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Socratic Reasoning Improves Positive Text Rewriting

arXiv.org Artificial Intelligence

Reframing a negative into a positive thought is at the crux of several cognitive approaches to mental health and psychotherapy that could be made more accessible by large language model-based solutions. Such reframing is typically non-trivial and requires multiple rationalization steps to uncover the underlying issue of a negative thought and transform it to be more positive. However, this rationalization process is currently neglected by both datasets and models which reframe thoughts in one step. In this work, we address this gap by augmenting open-source datasets for positive text rewriting with synthetically-generated Socratic rationales using a novel framework called \textsc{SocraticReframe}. \textsc{SocraticReframe} uses a sequence of question-answer pairs to rationalize the thought rewriting process. We show that such Socratic rationales significantly improve positive text rewriting for different open-source LLMs according to both automatic and human evaluations guided by criteria from psychotherapy research.


Mem-elements based Neuromorphic Hardware for Neural Network Application

arXiv.org Artificial Intelligence

Fig 1.1 Memory and non-memory components relationship Fig 1.2 Concept of artificial neural system in neuromorphic devices Fig 2.1 Memristor Symbol Fig 2.2 Current-voltage pinched hysteresis curve of memristor Fig 2.3 Memcapacitor Symbol Fig 2.4 Charge-voltage pinched hysteresis curve of memcapacitor Fig 2.5 Meminductor Symbol Fig 2.6 Current-flux pinched hysteresis curve of meminductor Fig 3.1 Device structure (a) TiOx-based memristor device (b) Si-based memcapacitor device Fig 3.2 Distribution of the TiOx memristor conductance in the HRS and LRS Fig 3.3 Training accuracy comparison of non-idealities (a) different device-todevice memductance variation (b) different cycle-to-cycle variation. Fig 3.4 The accuracy is influenced by the line resistance and the sneak paths Fig 3.5 Transistor level used in the framework (a) current sense amplifier (CSA), (b) voltage sense amplifier (VSA), (c) level shifter, and (d) successive approximation register (SAR) ADC. Fig 4.1 OTA (a) Symbol representation, and (b) MOSFETs realization Fig 4.2 Proposed meminductor emulator circuit Fig 4.3 An RLC neuromorphic circuit using meminductor for amoeba behavior Fig 4.4 Neuromorphic circuit using a meminductor for amoeba behavior Fig 4.5 Photograph of experimental setup Fig 4.6 Schematic of the hardware-implemented convolution layer Fig 4.7 Flowchart of CNN model training Fig 4.8 Structure of CNN implemented in software for classification of MNIST dataset Fig 4.9 Proposed meminductor based (a) VMM accelerator.


Bias in Generative AI

arXiv.org Artificial Intelligence

This study analyzed images generated by three popular generative artificial intelligence (AI) tools - Midjourney, Stable Diffusion, and DALLE 2 - representing various occupations to investigate potential bias in AI generators. Our analysis revealed two overarching areas of concern in these AI generators, including (1) systematic gender and racial biases, and (2) subtle biases in facial expressions and appearances. Firstly, we found that all three AI generators exhibited bias against women and African Americans. Moreover, we found that the evident gender and racial biases uncovered in our analysis were even more pronounced than the status quo when compared to labor force statistics or Google images, intensifying the harmful biases we are actively striving to rectify in our society. Secondly, our study uncovered more nuanced prejudices in the portrayal of emotions and appearances. For example, women were depicted as younger with more smiles and happiness, while men were depicted as older with more neutral expressions and anger, posing a risk that generative AI models may unintentionally depict women as more submissive and less competent than men. Such nuanced biases, by their less overt nature, might be more problematic as they can permeate perceptions unconsciously and may be more difficult to rectify. Although the extent of bias varied depending on the model, the direction of bias remained consistent in both commercial and open-source AI generators. As these tools become commonplace, our study highlights the urgency to identify and mitigate various biases in generative AI, reinforcing the commitment to ensuring that AI technologies benefit all of humanity for a more inclusive future.


DPPA: Pruning Method for Large Language Model to Model Merging

arXiv.org Artificial Intelligence

Model merging is to combine fine-tuned models derived from multiple domains, with the intent of enhancing the model's proficiency across various domains. The principal concern is the resolution of parameter conflicts. A substantial amount of existing research remedy this issue during the merging stage, with the latest study focusing on resolving this issue throughout the pruning stage. The DARE approach has exhibited promising outcomes when applied to a simplistic fine-tuned model. However, the efficacy of this method tends to wane when employed on complex fine-tuned models that show a significant parameter bias relative to the baseline model. In this paper, we introduce a dual-stage method termed Dynamic Pruning Partition Amplification (DPPA), devised to tackle the challenge of merging complex fine-tuned models. Initially, we introduce Dynamically Pruning (DP), an improved approach based on magnitude pruning, which aim is to enhance performance at higher pruning rates. Subsequently, we propose Dynamically Partition Amplification (DPA), a rescaling strategy, is designed to dynamically amplify parameter partitions in relation to their significance levels. The experimental results show that our method maintains a mere 20% of domain-specific parameters and yet delivers a performance comparable to other methodologies that preserve up to 90% of parameters. Furthermore, our method displays outstanding performance post-pruning, leading to a significant improvement of nearly 20% performance in model merging. We make our code on Github.


Knowledge Graphs as Context Sources for LLM-Based Explanations of Learning Recommendations

arXiv.org Artificial Intelligence

In the era of personalized education, the provision of comprehensible explanations for learning recommendations is of a great value to enhance the learner's understanding and engagement with the recommended learning content. Large language models (LLMs) and generative AI in general have recently opened new doors for generating human-like explanations, for and along learning recommendations. However, their precision is still far away from acceptable in a sensitive field like education. To harness the abilities of LLMs, while still ensuring a high level of precision towards the intent of the learners, this paper proposes an approach to utilize knowledge graphs (KG) as a source of factual context, for LLM prompts, reducing the risk of model hallucinations, and safeguarding against wrong or imprecise information, while maintaining an application-intended learning context. We utilize the semantic relations in the knowledge graph to offer curated knowledge about learning recommendations. With domain-experts in the loop, we design the explanation as a textual template, which is filled and completed by the LLM. Domain experts were integrated in the prompt engineering phase as part of a study, to ensure that explanations include information that is relevant to the learner. We evaluate our approach quantitatively using Rouge-N and Rouge-L measures, as well as qualitatively with experts and learners. Our results show an enhanced recall and precision of the generated explanations compared to those generated solely by the GPT model, with a greatly reduced risk of generating imprecise information in the final learning explanation.


Dual Mean-Teacher: An Unbiased Semi-Supervised Framework for Audio-Visual Source Localization

arXiv.org Artificial Intelligence

Audio-Visual Source Localization (AVSL) aims to locate sounding objects within video frames given the paired audio clips. Existing methods predominantly rely on self-supervised contrastive learning of audio-visual correspondence. Without any bounding-box annotations, they struggle to achieve precise localization, especially for small objects, and suffer from blurry boundaries and false positives. Moreover, the naive semi-supervised method is poor in fully leveraging the information of abundant unlabeled data. In this paper, we propose a novel semi-supervised learning framework for AVSL, namely Dual Mean-Teacher (DMT), comprising two teacher-student structures to circumvent the confirmation bias issue. Specifically, two teachers, pre-trained on limited labeled data, are employed to filter out noisy samples via the consensus between their predictions, and then generate high-quality pseudo-labels by intersecting their confidence maps. The sufficient utilization of both labeled and unlabeled data and the proposed unbiased framework enable DMT to outperform current state-of-the-art methods by a large margin, with CIoU of 90.4% and 48.8% on Flickr-SoundNet and VGG-Sound Source, obtaining 8.9%, 9.6% and 4.6%, 6.4% improvements over self- and semi-supervised methods respectively, given only 3% positional-annotations. We also extend our framework to some existing AVSL methods and consistently boost their performance.


Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

arXiv.org Artificial Intelligence

We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.


Sample Efficient Myopic Exploration Through Multitask Reinforcement Learning with Diverse Tasks

arXiv.org Machine Learning

Multitask Reinforcement Learning (MTRL) approaches have gained increasing attention for its wide applications in many important Reinforcement Learning (RL) tasks. However, while recent advancements in MTRL theory have focused on the improved statistical efficiency by assuming a shared structure across tasks, exploration--a crucial aspect of RL--has been largely overlooked. This paper addresses this gap by showing that when an agent is trained on a sufficiently diverse set of tasks, a generic policy-sharing algorithm with myopic exploration design like $\epsilon$-greedy that are inefficient in general can be sample-efficient for MTRL. To the best of our knowledge, this is the first theoretical demonstration of the "exploration benefits" of MTRL. It may also shed light on the enigmatic success of the wide applications of myopic exploration in practice. To validate the role of diversity, we conduct experiments on synthetic robotic control environments, where the diverse task set aligns with the task selection by automatic curriculum learning, which is empirically shown to improve sample-efficiency.


Choose Your Own Adventure: Interactive E-Books to Improve Word Knowledge and Comprehension Skills

arXiv.org Artificial Intelligence

The purpose of this feasibility study was to examine the potential impact of reading digital interactive e-books on essential skills that support reading comprehension with third-fifth grade students. Students read two e-Books that taught word learning and comprehension monitoring strategies in the service of learning difficult vocabulary and targeted science concepts about hurricanes. We investigated whether specific comprehension strategies including word learning and strategies that supported general reading comprehension, summarization, and question generation, show promise of effectiveness in building vocabulary knowledge and comprehension skills in the e-Books. Students were assigned to read one of three versions of each of the e-Books, each version implemented one strategy. The books employed a choose-your-adventure format with embedded comprehension questions that provided students with immediate feedback on their responses. Paired samples t-tests were run to examine pre-to-post differences in learning the targeted vocabulary and science concepts taught in both e-Books. For both e-Books, students demonstrated significant gains in word learning and on the targeted hurricane concepts. Additionally, Hierarchical Linear Modeling (HLM) revealed that no one strategy was more associated with larger gains than the other. Performance on the embedded questions in the books was also associated with greater posttest outcomes for both e-Books. This work discusses important considerations for implementation and future development of e-books that can enhance student engagement and improve reading comprehension.


Pseudo-Labeling and Contextual Curriculum Learning for Online Grasp Learning in Robotic Bin Picking

arXiv.org Artificial Intelligence

The prevailing grasp prediction methods predominantly rely on offline learning, overlooking the dynamic grasp learning that occurs during real-time adaptation to novel picking scenarios. These scenarios may involve previously unseen objects, variations in camera perspectives, and bin configurations, among other factors. In this paper, we introduce a novel approach, SSL-ConvSAC, that combines semi-supervised learning and reinforcement learning for online grasp learning. By treating pixels with reward feedback as labeled data and others as unlabeled, it efficiently exploits unlabeled data to enhance learning. In addition, we address the imbalance between labeled and unlabeled data by proposing a contextual curriculum-based method. We ablate the proposed approach on real-world evaluation data and demonstrate promise for improving online grasp learning on bin picking tasks using a physical 7-DoF Franka Emika robot arm with a suction gripper. Video: https://youtu.be/OAro5pg8I9U