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Give Me the Facts! A Survey on Factual Knowledge Probing in Pre-trained Language Models

arXiv.org Artificial Intelligence

Pre-trained Language Models (PLMs) are trained on vast unlabeled data, rich in world knowledge. This fact has sparked the interest of the community in quantifying the amount of factual knowledge present in PLMs, as this explains their performance on downstream tasks, and potentially justifies their use as knowledge bases. In this work, we survey methods and datasets that are used to probe PLMs for factual knowledge. Our contributions are: (1) We propose a categorization scheme for factual probing methods that is based on how their inputs, outputs and the probed PLMs are adapted; (2) We provide an overview of the datasets used for factual probing; (3) We synthesize insights about knowledge retention and prompt optimization in PLMs, analyze obstacles to adopting PLMs as knowledge bases and outline directions for future work.


Adaptive Online Non-stochastic Control

arXiv.org Artificial Intelligence

We tackle the problem of Non-stochastic Control (NSC) with the aim of obtaining algorithms whose policy regret is proportional to the difficulty of the controlled environment. Namely, we tailor the Follow The Regularized Leader (FTRL) framework to dynamical systems by using regularizers that are proportional to the actual witnessed costs. The main challenge arises from using the proposed adaptive regularizers in the presence of a state, or equivalently, a memory, which couples the effect of the online decisions and requires new tools for bounding the regret. Via new analysis techniques for NSC and FTRL integration, we obtain novel disturbance action controllers (DAC) with sublinear data adaptive policy regret bounds that shrink when the trajectory of costs has small gradients, while staying sub-linear even in the worst case. Keywords: Non-stochastic control; Follow the Regularized Leader; Online learning.


Omnipotent Adversarial Training in the Wild

arXiv.org Artificial Intelligence

Adversarial training is an important topic in robust deep learning, but the community lacks attention to its practical usage. In this paper, we aim to resolve a real-world challenge, i.e., training a model on an imbalanced and noisy dataset to achieve high clean accuracy and adversarial robustness, with our proposed Omnipotent Adversarial Training (OAT) strategy. OAT consists of two innovative methodologies to address the imperfection in the training set. We first introduce an oracle into the adversarial training process to help the model learn a correct data-label conditional distribution. This carefully-designed oracle can provide correct label annotations for adversarial training. We further propose logits adjustment adversarial training to overcome the data imbalance issue, which can help the model learn a Bayes-optimal distribution. Our comprehensive evaluation results show that OAT outperforms other baselines by more than 20% clean accuracy improvement and 10% robust accuracy improvement under complex combinations of data imbalance and label noise scenarios. The code can be found in https://github.com/GuanlinLee/OAT.


Understanding Social Reasoning in Language Models with Language Models

arXiv.org Artificial Intelligence

As Large Language Models (LLMs) become increasingly integrated into our everyday lives, understanding their ability to comprehend human mental states becomes critical for ensuring effective interactions. However, despite the recent attempts to assess the Theory-of-Mind (ToM) reasoning capabilities of LLMs, the degree to which these models can align with human ToM remains a nuanced topic of exploration. This is primarily due to two distinct challenges: (1) the presence of inconsistent results from previous evaluations, and (2) concerns surrounding the validity of existing evaluation methodologies. To address these challenges, we present a novel framework for procedurally generating evaluations with LLMs by populating causal templates. Using our framework, we create a new social reasoning benchmark (BigToM) for LLMs which consists of 25 controls and 5,000 model-written evaluations. We find that human participants rate the quality of our benchmark higher than previous crowd-sourced evaluations and comparable to expert-written evaluations. Using BigToM, we evaluate the social reasoning capabilities of a variety of LLMs and compare model performances with human performance. Our results suggest that GPT4 has ToM capabilities that mirror human inference patterns, though less reliable, while other LLMs struggle.


USB: A Unified Summarization Benchmark Across Tasks and Domains

arXiv.org Artificial Intelligence

While the NLP community has produced numerous summarization benchmarks, none provide the rich annotations required to simultaneously address many important problems related to control and reliability. We introduce a Wikipedia-derived benchmark, complemented by a rich set of crowd-sourced annotations, that supports $8$ interrelated tasks: (i) extractive summarization; (ii) abstractive summarization; (iii) topic-based summarization; (iv) compressing selected sentences into a one-line summary; (v) surfacing evidence for a summary sentence; (vi) predicting the factual accuracy of a summary sentence; (vii) identifying unsubstantiated spans in a summary sentence; (viii) correcting factual errors in summaries. We compare various methods on this benchmark and discover that on multiple tasks, moderately-sized fine-tuned models consistently outperform much larger few-shot prompted language models. For factuality-related tasks, we also evaluate existing heuristics to create training data and find that training on them results in worse performance than training on $20\times$ less human-labeled data. Our articles draw from $6$ domains, facilitating cross-domain analysis. On some tasks, the amount of training data matters more than the domain where it comes from, while for other tasks training specifically on data from the target domain, even if limited, is more beneficial.


Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

arXiv.org Artificial Intelligence

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.


A Nonstochastic Control Approach to Optimization

arXiv.org Artificial Intelligence

Selecting the best hyperparameters for a particular optimization instance, such as the learning rate and momentum, is an important but nonconvex problem. As a result, iterative optimization methods such as hypergradient descent lack global optimality guarantees in general. We propose an online nonstochastic control methodology for mathematical optimization. First, we formalize the setting of meta-optimization, an online learning formulation of learning the best optimization algorithm from a class of methods. The meta-optimization problem over gradient-based methods can be framed as a feedback control problem over the choice of hyperparameters, including the learning rate, momentum, and the preconditioner. Although the original optimal control problem is nonconvex, we show how recent methods from online nonstochastic control using convex relaxations can be used to overcome the challenge of nonconvexity, and obtain regret guarantees against the best offline solution. This guarantees that in meta-optimization, given a sequence of optimization problems, we can learn a method that attains convergence comparable to that of the best optimization method in hindsight from a class of methods.


Foundations for Transfer in Reinforcement Learning: A Taxonomy of Knowledge Modalities

arXiv.org Machine Learning

Contemporary artificial intelligence systems exhibit rapidly growing abilities accompanied by the growth of required resources, expansive datasets and corresponding investments into computing infrastructure. Although earlier successes predominantly focus on constrained settings, recent strides in fundamental research and applications aspire to create increasingly general systems. This evolving landscape presents a dual panorama of opportunities and challenges in refining the generalisation and transfer of knowledge - the extraction from existing sources and adaptation as a comprehensive foundation for tackling new problems. Within the domain of reinforcement learning (RL), the representation of knowledge manifests through various modalities, including dynamics and reward models, value functions, policies, and the original data. This taxonomy systematically targets these modalities and frames its discussion based on their inherent properties and alignment with different objectives and mechanisms for transfer. Where possible, we aim to provide coarse guidance delineating approaches which address requirements such as limiting environment interactions, maximising computational efficiency, and enhancing generalisation across varying axes of change. Finally, we analyse reasons contributing to the prevalence or scarcity of specific forms of transfer, the inherent potential behind pushing these frontiers, and underscore the significance of transitioning from designed to learned transfer.


Robust Streaming, Sampling, and a Perspective on Online Learning

arXiv.org Machine Learning

A young and rapidly growing field of theoretical computer science is that of robust streaming. The general subject of streaming faces many use cases in practice, coming up in problems like network traffic analysis and routing, reinforcement learning, database monitoring, server query response, distributed computing, etc. A nascent subfield of streaming concerns streaming algorithms that are robust to adversarially prepared streams, which can be found to have substantial practical grounding. For example, an adversary could submit a small amount of carefully chosen traffic to produce a denial-of-service attack in a network routing system; a robust routing algorithm in this setting would have immense practical use. We investigate this new field of robust streaming and in particular the formalization of robust sampling, which concerns sampling from an adversarially prepared stream to recover a representative sample. Throughout this survey, we also highlight, explore, and deepen the connection between the field of robust streaming and that of statistical online learning. On the surface, these fields can appear distinct and are often researched independently; however, there is a deep interrelatedness that can be used to generate new results and intuitons in both places. In this work we present an overview of statistical learning, followed by a survey of robust streaming techniques and challenges, culminating in several rigorous results proving the relationship that we motivate and hint at throughout the journey.


Regularity as Intrinsic Reward for Free Play

arXiv.org Artificial Intelligence

We propose regularity as a novel reward signal for intrinsically-motivated reinforcement learning. Taking inspiration from child development, we postulate that striving for structure and order helps guide exploration towards a subspace of tasks that are not favored by naive uncertainty-based intrinsic rewards. Our generalized formulation of Regularity as Intrinsic Reward (RaIR) allows us to operationalize it within model-based reinforcement learning. In a synthetic environment, we showcase the plethora of structured patterns that can emerge from pursuing this regularity objective. We also demonstrate the strength of our method in a multiobject robotic manipulation environment. We incorporate RaIR into free play and use it to complement the model's epistemic uncertainty as an intrinsic reward. Doing so, we witness the autonomous construction of towers and other regular structures during free play, which leads to a substantial improvement in zero-shot downstream task performance on assembly tasks. Code and videos are available at https://sites.google.com/view/rair-project. Figure 1: Regularity as intrinsic reward yields ordered and symmetric patterns.