Education
STaR-GATE: Teaching Language Models to Ask Clarifying Questions
Andukuri, Chinmaya, Fränken, Jan-Philipp, Gerstenberg, Tobias, Goodman, Noah D.
When prompting language models to complete a task, users often leave important aspects unsaid. While asking questions could resolve this ambiguity (GATE; Li et al., 2023), models often struggle to ask good questions. We explore a language model's ability to self-improve (STaR; Zelikman et al., 2022) by rewarding the model for generating useful questions-a simple method we dub STaR-GATE. We generate a synthetic dataset of 25,500 unique persona-task prompts to simulate conversations between a pretrained language model-the Questioner-and a Roleplayer whose preferences are unknown to the Questioner. By asking questions, the Questioner elicits preferences from the Roleplayer. The Questioner is iteratively finetuned on questions that increase the probability of high-quality responses to the task, which are generated by an Oracle with access to the Roleplayer's latent preferences. After two iterations of self-improvement, the Questioner asks better questions, allowing it to generate responses that are preferred over responses from the initial model on 72% of tasks. Our results indicate that teaching a language model to ask better questions leads to better personalized responses.
Learning the Topology and Behavior of Discrete Dynamical Systems
Qiu, Zirou, Adiga, Abhijin, Marathe, Madhav V., Ravi, S. S., Rosenkrantz, Daniel J., Stearns, Richard E., Vullikanti, Anil
Discrete dynamical systems are commonly used to model the spread of contagions on real-world networks. Under the PAC framework, existing research has studied the problem of learning the behavior of a system, assuming that the underlying network is known. In this work, we focus on a more challenging setting: to learn both the behavior and the underlying topology of a black-box system. We show that, in general, this learning problem is computationally intractable. On the positive side, we present efficient learning methods under the PAC model when the underlying graph of the dynamical system belongs to some classes. Further, we examine a relaxed setting where the topology of an unknown system is partially observed. For this case, we develop an efficient PAC learner to infer the system and establish the sample complexity. Lastly, we present a formal analysis of the expressive power of the hypothesis class of dynamical systems where both the topology and behavior are unknown, using the well-known formalism of the Natarajan dimension. Our results provide a theoretical foundation for learning both the behavior and topology of discrete dynamical systems.
Word Ladders: A Mobile Application for Semantic Data Collection
Bolognesi, Marianna Marcella, Collacciani, Claudia, Ferrari, Andrea, Genovese, Francesca, Lamarra, Tommaso, Loia, Adele, Rambelli, Giulia, Ravelli, Andrea Amelio, Villani, Caterina
Word Ladders is a free mobile application for Android and iOS, developed for collecting linguistic data, specifically lists of words related to each other through semantic relations of categorical inclusion, within the Abstraction project (ERC-2021-STG-101039777). We hereby provide an overview of Word Ladders, explaining its game logic, motivation and expected results and applications to nlp tasks as well as to the investigation of cognitive scientific open questions.
Advancing the Arabic WordNet: Elevating Content Quality
Freihat, Abed Alhakim, Khalilia, Hadi, Bella, Gábor, Giunchiglia, Fausto
High-quality WordNets are crucial for achieving high-quality results in NLP applications that rely on such resources. However, the wordnets of most languages suffer from serious issues of correctness and completeness with respect to the words and word meanings they define, such as incorrect lemmas, missing glosses and example sentences, or an inadequate, Western-centric representation of the morphology and the semantics of the language. Previous efforts have largely focused on increasing lexical coverage while ignoring other qualitative aspects. In this paper, we focus on the Arabic language and introduce a major revision of the Arabic WordNet that addresses multiple dimensions of lexico-semantic resource quality. As a result, we updated more than 58% of the synsets of the existing Arabic WordNet by adding missing information and correcting errors. In order to address issues of language diversity and untranslatability, we also extended the wordnet structure by new elements: phrasets and lexical gaps.
Large Language Model based Situational Dialogues for Second Language Learning
Xu, Shuyao, Qin, Long, Chen, Tianyang, Zha, Zhenzhou, Qiu, Bingxue, Wang, Weizhi
In second language learning, scenario-based conversation practice is important for language learners to achieve fluency in speaking, but students often lack sufficient opportunities to practice their conversational skills with qualified instructors or native speakers. To bridge this gap, we propose situational dialogue models for students to engage in conversational practice. Our situational dialogue models are fine-tuned on large language models (LLMs), with the aim of combining the engaging nature of an open-ended conversation with the focused practice of scenario-based tasks. Leveraging the generalization capabilities of LLMs, we demonstrate that our situational dialogue models perform effectively not only on training topics but also on topics not encountered during training. This offers a promising solution to support a wide range of conversational topics without extensive manual work. Additionally, research in the field of dialogue systems still lacks reliable automatic evaluation metrics, leading to human evaluation as the gold standard (Smith et al., 2022), which is typically expensive. To address the limitations of existing evaluation methods, we present a novel automatic evaluation method that employs fine-tuned LLMs to efficiently and effectively assess the performance of situational dialogue models.
An Efficient Approach for Studying Cross-Lingual Transfer in Multilingual Language Models
Faisal, Fahim, Anastasopoulos, Antonios
The capacity and effectiveness of pre-trained multilingual models (MLMs) for zero-shot cross-lingual transfer is well established. However, phenomena of positive or negative transfer, and the effect of language choice still need to be fully understood, especially in the complex setting of massively multilingual LMs. We propose an efficient method to study transfer language influence in zero-shot performance on another target language. Unlike previous work, our approach disentangles downstream tasks from language, using dedicated adapter units. Our findings suggest that some languages do not largely affect others, while some languages, especially ones unseen during pre-training, can be extremely beneficial or detrimental for different target languages. We find that no transfer language is beneficial for all target languages. We do, curiously, observe languages previously unseen by MLMs consistently benefit from Figure 1: Our approach uses efficient few-step continued transfer from almost any language. We additionally tuning (left) and adapter modules (right) to disentangle use our modular approach to quantify the effect of task and language to quantify the effect negative interference efficiently and catagorize of a transfer language for a given task and model.
GPTA: Generative Prompt Tuning Assistant for Synergistic Downstream Neural Network Enhancement with LLMs
This study introduces GPTA, a Large Language Model assistance training framework, that enhances the training of downstream task models via prefix prompt. By minimizing data exposure to LLM, the framework addresses the security and legal challenges of applying LLM in downstream task model training. GPTA utilizes a new synergistic training approach, optimizing the downstream models with parameter gradients and LLMs with the novel ``dialogue gradient''. The framework not only demonstrates significant improvements in model performance across six NLP benchmark datasets, but also reduces overfitting in low-resource scenarios effectively. The detailed analyses further validate that our pioneer framework provides a cost-efficient and adaptive method for downstream task model training with LLM support.
Latxa: An Open Language Model and Evaluation Suite for Basque
Etxaniz, Julen, Sainz, Oscar, Perez, Naiara, Aldabe, Itziar, Rigau, German, Agirre, Eneko, Ormazabal, Aitor, Artetxe, Mikel, Soroa, Aitor
We introduce Latxa, a family of large language models for Basque ranging from 7 to 70 billion parameters. Latxa is based on Llama 2, which we continue pretraining on a new Basque corpus comprising 4.3M documents and 4.2B tokens. Addressing the scarcity of high-quality benchmarks for Basque, we further introduce 4 multiple choice evaluation datasets: EusProficiency, comprising 5,169 questions from official language proficiency exams; EusReading, comprising 352 reading comprehension questions; EusTrivia, comprising 1,715 trivia questions from 5 knowledge areas; and EusExams, comprising 16,774 questions from public examinations. In our extensive evaluation, Latxa outperforms all previous open models we compare to by a large margin. In addition, it is competitive with GPT-4 Turbo in language proficiency and understanding, despite lagging behind in reading comprehension and knowledge-intensive tasks. Both the Latxa family of models, as well as our new pretraining corpora and evaluation datasets, are publicly available under open licenses at https://github.com/hitz-zentroa/latxa. Our suite enables reproducible research on methods to build LLMs for low-resource languages.
Measuring Taiwanese Mandarin Language Understanding
Chen, Po-Heng, Cheng, Sijia, Chen, Wei-Lin, Lin, Yen-Ting, Chen, Yun-Nung
The evaluation of large language models (LLMs) has drawn substantial attention in the field recently. This work focuses on evaluating LLMs in a Chinese context, specifically, for Traditional Chinese which has been largely underrepresented in existing benchmarks. We present TMLU, a holistic evaluation suit tailored for assessing the advanced knowledge and reasoning capability in LLMs, under the context of Taiwanese Mandarin. TMLU consists of an array of 37 subjects across social science, STEM, humanities, Taiwan-specific content, and others, ranging from middle school to professional levels. In addition, we curate chain-of-thought-like few-shot explanations for each subject to facilitate the evaluation of complex reasoning skills. To establish a comprehensive baseline, we conduct extensive experiments and analysis on 24 advanced LLMs. The results suggest that Chinese open-weight models demonstrate inferior performance comparing to multilingual proprietary ones, and open-weight models tailored for Taiwanese Mandarin lag behind the Simplified-Chinese counterparts. The findings indicate great headrooms for improvement, and emphasize the goal of TMLU to foster the development of localized Taiwanese-Mandarin LLMs. We release the benchmark and evaluation scripts for the community to promote future research.
Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback
Ba, Wenjia, Lin, Tianyi, Zhang, Jiawei, Zhou, Zhengyuan
We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of \textit{smooth and strongly monotone} games and study optimal no-regret learning therein. Leveraging self-concordant barrier functions, we first construct a new bandit learning algorithm and show that it achieves the single-agent optimal regret of $\tilde{\Theta}(n\sqrt{T})$ under smooth and strongly concave reward functions ($n \geq 1$ is the problem dimension). We then show that if each player applies this no-regret learning algorithm in strongly monotone games, the joint action converges in the \textit{last iterate} to the unique Nash equilibrium at a rate of $\tilde{\Theta}(nT^{-1/2})$. Prior to our work, the best-known convergence rate in the same class of games is $\tilde{O}(n^{2/3}T^{-1/3})$ (achieved by a different algorithm), thus leaving open the problem of optimal no-regret learning algorithms (since the known lower bound is $\Omega(nT^{-1/2})$). Our results thus settle this open problem and contribute to the broad landscape of bandit game-theoretical learning by identifying the first doubly optimal bandit learning algorithm, in that it achieves (up to log factors) both optimal regret in the single-agent learning and optimal last-iterate convergence rate in the multi-agent learning. We also present preliminary numerical results on several application problems to demonstrate the efficacy of our algorithm in terms of iteration count.