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Data Feminism for AI

arXiv.org Artificial Intelligence

This paper presents a set of intersectional feminist principles for conducting equitable, ethical, and sustainable AI research. In Data Feminism (2020), we offered seven principles for examining and challenging unequal power in data science. Here, we present a rationale for why feminism remains deeply relevant for AI research, rearticulate the original principles of data feminism with respect to AI, and introduce two potential new principles related to environmental impact and consent. Together, these principles help to 1) account for the unequal, undemocratic, extractive, and exclusionary forces at work in AI research, development, and deployment; 2) identify and mitigate predictable harms in advance of unsafe, discriminatory, or otherwise oppressive systems being released into the world; and 3) inspire creative, joyful, and collective ways to work towards a more equitable, sustainable world in which all of us can thrive.


Discretized Gradient Flow for Manifold Learning in the Space of Embeddings

arXiv.org Artificial Intelligence

Gradient descent, or negative gradient flow, is a standard technique in optimization to find minima of functions. Many implementations of gradient descent rely on discretized versions, i.e., moving in the gradient direction for a set step size, recomputing the gradient, and continuing. In this paper, we present an approach to manifold learning where gradient descent takes place in the infinite dimensional space $\mathcal{E} = {\rm Emb}(M,\mathbb{R}^N)$ of smooth embeddings $\phi$ of a manifold $M$ into $\mathbb{R}^N$. Implementing a discretized version of gradient descent for $P:\mathcal{E}\to {\mathbb R}$, a penalty function that scores an embedding $\phi \in \mathcal{E}$, requires estimating how far we can move in a fixed direction -- the direction of one gradient step -- before leaving the space of smooth embeddings. Our main result is to give an explicit lower bound for this step length in terms of the Riemannian geometry of $\phi(M)$. In particular, we consider the case when the gradient of $P$ is pointwise normal to the embedded manifold $\phi(M)$. We prove this case arises when $P$ is invariant under diffeomorphisms of $M$, a natural condition in manifold learning.


Landmark-Guided Cross-Speaker Lip Reading with Mutual Information Regularization

arXiv.org Artificial Intelligence

Lip reading, the process of interpreting silent speech from visual lip movements, has gained rising attention for its wide range of realistic applications. Deep learning approaches greatly improve current lip reading systems. However, lip reading in cross-speaker scenarios where the speaker identity changes, poses a challenging problem due to inter-speaker variability. A well-trained lip reading system may perform poorly when handling a brand new speaker. To learn a speaker-robust lip reading model, a key insight is to reduce visual variations across speakers, avoiding the model overfitting to specific speakers. In this work, in view of both input visual clues and latent representations based on a hybrid CTC/attention architecture, we propose to exploit the lip landmark-guided fine-grained visual clues instead of frequently-used mouth-cropped images as input features, diminishing speaker-specific appearance characteristics. Furthermore, a max-min mutual information regularization approach is proposed to capture speaker-insensitive latent representations. Experimental evaluations on public lip reading datasets demonstrate the effectiveness of the proposed approach under the intra-speaker and inter-speaker conditions.


Sequence-to-sequence models in peer-to-peer learning: A practical application

arXiv.org Artificial Intelligence

This paper explores the applicability of sequence-to-sequence (Seq2Seq) models based on LSTM units for Automatic Speech Recognition (ASR) task within peer-to-peer learning environments. Leveraging two distinct peer-to-peer learning methods, the study simulates the learning process of agents and evaluates their performance in ASR task using two different ASR datasets. In a centralized training setting, utilizing a scaled-down variant of the Deep Speech 2 model, a single model achieved a Word Error Rate (WER) of 84\% when trained on the UserLibri dataset, and 38\% when trained on the LJ Speech dataset. Conversely, in a peer-to-peer learning scenario involving 55 agents, the WER ranged from 87\% to 92\% for the UserLibri dataset, and from 52\% to 56\% for the LJ Speech dataset. The findings demonstrate the feasibility of employing Seq2Seq models in decentralized settings, albeit with slightly higher Word Error Rates (WER) compared to centralized training methods.


Continual Learning for Robust Gate Detection under Dynamic Lighting in Autonomous Drone Racing

arXiv.org Artificial Intelligence

In autonomous and mobile robotics, a principal challenge is resilient real-time environmental perception, particularly in situations characterized by unknown and dynamic elements, as exemplified in the context of autonomous drone racing. This study introduces a perception technique for detecting drone racing gates under illumination variations, which is common during high-speed drone flights. The proposed technique relies upon a lightweight neural network backbone augmented with capabilities for continual learning. The envisaged approach amalgamates predictions of the gates' positional coordinates, distance, and orientation, encapsulating them into a cohesive pose tuple. A comprehensive number of tests serve to underscore the efficacy of this approach in confronting diverse and challenging scenarios, specifically those involving variable lighting conditions. The proposed methodology exhibits notable robustness in the face of illumination variations, thereby substantiating its effectiveness.


Continuously evolving rewards in an open-ended environment

arXiv.org Artificial Intelligence

Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as environments change. Reproducing such dynamics in models would be useful in many domains, particularly where fixed reward functions limit the adaptive capabilities of agents. Simulation experiments described assess a candidate algorithm for the dynamic updating of rewards, RULE: Reward Updating through Learning and Expectation. The approach is tested in a simplified ecosystem-like setting where experiments challenge entities' survival, calling for significant behavioural change. The population of entities successfully demonstrate the abandonment of an initially rewarded but ultimately detrimental behaviour, amplification of beneficial behaviour, and appropriate responses to novel items added to their environment. These adjustment happen through endogenous modification of the entities' underlying reward function, during continuous learning, without external intervention.


Non-linear Welfare-Aware Strategic Learning

arXiv.org Artificial Intelligence

This paper studies algorithmic decision-making in the presence of strategic individual behaviors, where an ML model is used to make decisions about human agents and the latter can adapt their behavior strategically to improve their future data. Existing results on strategic learning have largely focused on the linear setting where agents with linear labeling functions best respond to a (noisy) linear decision policy. Instead, this work focuses on general non-linear settings where agents respond to the decision policy with only "local information" of the policy. Moreover, we simultaneously consider the objectives of maximizing decision-maker welfare (model prediction accuracy), social welfare (agent improvement caused by strategic behaviors), and agent welfare (the extent that ML underestimates the agents). We first generalize the agent best response model in previous works to the non-linear setting, then reveal the compatibility of welfare objectives. We show the three welfare can attain the optimum simultaneously only under restrictive conditions which are challenging to achieve in non-linear settings. The theoretical results imply that existing works solely maximizing the welfare of a subset of parties inevitably diminish the welfare of the others. We thus claim the necessity of balancing the welfare of each party in non-linear settings and propose an irreducible optimization algorithm suitable for general strategic learning. Experiments on synthetic and real data validate the proposed algorithm.


Algorithmic Decision-Making under Agents with Persistent Improvement

arXiv.org Artificial Intelligence

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort strategically and improve to receive favorable decisions. Unlike prior works that assume agents benefit from their efforts immediately, we consider realistic scenarios where the impacts of these efforts are persistent and agents benefit from efforts by making improvements gradually. We first develop a dynamic model to characterize persistent improvements and based on this construct a Stackelberg game to model the interplay between agents and the decision-maker. We analytically characterize the equilibrium strategies and identify conditions under which agents have incentives to improve. With the dynamics, we then study how the decision-maker can design an optimal policy to incentivize the largest improvements inside the agent population. We also extend the model to settings where 1) agents may be dishonest and game the algorithm into making favorable but erroneous decisions; 2) honest efforts are forgettable and not sufficient to guarantee persistent improvements. With the extended models, we further examine conditions under which agents prefer honest efforts over dishonest behavior and the impacts of forgettable efforts.


A Survey on Large Language Models for Critical Societal Domains: Finance, Healthcare, and Law

arXiv.org Artificial Intelligence

In the fast-evolving domain of artificial intelligence, large language models (LLMs) such as GPT-3 and GPT-4 are revolutionizing the landscapes of finance, healthcare, and law: domains characterized by their reliance on professional expertise, challenging data acquisition, high-stakes, and stringent regulatory compliance. This survey offers a detailed exploration of the methodologies, applications, challenges, and forward-looking opportunities of LLMs within these high-stakes sectors. We highlight the instrumental role of LLMs in enhancing diagnostic and treatment methodologies in healthcare, innovating financial analytics, and refining legal interpretation and compliance strategies. Moreover, we critically examine the ethics for LLM applications in these fields, pointing out the existing ethical concerns and the need for transparent, fair, and robust AI systems that respect regulatory norms. By presenting a thorough review of current literature and practical applications, we showcase the transformative impact of LLMs, and outline the imperative for interdisciplinary cooperation, methodological advancements, and ethical vigilance. Through this lens, we aim to spark dialogue and inspire future research dedicated to maximizing the benefits of LLMs while mitigating their risks in these precision-dependent sectors. To facilitate future research on LLMs in these critical societal domains, we also initiate a reading list that tracks the latest advancements under this topic, which will be continually updated.


Behavior Imitation for Manipulator Control and Grasping with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower, and time. This project combines 3D human pose estimation with reinforcement learning, proposing a novel model that simplifies Motion Imitation into a prediction problem of joint angle values in reinforcement learning. This significantly reduces the reliance on vast amounts of training data, enabling the agent to learn an imitation policy from just a few seconds of video and exhibit strong generalization capabilities. It can quickly apply the learned policy to imitate human arm motions in unfamiliar videos. The model first extracts skeletal motions of human arms from a given video using 3D human pose estimation. These extracted arm motions are then morphologically retargeted onto a robotic manipulator. Subsequently, the retargeted motions are used to generate reference motions. Finally, these reference motions are used to formulate a reinforcement learning problem, enabling the agent to learn a policy for imitating human arm motions. This project excels at imitation tasks and demonstrates robust transferability, accurately imitating human arm motions from other unfamiliar videos. This project provides a lightweight, convenient, efficient, and accurate Motion Imitation model. While simplifying the complex process of Motion Imitation, it achieves notably outstanding performance.