Education
Findings of the IWSLT 2024 Evaluation Campaign
Ahmad, Ibrahim Said, Anastasopoulos, Antonios, Bojar, Ondřej, Borg, Claudia, Carpuat, Marine, Cattoni, Roldano, Cettolo, Mauro, Chen, William, Dong, Qianqian, Federico, Marcello, Haddow, Barry, Javorský, Dávid, Krubiński, Mateusz, Lam, Tsz Kin, Ma, Xutai, Mathur, Prashant, Matusov, Evgeny, Maurya, Chandresh, McCrae, John, Murray, Kenton, Nakamura, Satoshi, Negri, Matteo, Niehues, Jan, Niu, Xing, Ojha, Atul Kr., Ortega, John, Papi, Sara, Polák, Peter, Pospíšil, Adam, Pecina, Pavel, Salesky, Elizabeth, Sethiya, Nivedita, Sarkar, Balaram, Shi, Jiatong, Sikasote, Claytone, Sperber, Matthias, Stüker, Sebastian, Sudoh, Katsuhito, Thompson, Brian, Turchi, Marco, Waibel, Alex, Watanabe, Shinji, Wilken, Patrick, Zemánek, Petr, Zevallos, Rodolfo
This paper reports on the shared tasks organized by the 21st IWSLT Conference. The shared tasks address 7 scientific challenges in spoken language translation: simultaneous and offline translation, automatic subtitling and dubbing, speech-to-speech translation, dialect and low-resource speech translation, and Indic languages. The shared tasks attracted 18 teams whose submissions are documented in 26 system papers. The growing interest towards spoken language translation is also witnessed by the constantly increasing number of shared task organizers and contributors to the overview paper, almost evenly distributed across industry and academia.
Continuous Sign Language Recognition System using Deep Learning with MediaPipe Holistic
Srivastava, Sharvani, Singh, Sudhakar, Pooja, null, Prakash, Shiv
- Sign languages are the language of hearing-impaired people who use visuals like the hand, facial, and body movements for communication. There are different signs and gestures representing alphabets, words, and phrases. Nowadays approximately 300 sign languages are being practiced worldwide such as American Sign Language (ASL), Chinese Sign Language (CSL), Indian Sign Language (ISL), and many more. Sign languages are dependent on the vocal language of a place. Unlike vocal or spoken languages, there are no helping words in sign language like is, am, are, was, were, will, be, etc. As only a limited population is well-versed in sign language, this lack of familiarity of sign language hinders hearing-impaired people from communicating freely and easily with everyone. This issue can be addressed by a sign language recognition (SLR) system which has the capability to translate the sign language into vocal language. In this paper, a continuous SLR system is proposed using a deep learning model employing Long Short-Term Memory (LSTM), trained and tested on an ISL primary dataset. This dataset is created using MediaPipe Holistic pipeline for tracking face, hand, and body movements and collecting landmarks. The system recognizes the signs and gestures in real-time with 88.23% accuracy.
Alopex: A Computational Framework for Enabling On-Device Function Calls with LLMs
Ran, Yide, Xu, Zhaozhuo, Yao, Yuhang, Hu, Zijian, Han, Shanshan, Jin, Han, Shah, Alay Dilipbhai, Zhang, Jipeng, Stripelis, Dimitris, Zhang, Tong, Avestimehr, Salman, He, Chaoyang
The rapid advancement of Large Language Models (LLMs) has led to their increased integration into mobile devices for personalized assistance, which enables LLMs to call external API functions to enhance their performance. However, challenges such as data scarcity, ineffective question formatting, and catastrophic forgetting hinder the development of on-device LLM agents. To tackle these issues, we propose Alopex, a framework that enables precise on-device function calls using the Fox LLM. Alopex introduces a logic-based method for generating high-quality training data and a novel ``description-question-output'' format for fine-tuning, reducing risks of function information leakage. Additionally, a data mixing strategy is used to mitigate catastrophic forgetting, combining function call data with textbook datasets to enhance performance in various tasks. Experimental results show that Alopex improves function call accuracy and significantly reduces catastrophic forgetting, providing a robust solution for integrating function call capabilities into LLMs without manual intervention.
Analyzing The Language of Visual Tokens
Chan, David M., Corona, Rodolfo, Park, Joonyong, Cho, Cheol Jun, Bai, Yutong, Darrell, Trevor
With the introduction of transformer-based models for vision and language tasks, such as LLaVA and Chameleon, there has been renewed interest in the discrete tokenized representation of images. These models often treat image patches as discrete tokens, analogous to words in natural language, learning joint alignments between visual and human languages. However, little is known about the statistical behavior of these visual languages - whether they follow similar frequency distributions, grammatical structures, or topologies as natural languages. In this paper, we take a natural-language-centric approach to analyzing discrete visual languages and uncover striking similarities and fundamental differences. We demonstrate that, although visual languages adhere to Zipfian distributions, higher token innovation drives greater entropy and lower compression, with tokens predominantly representing object parts, indicating intermediate granularity. We also show that visual languages lack cohesive grammatical structures, leading to higher perplexity and weaker hierarchical organization compared to natural languages. Finally, we demonstrate that, while vision models align more closely with natural languages than other models, this alignment remains significantly weaker than the cohesion found within natural languages. Through these experiments, we demonstrate how understanding the statistical properties of discrete visual languages can inform the design of more effective computer vision models.
HourVideo: 1-Hour Video-Language Understanding
Chandrasegaran, Keshigeyan, Gupta, Agrim, Hadzic, Lea M., Kota, Taran, He, Jimming, Eyzaguirre, Cristóbal, Durante, Zane, Li, Manling, Wu, Jiajun, Fei-Fei, Li
We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (recall, tracking), visual reasoning (spatial, temporal, predictive, causal, counterfactual), and navigation (room-to-room, object retrieval) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features 12,976 high-quality, five-way multiple-choice questions. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1.5 (85.0% vs. 37.3%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https://hourvideo.stanford.edu
A multi-purpose automatic editing system based on lecture semantics for remote education
Remote teaching has become popular recently due to its convenience and safety, especially under extreme circumstances like a pandemic. However, online students usually have a poor experience since the information acquired from the views provided by the broadcast platforms is limited. One potential solution is to show more camera views simultaneously, but it is technically challenging and distracting for the viewers. Therefore, an automatic multi-camera directing/editing system, which aims at selecting the most concerned view at each time instance to guide the attention of online students, is in urgent demand. However, existing systems mostly make simple assumptions and focus on tracking the position of the speaker instead of the real lecture semantics, and therefore have limited capacities to deliver optimal information flow. To this end, this paper proposes an automatic multi-purpose editing system based on the lecture semantics, which can both direct the multiple video streams for real-time broadcasting and edit the optimal video offline for review purposes. Our system directs the views by semantically analyzing the class events while following the professional directing rules, mimicking a human director to capture the regions of interest from the viewpoint of the onsite students. We conduct both qualitative and quantitative analyses to verify the effectiveness of the proposed system and its components.
VTechAGP: An Academic-to-General-Audience Text Paraphrase Dataset and Benchmark Models
Cheng, Ming, Gong, Jiaying, Yuan, Chenhan, Ingram, William A., Fox, Edward, Eldardiry, Hoda
Existing text simplification or paraphrase datasets mainly focus on sentence-level text generation in a general domain. These datasets are typically developed without using domain knowledge. In this paper, we release a novel dataset, VTechAGP, which is the first academic-to-general-audience text paraphrase dataset consisting of 4,938 document-level these and dissertation academic and general-audience abstract pairs from 8 colleges authored over 25 years. We also propose a novel dynamic soft prompt generative language model, DSPT5. For training, we leverage a contrastive-generative loss function to learn the keyword vectors in the dynamic prompt. For inference, we adopt a crowd-sampling decoding strategy at both semantic and structural levels to further select the best output candidate. We evaluate DSPT5 and various state-of-the-art large language models (LLMs) from multiple perspectives. Results demonstrate that the SOTA LLMs does not provide satisfactory outcomes, while the lightweight DSPT5 can achieve competitive results. To the best of our knowledge, we are the first to build a benchmark dataset and solutions for academic-to-general-audience text paraphrase dataset.
A study of Vietnamese readability assessing through semantic and statistical features
Le, Hung Tuan, To, Long Truong, Nguyen, Manh Trong, Nguyen, Quyen, Do, Trong-Hop
Determining the difficulty of a text involves assessing various textual features that may impact the reader's text comprehension, yet current research in Vietnamese has only focused on statistical features. This paper introduces a new approach that integrates statistical and semantic approaches to assessing text readability. Our research utilized three distinct datasets: the Vietnamese Text Readability Dataset (ViRead), OneStopEnglish, and RACE, with the latter two translated into Vietnamese. Advanced semantic analysis methods were employed for the semantic aspect using state-of-the-art language models such as PhoBERT, ViDeBERTa, and ViBERT. In addition, statistical methods were incorporated to extract syntactic and lexical features of the text. We conducted experiments using various machine learning models, including Support Vector Machine (SVM), Random Forest, and Extra Trees and evaluated their performance using accuracy and F1 score metrics. Our results indicate that a joint approach that combines semantic and statistical features significantly enhances the accuracy of readability classification compared to using each method in isolation. The current study emphasizes the importance of considering both statistical and semantic aspects for a more accurate assessment of text difficulty in Vietnamese. This contribution to the field provides insights into the adaptability of advanced language models in the context of Vietnamese text readability. It lays the groundwork for future research in this area.
CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR
Buldu, Kadir Burak, Özdel, Süleyman, Lau, Ka Hei Carrie, Wang, Mengdi, Saad, Daniel, Schönborn, Sofie, Boch, Auxane, Kasneci, Enkelejda, Bozkir, Efe
Recent developments in computer graphics, machine learning, and sensor technologies enable numerous opportunities for extended reality (XR) setups for everyday life, from skills training to entertainment. With large corporations offering consumer-grade head-mounted displays (HMDs) in an affordable way, it is likely that XR will become pervasive, and HMDs will develop as personal devices like smartphones and tablets. However, having intelligent spaces and naturalistic interactions in XR is as important as technological advances so that users grow their engagement in virtual and augmented spaces. To this end, large language model (LLM)--powered non-player characters (NPCs) with speech-to-text (STT) and text-to-speech (TTS) models bring significant advantages over conventional or pre-scripted NPCs for facilitating more natural conversational user interfaces (CUIs) in XR. In this paper, we provide the community with an open-source, customizable, extensible, and privacy-aware Unity package, CUIfy, that facilitates speech-based NPC-user interaction with various LLMs, STT, and TTS models. Our package also supports multiple LLM-powered NPCs per environment and minimizes the latency between different computational models through streaming to achieve usable interactions between users and NPCs. We publish our source code in the following repository: https://gitlab.lrz.de/hctl/cuify
Tibyan Corpus: Balanced and Comprehensive Error Coverage Corpus Using ChatGPT for Arabic Grammatical Error Correction
Alrehili, Ahlam, Alhothali, Areej
Natural language processing (NLP) utilizes text data augmentation to overcome sample size constraints. Increasing the sample size is a natural and widely used strategy for alleviating these challenges. In this study, we chose Arabic to increase the sample size and correct grammatical errors. Arabic is considered one of the languages with limited resources for grammatical error correction (GEC). Furthermore, QALB-14 and QALB-15 are the only datasets used in most Arabic grammatical error correction research, with approximately 20,500 parallel examples, which is considered low compared with other languages. Therefore, this study aims to develop an Arabic corpus called "Tibyan" for grammatical error correction using ChatGPT. ChatGPT is used as a data augmenter tool based on a pair of Arabic sentences containing grammatical errors matched with a sentence free of errors extracted from Arabic books, called guide sentences. Multiple steps were involved in establishing our corpus, including the collection and pre-processing of a pair of Arabic texts from various sources, such as books and open-access corpora. We then used ChatGPT to generate a parallel corpus based on the text collected previously, as a guide for generating sentences with multiple types of errors. By engaging linguistic experts to review and validate the automatically generated sentences, we ensured that they were correct and error-free. The corpus was validated and refined iteratively based on feedback provided by linguistic experts to improve its accuracy. Finally, we used the Arabic Error Type Annotation tool (ARETA) to analyze the types of errors in the Tibyan corpus. Our corpus contained 49 of errors, including seven types: orthography, morphology, syntax, semantics, punctuation, merge, and split. The Tibyan corpus contains approximately 600 K tokens.