Education
Low-Code and the Democratization of Programming
Many engage in ethically questionable practices around payment (boot camps aren't cheap) and job placement. Picking a good boot camp may be as difficult as choosing an undergraduate college. To some extent, the weaknesses of boot camps and traditional colleges can be helped through apprenticeships and internships. However, even that requires care: many companies use the language of the "agile" and CI/CD, but have only renamed their old, ineffective processes. How can interns be placed in positions where they can learn modern programming practices, when the companies in which they're placed don't understand those practices? That's a critical problem, because we expect that trained programmers will, in effect, be responsible for bringing these practices to the low-code programmers.
Learn the in's and out's of robotics with this elite training bundle
Then you might consider working in automation. After all, robots are already commonly found in a lot of industries today, and their usage is only expected to grow over time. This web-based training package features five highly rated courses from software engineer and entrepreneur Edouard Renard that introduce students to ROS technologies. Students will learn the basics of robotics using beginner-friendly technologies like the Raspberry Pi mini-PC and Arduino microcontrollers, plus they'll discover how to build their own creations, as well as how to program them for all kinds of purposes. The career possibilities in the robotics and automation field are pretty wide-ranging.
Top 5 Free AI and Deep Learning Courses to Learn Online in 2022 - Best of Lot
Hello guys, if you are interested in learning about Artificial Intelligence and how to build AI and looking for free online resources, you have come to the right place. Earlier, I have shared free Machine Learning and Free Data Science courses, and in this article, I am going to share free Artificial Intelligence and deep learning courses for beginners. These free courses are created from Udemy, Coursera, edX, and Pluralsight and designed by experts and trusted by thousands of people who want to learn Artificial Intelligence. Clicking on this article link shows that you are very interested in learning more about artificial intelligence but wait! Learning artificial intelligence is not that easy and never will be.
[2021] Machine Learning and Deep Learning Bootcamp in Python
This course is about the fundamental concepts of machine learning, focusing on regression, SVM, decision trees and neural networks. These topics are getting very hot nowadays because these learning algorithms can be used in several fields from software engineering to investment banking. Learning algorithms can recognize patterns which can help detect cancer for example or we may construct algorithms that can have a very good guess about stock prices movement in the market. In each section we will talk about the theoretical background for all of these algorithms then we are going to implement these problems together. We will use Python with SkLearn, Keras and TensorFlow.
An AI-based Learning Companion Promoting Lifelong Learning Opportunities for All
Perez-Ortiz, Maria, Novak, Erik, Bulathwela, Sahan, Shawe-Taylor, John
Artificial Intelligence (AI) in Education has great potential for building more personalised curricula, as well as democratising education worldwide and creating a Renaissance of new ways of teaching and learning. We believe this is a crucial moment for setting the foundations of AI in education in the beginning of this Fourth Industrial Revolution. This report aims to synthesize how AI might change (and is already changing) how we learn, as well as what technological features are crucial for these AI systems in education, with the end goal of starting this pressing dialogue of how the future of AI in education should unfold, engaging policy makers, engineers, researchers and obviously, teachers and learners. This report also presents the advances within the X5GON project, a European H2020 project aimed at building and deploying a cross-modal, cross-lingual, cross-cultural, cross-domain and cross-site personalised learning platform for Open Educational Resources (OER).
Course Difficulty Estimation Based on Mapping of Bloom's Taxonomy and ABET Criteria
M, Premalatha, G, Suganya, V, Viswanathan, Chowdary, G Jignesh
Current Educational system uses grades or marks to assess the performance of the student. The marks or grades a students' scores depends on different parameters, the main parameter being the difficulty level of a course. Computation of this difficulty level may serve as a support for both the students and teachers to fix the level of training needed for successful completion of course. In this paper, we proposed a methodology that estimates the difficulty level of a course by mapping the Bloom's Taxonomy action words along with Accreditation Board for Engineering and Technology (ABET) criteria and learning outcomes. The estimated difficulty level is validated based on the history of grades secured by the students.
Compressive Features in Offline Reinforcement Learning for Recommender Systems
Nguyen, Hung, Nguyen, Minh, Pham, Long, Nieves, Jennifer Adorno
In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based technique and is trained on an offline data set that is publicly available on an IEEE Big Data Cup challenge. The limitation of the offline data set and the curse of high dimensionality pose significant obstacles to solving this problem. Our proposed method focuses on improving the total rewards and performance by tackling these main difficulties. More specifically, we utilized sparse PCA to extract important features of user behaviors. Our Q-learning-based system is then trained from the processed offline data set. To exploit all possible information from the provided data set, we cluster user features to different groups and build an independent Q-table for each group. Furthermore, to tackle the challenge of unknown formula for evaluation metrics, we design a metric to self-evaluate our system's performance based on the potential value the game provider might achieve and a small collection of actual evaluation metrics that we obtain from the live scoring environment. Our experiments show that our proposed metric is consistent with the results published by the challenge organizers. We have implemented the proposed training pipeline, and the results show that our method outperforms current state-of-the-art methods in terms of both total rewards and training speed. By addressing the main challenges and leveraging the state-of-the-art techniques, we have achieved the best public leaderboard result in the challenge. Furthermore, our proposed method achieved an estimated score of approximately 20% better and can be trained faster by 30 times than the best of the current state-of-the-art methods.
Words of Wisdom: Representational Harms in Learning From AI Communication
Buddemeyer, Amanda, Walker, Erin, Alikhani, Malihe
Many educational technologies use artificial intelligence (AI) that presents generated or produced language to the learner. We contend that all language, including all AI communication, encodes information about the identity of the human or humans who contributed to crafting the language. With AI communication, however, the user may index identity information that does not match the source. This can lead to representational harms if language associated with one cultural group is presented as "standard" or "neutral", if the language advantages one group over another, or if the language reinforces negative stereotypes. In this work, we discuss a case study using a Visual Question Generation (VQG) task involving gathering crowdsourced data from targeted demographic groups. Generated questions will be presented to human evaluators to understand how they index the identity behind the language, whether and how they perceive any representational harms, and how they would ideally address any such harms caused by AI communication. We reflect on the educational applications of this work as well as the implications for equality, diversity, and inclusion (EDI).
An Empirical Study of Finding Similar Exercises
Education artificial intelligence aims to profit tasks in the education domain such as intelligent test paper generation and consolidation exercises where the main technique behind is how to match the exercises, known as the finding similar exercises(FSE) problem. Most of these approaches emphasized their model abilities to represent the exercise, unfortunately there are still many challenges such as the scarcity of data, insufficient understanding of exercises and high label noises. We release a Chinese education pre-trained language model BERT$_{Edu}$ for the label-scarce dataset and introduce the exercise normalization to overcome the diversity of mathematical formulas and terms in exercise. We discover new auxiliary tasks in an innovative way depends on problem-solving ideas and propose a very effective MoE enhanced multi-task model for FSE task to attain better understanding of exercises. In addition, confidence learning was utilized to prune train-set and overcome high noises in labeling data. Experiments show that these methods proposed in this paper are very effective.
Solving Probability and Statistics Problems by Program Synthesis
Tang, Leonard, Ke, Elizabeth, Singh, Nikhil, Verma, Nakul, Drori, Iddo
We solve university level probability and statistics questions by program synthesis using OpenAI's Codex, a Transformer trained on text and fine-tuned on code. We transform course problems from MIT's 18.05 Introduction to Probability and Statistics and Harvard's STAT110 Probability into programming tasks. We then execute the generated code to get a solution. Since these course questions are grounded in probability, we often aim to have Codex generate probabilistic programs that simulate a large number of probabilistic dependencies to compute its solution. Our approach requires prompt engineering to transform the question from its original form to an explicit, tractable form that results in a correct program and solution. To estimate the amount of work needed to translate an original question into its tractable form, we measure the similarity between original and transformed questions. Our work is the first to introduce a new dataset of university-level probability and statistics problems and solve these problems in a scalable fashion using the program synthesis capabilities of large language models.