitations in physically grounded, multi-step planning. Our empirical findings indicate that the performance of VLMs exhibits pronounced limitations in high-level planning and reasoning capabilities, leading to a notable decline in performance for the growing complexity of the tasks. Error analysis reveals persistent difficulties in spatial orientation and dependency reasoning. Surprisingly, chain-of-thought prompting offers minimal improvements, suggesting spatial tasks heavily rely on intuitive model comprehension. We position PhyBlock as a unified testbed to advance embodied reasoning, bridging vision-language understanding and real-world physical problem-solving.
SHIELD: Secure Hypernetworks for Incremental Expansion Learning Defense
Krukowski, Patryk, Gorczyca, ลukasz, Helm, Piotr, Ksiฤ ลผek, Kamil, Spurek, Przemysลaw
Continual learning under adversarial conditions remains an open problem, as existing methods often compromise either robustness, scalability, or both. We propose a novel framework that integrates Interval Bound Propagation (IBP) with a hypernetwork-based architecture to enable certifiably robust continual learning across sequential tasks. Our method, SHIELD, generates task-specific model parameters via a shared hypernetwork conditioned solely on compact task embeddings, eliminating the need for replay buffers or full model copies and enabling efficient over time. To further enhance robustness, we introduce Interval MixUp, a novel training strategy that blends virtual examples represented as $\ell_{\infty}$ balls centered around MixUp points. Leveraging interval arithmetic, this technique guarantees certified robustness while mitigating the wrapping effect, resulting in smoother decision boundaries. We evaluate SHIELD under strong white-box adversarial attacks, including PGD and AutoAttack, across multiple benchmarks. It consistently outperforms existing robust continual learning methods, achieving state-of-the-art average accuracy while maintaining both scalability and certification. These results represent a significant step toward practical and theoretically grounded continual learning in adversarial settings.
Meta-World+: An Improved, Standardized, RL Benchmark
McLean, Reginald, Chatzaroulas, Evangelos, McCutcheon, Luc, Rรถder, Frank, Yu, Tianhe, He, Zhanpeng, Zentner, K. R., Julian, Ryan, Terry, J K, Woungang, Isaac, Farsad, Nariman, Castro, Pablo Samuel
Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release a new open-source version of Meta-World (https://github.com/Farama-Foundation/Metaworld/) that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set.
The promise and limits of LLMs in constructing proofs and hints for logic problems in intelligent tutoring systems
Tithi, Sutapa Dey, Ramesh, Arun Kumar, DiMarco, Clara, Tian, Xiaoyi, Alam, Nazia, Fazeli, Kimia, Barnes, Tiffany
Intelligent tutoring systems have demonstrated effectiveness in teaching formal propositional logic proofs, but their reliance on template-based explanations limits their ability to provide personalized student feedback. While large language models (LLMs) offer promising capabilities for dynamic feedback generation, they risk producing hallucinations or pedagogically unsound explanations. We evaluated the stepwise accuracy of LLMs in constructing multi-step symbolic logic proofs, comparing six prompting techniques across four state-of-the-art LLMs on 358 propositional logic problems. Results show that DeepSeek-V3 achieved superior performance up to 86.7% accuracy on stepwise proof construction and excelled particularly in simpler rules. We further used the best-performing LLM to generate explanatory hints for 1,050 unique student problem-solving states from a logic ITS and evaluated them on 4 criteria with both an LLM grader and human expert ratings on a 20% sample. Our analysis finds that LLM-generated hints were 75% accurate and rated highly by human evaluators on consistency and clarity, but did not perform as well explaining why the hint was provided or its larger context. Our results demonstrate that LLMs may be used to augment tutoring systems with logic tutoring hints, but require additional modifications to ensure accuracy and pedagogical appropriateness.
Parakeets teach a lesson in friendship
Breakthroughs, discoveries, and DIY tips sent every weekday. Making new friends (especially as an adult) can be challenging. When new birds are introduced to a group, monk parakeets will "test the waters" to avoid getting injured by defensive strangers. The parakeets will gradually approach the new bird, taking some time to get familiar before ramping up to more risky or vulnerable interactions that are needed to form the bonds necessary for survival. "There can be a lot of benefits to being social, but these friendships have to start somewhere," said Claire O'Connell, a study co-author and a doctoral student in the University of Cincinnati, said in a statement .
Online Learning of Optimal Bidding Strategy in Repeated Multi-Commodity Auctions
We study the online learning problem of a bidder who participates in repeated auctions. With the goal of maximizing his T-period payoff, the bidder determines the optimal allocation of his budget among his bids for $K$ goods at each period. As a bidding strategy, we propose a polynomial-time algorithm, inspired by the dynamic programming approach to the knapsack problem. The proposed algorithm, referred to as dynamic programming on discrete set (DPDS), achieves a regret order of $O(\sqrt{T\log{T}})$. By showing that the regret is lower bounded by $\Omega(\sqrt{T})$ for any strategy, we conclude that DPDS is order optimal up to a $\sqrt{\log{T}}$ term. We evaluate the performance of DPDS empirically in the context of virtual trading in wholesale electricity markets by using historical data from the New York market. Empirical results show that DPDS consistently outperforms benchmark heuristic methods that are derived from machine learning and online learning approaches.
Noise-Tolerant Interactive Learning Using Pairwise Comparisons
We study the problem of interactively learning a binary classifier using noisy labeling and pairwise comparison oracles, where the comparison oracle answers which one in the given two instances is more likely to be positive. Learning from such oracles has multiple applications where obtaining direct labels is harder but pairwise comparisons are easier, and the algorithm can leverage both types of oracles. In this paper, we attempt to characterize how the access to an easier comparison oracle helps in improving the label and total query complexity. We show that the comparison oracle reduces the learning problem to that of learning a threshold function. We then present an algorithm that interactively queries the label and comparison oracles and we characterize its query complexity under Tsybakov and adversarial noise conditions for the comparison and labeling oracles. Our lower bounds show that our label and total query complexity is almost optimal.