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Evaluating and Optimizing Educational Content with Large Language Model Judgments

arXiv.org Artificial Intelligence

Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize instructional materials. However, it is difficult to model the cognitive processes of learning dynamics. We propose an alternative approach that uses Language Models (LMs) as educational experts to assess the impact of various instructions on learning outcomes. Specifically, we use GPT-3.5 to evaluate the overall effect of instructional materials on different student groups and find that it can replicate well-established educational findings such as the Expertise Reversal Effect and the Variability Effect. This demonstrates the potential of LMs as reliable evaluators of educational content. Building on this insight, we introduce an instruction optimization approach in which one LM generates instructional materials using the judgments of another LM as a reward function. We apply this approach to create math word problem worksheets aimed at maximizing student learning gains. Human teachers' evaluations of these LM-generated worksheets show a significant alignment between the LM judgments and human teacher preferences. We conclude by discussing potential divergences between human and LM opinions and the resulting pitfalls of automating instructional design.


Decentralized Online Learning in General-Sum Stackelberg Games

arXiv.org Artificial Intelligence

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information setting where the follower only observes its own reward, and (2) the side information setting where the follower has extra side information about the leader's reward. We show that for the follower, myopically best responding to the leader's action is the best strategy for the limited information setting, but not necessarily so for the side information setting -- the follower can manipulate the leader's reward signals with strategic actions, and hence induce the leader's strategy to converge to an equilibrium that is better off for itself. Based on these insights, we study decentralized online learning for both players in the two settings. Our main contribution is to derive last-iterate convergence and sample complexity results in both settings. Notably, we design a new manipulation strategy for the follower in the latter setting, and show that it has an intrinsic advantage against the best response strategy. Our theories are also supported by empirical results.


Towards A Human-in-the-Loop LLM Approach to Collaborative Discourse Analysis

arXiv.org Artificial Intelligence

LLMs have demonstrated proficiency in contextualizing their outputs using human input, often matching or beating human-level performance on a variety of tasks. However, LLMs have not yet been used to characterize synergistic learning in students' collaborative discourse. In this exploratory work, we take a first step towards adopting a human-in-the-loop prompt engineering approach with GPT-4-Turbo to summarize and categorize students' synergistic learning during collaborative discourse. Our preliminary findings suggest GPT-4-Turbo may be able to characterize students' synergistic learning in a manner comparable to humans and that our approach warrants further investigation.


Information-driven Affordance Discovery for Efficient Robotic Manipulation

arXiv.org Artificial Intelligence

Robotic affordances, providing information about what actions can be taken in a given situation, can aid robotic manipulation. However, learning about affordances requires expensive large annotated datasets of interactions or demonstrations. In this work, we argue that well-directed interactions with the environment can mitigate this problem and propose an information-based measure to augment the agent's objective and accelerate the affordance discovery process. We provide a theoretical justification of our approach and we empirically validate the approach both in simulation and real-world tasks. Our method, which we dub IDA, enables the efficient discovery of visual affordances for several action primitives, such as grasping, stacking objects, or opening drawers, strongly improving data efficiency in simulation, and it allows us to learn grasping affordances in a small number of interactions, on a real-world setup with a UFACTORY XArm 6 robot arm.


ERAGent: Enhancing Retrieval-Augmented Language Models with Improved Accuracy, Efficiency, and Personalization

arXiv.org Artificial Intelligence

Retrieval-augmented generation (RAG) for language models significantly improves language understanding systems. The basic retrieval-then-read pipeline of response generation has evolved into a more extended process due to the integration of various components, sometimes even forming loop structures. Despite its advancements in improving response accuracy, challenges like poor retrieval quality for complex questions that require the search of multifaceted semantic information, inefficiencies in knowledge re-retrieval during long-term serving, and lack of personalized responses persist. Motivated by transcending these limitations, we introduce ERAGent, a cutting-edge framework that embodies an advancement in the RAG area. Our contribution is the introduction of the synergistically operated module: Enhanced Question Rewriter and Knowledge Filter, for better retrieval quality. Retrieval Trigger is incorporated to curtail extraneous external knowledge retrieval without sacrificing response quality. ERAGent also personalizes responses by incorporating a learned user profile. The efficiency and personalization characteristics of ERAGent are supported by the Experiential Learner module which makes the AI assistant being capable of expanding its knowledge and modeling user profile incrementally. Rigorous evaluations across six datasets and three question-answering tasks prove ERAGent's superior accuracy, efficiency, and personalization, emphasizing its potential to advance the RAG field and its applicability in practical systems.


Out-of-Distribution Adaptation in Offline RL: Counterfactual Reasoning via Causal Normalizing Flows

arXiv.org Artificial Intelligence

Despite notable successes of Reinforcement Learning (RL), the prevalent use of an online learning paradigm prevents its widespread adoption, especially in hazardous or costly scenarios. Offline RL has emerged as an alternative solution, learning from pre-collected static datasets. However, this offline learning introduces a new challenge known as distributional shift, degrading the performance when the policy is evaluated on scenarios that are Out-Of-Distribution (OOD) from the training dataset. Most existing offline RL resolves this issue by regularizing policy learning within the information supported by the given dataset. However, such regularization overlooks the potential for high-reward regions that may exist beyond the dataset. This motivates exploring novel offline learning techniques that can make improvements beyond the data support without compromising policy performance, potentially by learning causation (cause-and-effect) instead of correlation from the dataset. In this paper, we propose the MOOD-CRL (Model-based Offline OOD-Adapting Causal RL) algorithm, which aims to address the challenge of extrapolation for offline policy training through causal inference instead of policy-regularizing methods. Specifically, Causal Normalizing Flow (CNF) is developed to learn the transition and reward functions for data generation and augmentation in offline policy evaluation and training. Based on the data-invariant, physics-based qualitative causal graph and the observational data, we develop a novel learning scheme for CNF to learn the quantitative structural causal model. As a result, CNF gains predictive and counterfactual reasoning capabilities for sequential decision-making tasks, revealing a high potential for OOD adaptation. Our CNF-based offline RL approach is validated through empirical evaluations, outperforming model-free and model-based methods by a significant margin.


A survey to measure cognitive biases influencing mobility choices

arXiv.org Artificial Intelligence

Mobility is a central issue in the transition to a more sustainable lifestyle. The average daily distance traveled by the French population has increased considerably, from 5 km on average in the 1950s to 45 km on average in 2011 [58], as has the number of personal cars (11,860 million cars in 1970 [7] compared to 38,3 million in 2021 [15, 28]). For example in Toulouse, cars concentrate 74% of the distances traveled by the inhabitants and contribute up to 88% to GHG emissions [25]. The evolution of mobility is therefore an essential question, both for the global climate crisis and for public health: negative impact of a sedentary lifestyle [9], road accidents, air and sound pollution [44]. Indeed, 40000 deaths per year are attributable to exposure to fine particles (PM2.5) and 7000 deaths per year attributable to exposure to nitrogen dioxide (NO2), i.e. 7% and 1% of the total annual mortality [38]; the 2-month lockdown of spring 2020 in France saved 2300 deaths by reducing exposure to particles, and 1200 more deaths by reducing exposure to nitrogen dioxide [38].


Synapse: Learning Preferential Concepts from Visual Demonstrations

arXiv.org Artificial Intelligence

This paper addresses the problem of preference learning, which aims to learn user-specific preferences (e.g., "good parking spot", "convenient drop-off location") from visual input. Despite its similarity to learning factual concepts (e.g., "red cube"), preference learning is a fundamentally harder problem due to its subjective nature and the paucity of person-specific training data. We address this problem using a new framework called Synapse, which is a neuro-symbolic approach designed to efficiently learn preferential concepts from limited demonstrations. Synapse represents preferences as neuro-symbolic programs in a domain-specific language (DSL) that operates over images, and leverages a novel combination of visual parsing, large language models, and program synthesis to learn programs representing individual preferences. We evaluate Synapse through extensive experimentation including a user case study focusing on mobility-related concepts in mobile robotics and autonomous driving. Our evaluation demonstrates that Synapse significantly outperforms existing baselines as well as its own ablations. The code and other details can be found on the project website https://amrl.cs.utexas.edu/synapse .


GOVERN: Gradient Orientation Vote Ensemble for Multi-Teacher Reinforced Distillation

arXiv.org Artificial Intelligence

Pre-trained language models have become an integral component of question-answering systems, achieving remarkable performance. For practical deployment, it is critical to carry out knowledge distillation to preserve high performance under computational constraints. In this paper, we address a key question: given the importance of unsupervised distillation for student performance, how does one effectively ensemble knowledge from multiple teachers at this stage without the guidance of ground-truth labels? We propose a novel algorithm, GOVERN, to tackle this issue. GOVERN has demonstrated significant improvements in both offline and online experiments. The proposed algorithm has been successfully deployed in a real-world commercial question-answering system.


Automated Generation of High-Quality Medical Simulation Scenarios Through Integration of Semi-Structured Data and Large Language Models

arXiv.org Artificial Intelligence

This study introduces a transformative framework for medical education by integrating semi-structured data with Large Language Models (LLMs), primarily OpenAIs ChatGPT3.5, to automate the creation of medical simulation scenarios. Traditionally, developing these scenarios was a time-intensive process with limited flexibility to meet diverse educational needs. The proposed approach utilizes AI to efficiently generate detailed, clinically relevant scenarios that are tailored to specific educational objectives. This innovation has significantly reduced the time and resources required for scenario development, allowing for a broader variety of simulations. Preliminary feedback from educators and learners has shown enhanced engagement and improved knowledge acquisition, confirming the effectiveness of this AI-enhanced methodology in simulation-based learning. The integration of structured data with LLMs not only streamlines the creation process but also offers a scalable, dynamic solution that could revolutionize medical training, highlighting the critical role of AI in advancing educational outcomes and patient care standards.