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Online Continual Learning via the Meta-learning Update with Multi-scale Knowledge Distillation and Data Augmentation

arXiv.org Artificial Intelligence

Continual learning aims to rapidly and continually learn the current task from a sequence of tasks. Compared to other kinds of methods, the methods based on experience replay have shown great advantages to overcome catastrophic forgetting. One common limitation of this method is the data imbalance between the previous and current tasks, which would further aggravate forgetting. Moreover, how to effectively address the stability-plasticity dilemma in this setting is also an urgent problem to be solved. In this paper, we overcome these challenges by proposing a novel framework called Meta-learning update via Multi-scale Knowledge Distillation and Data Augmentation (MMKDDA). Specifically, we apply multiscale knowledge distillation to grasp the evolution of long-range and short-range spatial relationships at different feature levels to alleviate the problem of data imbalance. Besides, our method mixes the samples from the episodic memory and current task in the online continual training procedure, thus alleviating the side influence due to the change of probability distribution. Moreover, we optimize our model via the meta-learning update resorting to the number of tasks seen previously, which is helpful to keep a better balance between stability and plasticity. Finally, our experimental evaluation on four benchmark datasets shows the effectiveness of the proposed MMKDDA framework against other popular baselines, and ablation studies are also conducted to further analyze the role of each component in our framework.


Explaining Predictions from Machine Learning Models: Algorithms, Users, and Pedagogy

arXiv.org Artificial Intelligence

Model explainability has become an important problem in machine learning (ML) due to the increased effect that algorithmic predictions have on humans. Explanations can help users understand not only why ML models make certain predictions, but also how these predictions can be changed. In this thesis, we examine the explainability of ML models from three vantage points: algorithms, users, and pedagogy, and contribute several novel solutions to the explainability problem.


On the Factory Floor: ML Engineering for Industrial-Scale Ads Recommendation Models

arXiv.org Artificial Intelligence

For industrial-scale advertising systems, prediction of ad click-through rate (CTR) is a central problem. Ad clicks constitute a significant class of user engagements and are often used as the primary signal for the usefulness of ads to users. Additionally, in cost-per-click advertising systems where advertisers are charged per click, click rate expectations feed directly into value estimation. Accordingly, CTR model development is a significant investment for most Internet advertising companies. Engineering for such problems requires many machine learning (ML) techniques suited to online learning that go well beyond traditional accuracy improvements, especially concerning efficiency, reproducibility, calibration, credit attribution. We present a case study of practical techniques deployed in Google's search ads CTR model. This paper provides an industry case study highlighting important areas of current ML research and illustrating how impactful new ML methods are evaluated and made useful in a large-scale industrial setting.


Predicting students' learning styles using regression techniques

arXiv.org Artificial Intelligence

Traditional learning systems have responded quickly to the COVID pandemic and moved to online or distance learning. Online learning requires a personalization method because the interaction between learners and instructors is minimal, and learners have a specific learning method that works best for them. One of the personalization methods is detecting the learners' learning style. To detect learning styles, several works have been proposed using classification techniques. However, the current detection models become ineffective when learners have no dominant style or a mix of learning styles. Thus, the objective of this study is twofold. Firstly, constructing a prediction model based on regression analysis provides a probabilistic approach for inferring the preferred learning style. Secondly, comparing regression models and classification models for detecting learning style. To ground our conceptual model, a set of machine learning algorithms have been implemented based on a dataset collected from a sample of 72 students using visual, auditory, reading/writing, and kinesthetic (VARK's) inventory questionnaire. Results show that regression techniques are more accurate and representative for real-world scenarios than classification algorithms, where students might have multiple learning styles but with different probabilities. We believe that this research will help educational institutes to engage learning styles in the teaching process.


Lexical Simplification Benchmarks for English, Portuguese, and Spanish

arXiv.org Artificial Intelligence

Even in highly-developed countries, as many as 15-30\% of the population can only understand texts written using a basic vocabulary. Their understanding of everyday texts is limited, which prevents them from taking an active role in society and making informed decisions regarding healthcare, legal representation, or democratic choice. Lexical simplification is a natural language processing task that aims to make text understandable to everyone by replacing complex vocabulary and expressions with simpler ones, while preserving the original meaning. It has attracted considerable attention in the last 20 years, and fully automatic lexical simplification systems have been proposed for various languages. The main obstacle for the progress of the field is the absence of high-quality datasets for building and evaluating lexical simplification systems. We present a new benchmark dataset for lexical simplification in English, Spanish, and (Brazilian) Portuguese, and provide details about data selection and annotation procedures. This is the first dataset that offers a direct comparison of lexical simplification systems for three languages. To showcase the usability of the dataset, we adapt two state-of-the-art lexical simplification systems with differing architectures (neural vs.\ non-neural) to all three languages (English, Spanish, and Brazilian Portuguese) and evaluate their performances on our new dataset. For a fairer comparison, we use several evaluation measures which capture varied aspects of the systems' efficacy, and discuss their strengths and weaknesses. We find a state-of-the-art neural lexical simplification system outperforms a state-of-the-art non-neural lexical simplification system in all three languages. More importantly, we find that the state-of-the-art neural lexical simplification systems perform significantly better for English than for Spanish and Portuguese.


A Review on Visual-SLAM: Advancements from Geometric Modelling to Learning-based Semantic Scene Understanding

arXiv.org Artificial Intelligence

Simultaneous Localisation and Mapping (SLAM) is one of the fundamental problems in autonomous mobile robots where a robot needs to reconstruct a previously unseen environment while simultaneously localising itself with respect to the map. In particular, Visual-SLAM uses various sensors from the mobile robot for collecting and sensing a representation of the map. Traditionally, geometric model-based techniques were used to tackle the SLAM problem, which tends to be error-prone under challenging environments. Recent advancements in computer vision, such as deep learning techniques, have provided a data-driven approach to tackle the Visual-SLAM problem. This review summarises recent advancements in the Visual-SLAM domain using various learning-based methods. We begin by providing a concise overview of the geometric model-based approaches, followed by technical reviews on the current paradigms in SLAM. Then, we present the various learning-based approaches to collecting sensory inputs from mobile robots and performing scene understanding. The current paradigms in deep-learning-based semantic understanding are discussed and placed under the context of Visual-SLAM. Finally, we discuss challenges and further opportunities in the direction of learning-based approaches in Visual-SLAM.


KSG: Knowledge and Skill Graph

arXiv.org Artificial Intelligence

The knowledge graph (KG) is an essential form of knowledge representation that has grown in prominence in recent years. Because it concentrates on nominal entities and their relationships, traditional knowledge graphs are static and encyclopedic in nature. On this basis, event knowledge graph (Event KG) models the temporal and spatial dynamics by text processing to facilitate downstream applications, such as question-answering, recommendation and intelligent search. Existing KG research, on the other hand, mostly focuses on text processing and static facts, ignoring the vast quantity of dynamic behavioral information included in photos, movies, and pre-trained neural networks. In addition, no effort has been done to include behavioral intelligence information into the knowledge graph for deep reinforcement learning (DRL) and robot learning. In this paper, we propose a novel dynamic knowledge and skill graph (KSG), and then we develop a basic and specific KSG based on CN-DBpedia. The nodes are divided into entity and attribute nodes, with entity nodes containing the agent, environment, and skill (DRL policy or policy representation), and attribute nodes containing the entity description, pre-train network, and offline dataset. KSG can search for different agents' skills in various environments and provide transferable information for acquiring new skills. This is the first study that we are aware of that looks into dynamic KSG for skill retrieval and learning. Extensive experimental results on new skill learning show that KSG boosts new skill learning efficiency.


An Analysis of Deep Reinforcement Learning Agents for Text-based Games

arXiv.org Artificial Intelligence

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models is a major challenge. Finding TBG agent deep learning modules' performance in standardized environments, and testing their performance among different evaluation types is also important for TBG agent research. We constructed a standardized TBG agent with no hand-crafted rules, formally categorized TBG evaluation types, and analyzed selected methods in our environment.


Clozer: Adaptable Data Augmentation for Cloze-style Reading Comprehension

arXiv.org Artificial Intelligence

Task-adaptive pre-training (TAPT) alleviates the lack of labelled data and provides performance lift by adapting unlabelled data to downstream task. Unfortunately, existing adaptations mainly involve deterministic rules that cannot generalize well. Here, we propose Clozer, a sequence-tagging based cloze answer extraction method used in TAPT that is extendable for adaptation on any cloze-style machine reading comprehension (MRC) downstream tasks. We experiment on multiple-choice cloze-style MRC tasks, and show that Clozer performs significantly better compared to the oracle and state-of-the-art in escalating TAPT effectiveness in lifting model performance, and prove that Clozer is able to recognize the gold answers independently of any heuristics.


DR-DSGD: A Distributionally Robust Decentralized Learning Algorithm over Graphs

arXiv.org Artificial Intelligence

In this paper, we propose to solve a regularized distributionally robust learning problem in the decentralized setting, taking into account the data distribution shift. By adding a Kullback-Liebler regularization function to the robust min-max optimization problem, the learning problem can be reduced to a modified robust minimization problem and solved efficiently. Leveraging the newly formulated optimization problem, we propose a robust version of Decentralized Stochastic Gradient Descent (DSGD), coined Distributionally Robust Decentralized Stochastic Gradient Descent (DR-DSGD). Under some mild assumptions and provided that the regularization parameter is larger than one, we theoretically prove that DR-DSGD achieves a convergence rate of $\mathcal{O}\left(1/\sqrt{KT} + K/T\right)$, where $K$ is the number of devices and $T$ is the number of iterations. Simulation results show that our proposed algorithm can improve the worst distribution test accuracy by up to $10\%$. Moreover, DR-DSGD is more communication-efficient than DSGD since it requires fewer communication rounds (up to $20$ times less) to achieve the same worst distribution test accuracy target. Furthermore, the conducted experiments reveal that DR-DSGD results in a fairer performance across devices in terms of test accuracy.