Education
Aux-Drop: Handling Haphazard Inputs in Online Learning Using Auxiliary Dropouts
Agarwal, Rohit, Gupta, Deepak, Horsch, Alexander, Prasad, Dilip K.
Many real-world applications based on online learning produce streaming data that is haphazard in nature, i.e., contains missing features, features becoming obsolete in time, the appearance of new features at later points in time and a lack of clarity on the total number of input features. These challenges make it hard to build a learnable system for such applications, and almost no work exists in deep learning that addresses this issue. In this paper, we present Aux-Drop, an auxiliary dropout regularization strategy for online learning that handles the haphazard input features in an effective manner. Aux-Drop adapts the conventional dropout regularization scheme for the haphazard input feature space ensuring that the final output is minimally impacted by the chaotic appearance of such features. It helps to prevent the co-adaptation of especially the auxiliary and base features, as well as reduces the strong dependence of the output on any of the auxiliary inputs of the model. This helps in better learning for scenarios where certain features disappear in time or when new features are to be modelled. The efficacy of Aux-Drop has been demonstrated through extensive numerical experiments on SOTA benchmarking datasets that include Italy Power Demand, HIGGS, SUSY and multiple UCI datasets.
Denoising Bottleneck with Mutual Information Maximization for Video Multimodal Fusion
Wu, Shaoxiang, Dai, Damai, Qin, Ziwei, Liu, Tianyu, Lin, Binghuai, Cao, Yunbo, Sui, Zhifang
Video multimodal fusion aims to integrate multimodal signals in videos, such as visual, audio and text, to make a complementary prediction with multiple modalities contents. However, unlike other image-text multimodal tasks, video has longer multimodal sequences with more redundancy and noise in both visual and audio modalities. Prior denoising methods like forget gate are coarse in the granularity of noise filtering. They often suppress the redundant and noisy information at the risk of losing critical information. Therefore, we propose a denoising bottleneck fusion (DBF) model for fine-grained video multimodal fusion. On the one hand, we employ a bottleneck mechanism to filter out noise and redundancy with a restrained receptive field. On the other hand, we use a mutual information maximization module to regulate the filter-out module to preserve key information within different modalities. Our DBF model achieves significant improvement over current state-of-the-art baselines on multiple benchmarks covering multimodal sentiment analysis and multimodal summarization tasks. It proves that our model can effectively capture salient features from noisy and redundant video, audio, and text inputs. The code for this paper is publicly available at https://github.com/WSXRHFG/DBF.
The Backpropagation algorithm for a math student
Damadi, Saeed, Moharrer, Golnaz, Cham, Mostafa
A Deep Neural Network (DNN) is a composite function of vector-valued functions, and in order to train a DNN, it is necessary to calculate the gradient of the loss function with respect to all parameters. This calculation can be a non-trivial task because the loss function of a DNN is a composition of several nonlinear functions, each with numerous parameters. The Backpropagation (BP) algorithm leverages the composite structure of the DNN to efficiently compute the gradient. As a result, the number of layers in the network does not significantly impact the complexity of the calculation. The objective of this paper is to express the gradient of the loss function in terms of a matrix multiplication using the Jacobian operator. This can be achieved by considering the total derivative of each layer with respect to its parameters and expressing it as a Jacobian matrix. The gradient can then be represented as the matrix product of these Jacobian matrices. This approach is valid because the chain rule can be applied to a composition of vector-valued functions, and the use of Jacobian matrices allows for the incorporation of multiple inputs and outputs. By providing concise mathematical justifications, the results can be made understandable and useful to a broad audience from various disciplines.
Optimal Aggregation Strategies for Social Learning over Graphs
Hu, Ping, Bordignon, Virginia, Vlaski, Stefan, Sayed, Ali H.
Adaptive social learning is a useful tool for studying distributed decision-making problems over graphs. This paper investigates the effect of combination policies on the performance of adaptive social learning strategies. Using large-deviation analysis, it first derives a bound on the steady-state error probability and characterizes the optimal selection for the Perron eigenvectors of the combination policies. It subsequently studies the effect of the combination policy on the transient behavior of the learning strategy by estimating the adaptation time in the low signal-to-noise ratio regime. In the process, it is discovered that, interestingly, the influence of the combination policy on the transient behavior is insignificant, and thus it is more critical to employ policies that enhance the steady-state performance. The theoretical conclusions are illustrated by means of computer simulations.
Variational Open-Domain Question Answering
Liรฉvin, Valentin, Motzfeldt, Andreas Geert, Jensen, Ida Riis, Winther, Ole
Retrieval-augmented models have proven to be effective in natural language processing tasks, yet there remains a lack of research on their optimization using variational inference. We introduce the Variational Open-Domain (VOD) framework for end-to-end training and evaluation of retrieval-augmented models, focusing on open-domain question answering and language modelling. The VOD objective, a self-normalized estimate of the R\'enyi variational bound, approximates the task marginal likelihood and is evaluated under samples drawn from an auxiliary sampling distribution (cached retriever and/or approximate posterior). It remains tractable, even for retriever distributions defined on large corpora. We demonstrate VOD's versatility by training reader-retriever BERT-sized models on multiple-choice medical exam questions. On the MedMCQA dataset, we outperform the domain-tuned Med-PaLM by +5.3% despite using 2.500$\times$ fewer parameters. Our retrieval-augmented BioLinkBERT model scored 62.9% on the MedMCQA and 55.0% on the MedQA-USMLE. Last, we show the effectiveness of our learned retriever component in the context of medical semantic search.
Yggdrasil Decision Forests: A Fast and Extensible Decision Forests Library
Guillame-Bert, Mathieu, Bruch, Sebastian, Stotz, Richard, Pfeifer, Jan
Yggdrasil Decision Forests is a library for the training, serving and interpretation of decision forest models, targeted both at research and production work, implemented in C++, and available in C++, command line interface, Python (under the name TensorFlow Decision Forests), JavaScript, Go, and Google Sheets (under the name Simple ML for Sheets). The library has been developed organically since 2018 following a set of four design principles applicable to machine learning libraries and frameworks: simplicity of use, safety of use, modularity and high-level abstraction, and integration with other machine learning libraries. In this paper, we describe those principles in detail and present how they have been used to guide the design of the library. We then showcase the use of our library on a set of classical machine learning problems. Finally, we report a benchmark comparing our library to related solutions.
Robust and Versatile Bipedal Jumping Control through Reinforcement Learning
Li, Zhongyu, Peng, Xue Bin, Abbeel, Pieter, Levine, Sergey, Berseth, Glen, Sreenath, Koushil
This work aims to push the limits of agility for bipedal robots by enabling a torque-controlled bipedal robot to perform robust and versatile dynamic jumps in the real world. We present a reinforcement learning framework for training a robot to accomplish a large variety of jumping tasks, such as jumping to different locations and directions. To improve performance on these challenging tasks, we develop a new policy structure that encodes the robot's long-term input/output (I/O) history while also providing direct access to a short-term I/O history. In order to train a versatile jumping policy, we utilize a multi-stage training scheme that includes different training stages for different objectives. After multi-stage training, the policy can be directly transferred to a real bipedal Cassie robot. Training on different tasks and exploring more diverse scenarios lead to highly robust policies that can exploit the diverse set of learned maneuvers to recover from perturbations or poor landings during real-world deployment. Such robustness in the proposed policy enables Cassie to succeed in completing a variety of challenging jump tasks in the real world, such as standing long jumps, jumping onto elevated platforms, and multi-axes jumps.
Evaluating GPT's Programming Capability through CodeWars' Katas
Zhang, Zizhuo, Wen, Lian, Zhang, Shaoyang, Chen, David, Jiang, Yanfei
In the burgeoning field of artificial intelligence (AI), understanding the capabilities and limitations of programming-oriented models is crucial. This paper presents a novel evaluation of the programming proficiency of Generative Pretrained Transformer (GPT) models, specifically GPT-3.5 and GPT-4, against coding problems of varying difficulty levels drawn from Codewars. The experiments reveal a distinct boundary at the 3kyu level, beyond which these GPT models struggle to provide solutions. These findings led to the proposal of a measure for coding problem complexity that incorporates both problem difficulty and the time required for solution. The research emphasizes the need for validation and creative thinking capabilities in AI models to better emulate human problem-solving techniques. Future work aims to refine this proposed complexity measure, enhance AI models with these suggested capabilities, and develop an objective measure for programming problem difficulty. The results of this research offer invaluable insights for improving AI programming capabilities and advancing the frontier of AI problem-solving abilities.
Adaptive Client Sampling in Federated Learning via Online Learning with Bandit Feedback
Zhao, Boxin, Wang, Lingxiao, Kolar, Mladen, Liu, Ziqi, Zhang, Zhiqiang, Zhou, Jun, Chen, Chaochao
Due to the high cost of communication, federated learning (FL) systems need to sample a subset of clients that are involved in each round of training. As a result, client sampling plays an important role in FL systems as it affects the convergence rate of optimization algorithms used to train machine learning models. Despite its importance, there is limited work on how to sample clients effectively. In this paper, we cast client sampling as an online learning task with bandit feedback, which we solve with an online stochastic mirror descent (OSMD) algorithm designed to minimize the sampling variance. We then theoretically show how our sampling method can improve the convergence speed of optimization algorithms. To handle the tuning parameters in OSMD that depend on the unknown problem parameters, we use the online ensemble method and doubling trick. We prove a dynamic regret bound relative to any sampling sequence. The regret bound depends on the total variation of the comparator sequence, which naturally captures the intrinsic difficulty of the problem. To the best of our knowledge, these theoretical contributions are new and the proof technique is of independent interest. Through both synthetic and real data experiments, we illustrate advantages of the proposed client sampling algorithm over the widely used uniform sampling and existing online learning based sampling strategies. The proposed adaptive sampling procedure is applicable beyond the FL problem studied here and can be used to improve the performance of stochastic optimization procedures such as stochastic gradient descent and stochastic coordinate descent.
Matching Exemplar as Next Sentence Prediction (MeNSP): Zero-shot Prompt Learning for Automatic Scoring in Science Education
Wu, Xuansheng, He, Xinyu, Liu, Tianming, Liu, Ninghao, Zhai, Xiaoming
Developing models to automatically score students' written responses to science problems is critical for science education. However, collecting and labeling sufficient student responses for training models is time and cost-consuming. Recent studies suggest that pre-trained language models can be adapted to downstream tasks without fine-tuning with prompts. However, no research has employed such a prompt approach in science education. As student responses are presented with natural language, aligning the scoring procedure as the next sentence prediction task using prompts can skip the costly fine-tuning stage. In this study, we developed a zero-shot approach to automatically score student responses via Matching Exemplars as Next Sentence Prediction (MeNSP). This approach employs no training samples. We first apply MeNSP in scoring three assessment tasks of scientific argumentation and found machine-human scoring agreements, Cohen's Kappa ranges from 0.30 to 0.57, and F1 score ranges from 0.54 to 0.81. To improve the performance, we extend our research to the few-shots setting, either randomly selecting labeled student responses or manually constructing responses to fine-tune the models. We find that one task's performance is improved with more samples, Cohen's Kappa from 0.30 to 0.38, and F1 score from 0.54 to 0.59; for the two others, scoring performance is not improved. We also find that randomly selected few-shots perform better than the human expert-crafted approach. This study suggests that MeNSP can yield referable automatic scoring for student responses while significantly reducing the cost of model training. This method can benefit low-stakes classroom assessment practices in science education. Future research should further explore the applicability of the MeNSP in different types of assessment tasks in science education and improve the model performance.