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Distributed stochastic proximal algorithm with random reshuffling for non-smooth finite-sum optimization

arXiv.org Artificial Intelligence

The non-smooth finite-sum minimization is a fundamental problem in machine learning. This paper develops a distributed stochastic proximal-gradient algorithm with random reshuffling to solve the finite-sum minimization over time-varying multi-agent networks. The objective function is a sum of differentiable convex functions and non-smooth regularization. Each agent in the network updates local variables with a constant step-size by local information and cooperates to seek an optimal solution. We prove that local variable estimates generated by the proposed algorithm achieve consensus and are attracted to a neighborhood of the optimal solution in expectation with an $\mathcal{O}(\frac{1}{T}+\frac{1}{\sqrt{T}})$ convergence rate, where $T$ is the total number of iterations. Finally, some comparative simulations are provided to verify the convergence performance of the proposed algorithm.


Semi-supervised Learning with Deterministic Labeling and Large Margin Projection

arXiv.org Artificial Intelligence

The centrality and diversity of the labeled data are very influential to the performance of semi-supervised learning (SSL), but most SSL models select the labeled data randomly. This study first construct a leading forest that forms a partially ordered topological space in an unsupervised way, and select a group of most representative samples to label with one shot (differs from active learning essentially) using property of homeomorphism. Then a kernelized large margin metric is efficiently learned for the selected data to classify the remaining unlabeled sample. Optimal leading forest (OLF) has been observed to have the advantage of revealing the difference evolution along a path within a subtree. Therefore, we formulate an optimization problem based on OLF to select the samples. Also with OLF, the multiple local metrics learning is facilitated to address multi-modal and mix-modal problem in SSL, especially when the number of class is large. Attribute to this novel design, stableness and accuracy of the performance is significantly improved when compared with the state-of-the-art graph SSL methods. The extensive experimental studies have shown that the proposed method achieved encouraging accuracy and efficiency. Code has been made available at https://github.com/alanxuji/DeLaLA.


Learning Real-world Autonomous Navigation by Self-Supervised Environment Synthesis

arXiv.org Artificial Intelligence

Machine learning approaches have recently enabled autonomous navigation for mobile robots in a data-driven manner. Since most existing learning-based navigation systems are trained with data generated in artificially created training environments, during real-world deployment at scale, it is inevitable that robots will encounter unseen scenarios, which are out of the training distribution and therefore lead to poor real-world performance. On the other hand, directly training in the real world is generally unsafe and inefficient. To address this issue, we introduce Self-supervised Environment Synthesis (SES), in which, after real-world deployment with safety and efficiency requirements, autonomous mobile robots can utilize experience from the real-world deployment, reconstruct navigation scenarios, and synthesize representative training environments in simulation. Training in these synthesized environments leads to improved future performance in the real world. The effectiveness of SES at synthesizing representative simulation environments and improving real-world navigation performance is evaluated via a large-scale deployment in a high-fidelity, realistic simulator and a small-scale deployment on a physical robot.


Analogy Generation by Prompting Large Language Models: A Case Study of InstructGPT

arXiv.org Artificial Intelligence

We propose a novel application of prompting Pre-trained Language Models (PLMs) to generate analogies and study how to design effective prompts for two task settings: generating a source concept analogous to a given target concept (aka Analogous Concept Generation or ACG), and generating an explanation of the similarity between a given pair of target concept and source concept (aka Analogous Explanation Generation or AEG). We found that it is feasible to prompt InstructGPT to generate meaningful analogies and the best prompts tend to be precise imperative statements especially with a low temperature setting. We also systematically analyzed the sensitivity of the InstructGPT model to prompt design, temperature, and injected spelling errors, and found that the model is particularly sensitive to certain variations (e.g., questions vs. imperative statements). Further, we conducted human evaluation on 1.4k of the generated analogies and found that the quality of generations varies substantially by model size. The largest InstructGPT model can achieve human-level performance at generating meaningful analogies for a given target while there is still room for improvement on the AEG task.


In-Hand Object Rotation via Rapid Motor Adaptation

arXiv.org Artificial Intelligence

Generalized in-hand manipulation has long been an unsolved challenge of robotics. As a small step towards this grand goal, we demonstrate how to design and learn a simple adaptive controller to achieve in-hand object rotation using only fingertips. The controller is trained entirely in simulation on only cylindrical objects, which then - without any fine-tuning - can be directly deployed to a real robot hand to rotate dozens of objects with diverse sizes, shapes, and weights over the z-axis. This is achieved via rapid online adaptation of the controller to the object properties using only proprioception history. Furthermore, natural and stable finger gaits automatically emerge from training the control policy via reinforcement learning. Code and more videos are available at https://haozhi.io/hora


CoHS-CQG: Context and History Selection for Conversational Question Generation

arXiv.org Artificial Intelligence

Conversational question generation (CQG) serves as a vital task for machines to assist humans, such as interactive reading comprehension, through conversations. Compared to traditional single-turn question generation (SQG), CQG is more challenging in the sense that the generated question is required not only to be meaningful, but also to align with the occurred conversation history. While previous studies mainly focus on how to model the flow and alignment of the conversation, there has been no thorough study to date on which parts of the context and history are necessary for the model. We argue that shortening the context and history is crucial as it can help the model to optimise more on the conversational alignment property. To this end, we propose CoHS-CQG, a two-stage CQG framework, which adopts a CoHS module to shorten the context and history of the input. In particular, CoHS selects contiguous sentences and history turns according to their relevance scores by a top-p strategy. Our model achieves state-of-the-art performances on CoQA in both the answer-aware and answer-unaware settings.


Fast Hierarchical Learning for Few-Shot Object Detection

arXiv.org Artificial Intelligence

Transfer learning based approaches have recently achieved promising results on the few-shot detection task. These approaches however suffer from ``catastrophic forgetting'' issue due to finetuning of base detector, leading to sub-optimal performance on the base classes. Furthermore, the slow convergence rate of stochastic gradient descent (SGD) results in high latency and consequently restricts real-time applications. We tackle the aforementioned issues in this work. We pose few-shot detection as a hierarchical learning problem, where the novel classes are treated as the child classes of existing base classes and the background class. The detection heads for the novel classes are then trained using a specialized optimization strategy, leading to significantly lower training times compared to SGD. Our approach obtains competitive novel class performance on few-shot MS-COCO benchmark, while completely retaining the performance of the initial model on the base classes. We further demonstrate the application of our approach to a new class-refined few-shot detection task.


Contrastive Video-Language Learning with Fine-grained Frame Sampling

arXiv.org Artificial Intelligence

Despite recent progress in video and language representation learning, the weak or sparse correspondence between the two modalities remains a bottleneck in the area. Most video-language models are trained via pair-level loss to predict whether a pair of video and text is aligned. However, even in paired video-text segments, only a subset of the frames are semantically relevant to the corresponding text, with the remainder representing noise; where the ratio of noisy frames is higher for longer videos. We propose FineCo (Fine-grained Contrastive Loss for Frame Sampling), an approach to better learn video and language representations with a fine-grained contrastive objective operating on video frames. It helps distil a video by selecting the frames that are semantically equivalent to the text, improving cross-modal correspondence. Building on the well established VideoCLIP model as a starting point, FineCo achieves state-of-the-art performance on YouCookII, a text-video retrieval benchmark with long videos. FineCo also achieves competitive results on text-video retrieval (MSR-VTT), and video question answering datasets (MSR-VTT QA and MSR-VTT MC) with shorter videos.


Do you pay for Privacy in Online learning?

arXiv.org Artificial Intelligence

Online learning, in the mistake bound model, is one of the most fundamental concepts in learning theory. Differential privacy, instead, is the most widely used statistical concept of privacy in the machine learning community. It is thus clear that defining learning problems that are online differentially privately learnable is of great interest. In this paper, we pose the question on if the two problems are equivalent from a learning perspective, i.e., is privacy for free in the online learning framework?


Macro-Action-Based Multi-Agent/Robot Deep Reinforcement Learning under Partial Observability

arXiv.org Artificial Intelligence

The state-of-the-art multi-agent reinforcement learning (MARL) methods have provided promising solutions to a variety of complex problems. Yet, these methods all assume that agents perform synchronized primitive-action executions so that they are not genuinely scalable to long-horizon real-world multi-agent/robot tasks that inherently require agents/robots to asynchronously reason about high-level action selection at varying time durations. The Macro-Action Decentralized Partially Observable Markov Decision Process (MacDec-POMDP) is a general formalization for asynchronous decision-making under uncertainty in fully cooperative multi-agent tasks. In this thesis, we first propose a group of value-based RL approaches for MacDec-POMDPs, where agents are allowed to perform asynchronous learning and decision-making with macro-action-value functions in three paradigms: decentralized learning and control, centralized learning and control, and centralized training for decentralized execution (CTDE). Building on the above work, we formulate a set of macro-action-based policy gradient algorithms under the three training paradigms, where agents are allowed to directly optimize their parameterized policies in an asynchronous manner. We evaluate our methods both in simulation and on real robots over a variety of realistic domains. Empirical results demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions with macro-actions.