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Improving Group Fairness in Knowledge Distillation via Laplace Approximation of Early Exits

arXiv.org Artificial Intelligence

Knowledge distillation (KD) has become a powerful tool for training compact student models using larger, pretrained teacher models, often requiring less data and computational resources. Teacher models typically possess more layers and thus exhibit richer feature representations compared to their student counterparts. Furthermore, student models tend to learn simpler, surface-level features in their early layers. This discrepancy can increase errors in groups where labels spuriously correlate with specific input attributes, leading to a decline in group fairness even when overall accuracy remains comparable to the teacher. To mitigate these challenges, Early-Exit Neural Networks (EENNs), which enable predictions at multiple intermediate layers, have been employed. Confidence margins derived from these early exits have been utilized to reweight both cross-entropy and distillation losses on a per-instance basis. In this paper, we propose that leveraging Laplace approximation-based methods to obtain well-calibrated uncertainty estimates can also effectively reweight challenging instances and improve group fairness. We hypothesize that Laplace approximation offers a more robust identification of difficult or ambiguous instances compared to margin-based approaches. To validate our claims, we benchmark our approach using a Bert-based model on the MultiNLI dataset.


Low-Precision Training of Large Language Models: Methods, Challenges, and Opportunities

arXiv.org Artificial Intelligence

Large language models (LLMs) have achieved impressive performance across various domains. However, the substantial hardware resources required for their training present a significant barrier to efficiency and scalability. To mitigate this challenge, low-precision training techniques have been widely adopted, leading to notable advancements in training efficiency. Despite these gains, low-precision training involves several components$\unicode{x2013}$such as weights, activations, and gradients$\unicode{x2013}$each of which can be represented in different numerical formats. The resulting diversity has created a fragmented landscape in low-precision training research, making it difficult for researchers to gain a unified overview of the field. This survey provides a comprehensive review of existing low-precision training methods. To systematically organize these approaches, we categorize them into three primary groups based on their underlying numerical formats, which is a key factor influencing hardware compatibility, computational efficiency, and ease of reference for readers. The categories are: (1) fixed-point and integer-based methods, (2) floating-point-based methods, and (3) customized format-based methods. Additionally, we discuss quantization-aware training approaches, which share key similarities with low-precision training during forward propagation. Finally, we highlight several promising research directions to advance this field. A collection of papers discussed in this survey is provided in https://github.com/Hao840/Awesome-Low-Precision-Training.


Do We Need a Detailed Rubric for Automated Essay Scoring using Large Language Models?

arXiv.org Artificial Intelligence

This study investigates the necessity and impact of a detailed rubric in automated essay scoring (AES) using large language models (LLMs). While using rubrics are standard in LLM - based AES, creating detailed rubric s requires substantial effort and increases token usage. We examined how different levels of rubric detail affect scoring accuracy across multiple LLMs using the TOEFL11 dataset. Our experiments compared three conditions: a full rubric, a simplified rubric, and no rubric, using four different LLMs (Claude 3.5 Haiku, Gemini 1.5 Flash, GPT - 4o - mini, and Llama 3 70B Instruct). Results showed that three out of four models maintained similar scoring accuracy with the simplified rubric compared to the detailed one, while significantly reducing token usage. However, one model (Gemini 1.5 Flash) showed decreased performance with more detailed rubrics. The findings suggest that simplified rubrics may be sufficient for most LLM - based AES applications, offering a more ef ficient alternative without compromising scoring accuracy. However, model - specific evaluation remains crucial as performance patterns vary across different LLMs.


Fox News AI Newsletter: The school where AI runs the classroom

FOX News

Alpha School co-founder Mackenzie Price and a junior at the school Elle Kristine join'Fox & Friends' to discuss the benefits of incorporating artificial intelligence into the classroom. Alpha School uses AI-powered software and devices like these to deliver personalized instruction in just two hours of classroom time per day. TOP OF THE CLASS: At a time when many American students are struggling to keep up, a private school in Texas is doing more with less, much less. At Alpha School, students spend just two hours a day in class, guided by an Artificial Intelligence (AI) tutor. But results are impressive: students are testing in the top 1 to 2% nationally.


AI is running the classroom at this Texas school, and students say 'it's awesome'

FOX News

Alpha School co-founder Mackenzie Price and a junior at the school Elle Kristine join'Fox & Friends' to discuss the benefits of incorporating artificial intelligence into the classroom. At a time when many American students are struggling to keep up, a private school in Texas is doing more with less, much less. At Alpha School, students spend just two hours a day in class, guided by an Artificial Intelligence (AI) tutor. But results are impressive: students are testing in the top 1 to 2% nationally. "We use an AI tutor and adaptive apps to provide a completely personalized learning experience," said Alpha co-founder MacKenzie Price during an interview on Fox & Friends.


MINERVA: Evaluating Complex Video Reasoning

arXiv.org Artificial Intelligence

Multimodal LLMs are turning their focus to video benchmarks, however most video benchmarks only provide outcome supervision, with no intermediate or interpretable reasoning steps. This makes it challenging to assess if models are truly able to combine perceptual and temporal information to reason about videos, or simply get the correct answer by chance or by exploiting linguistic biases. To remedy this, we provide a new video reasoning dataset called MINERVA for modern multimodal models. Each question in the dataset comes with 5 answer choices, as well as detailed, hand-crafted reasoning traces. Our dataset is multimodal, diverse in terms of video domain and length, and consists of complex multi-step questions. Extensive benchmarking shows that our dataset provides a challenge for frontier open-source and proprietary models. We perform fine-grained error analysis to identify common failure modes across various models, and create a taxonomy of reasoning errors. We use this to explore both human and LLM-as-a-judge methods for scoring video reasoning traces, and find that failure modes are primarily related to temporal localization, followed by visual perception errors, as opposed to logical or completeness errors. The dataset, along with questions, answer candidates and reasoning traces will be publicly available under https://github.com/google-deepmind/neptune?tab=readme-ov-file\#minerva.


Dietary Intake Estimation via Continuous 3D Reconstruction of Food

arXiv.org Artificial Intelligence

Monitoring dietary habits is crucial for preventing health risks associated with overeating and undereating, including obesity, diabetes, and cardiovascular diseases. Traditional methods for tracking food intake rely on self-reported data before or after the eating, which are prone to inaccuracies. This study proposes an approach to accurately monitor ingest behaviours by leveraging 3D food models constructed from monocular 2D video. Using COLMAP and pose estimation algorithms, we generate detailed 3D representations of food, allowing us to observe changes in food volume as it is consumed. Experiments with toy models and real food items demonstrate the approach's potential. Meanwhile, we have proposed a new methodology for automated state recognition challenges to accurately detect state changes and maintain model fidelity. The 3D reconstruction approach shows promise in capturing comprehensive dietary behaviour insights, ultimately contributing to the development of automated and accurate dietary monitoring tools.


Can LLMs Help Improve Analogical Reasoning For Strategic Decisions? Experimental Evidence from Humans and GPT-4

arXiv.org Artificial Intelligence

This study investigates whether large language models, specifically GPT4, can match human capabilities in analogical reasoning within strategic decision making contexts. Using a novel experimental design involving source to target matching, we find that GPT4 achieves high recall by retrieving all plausible analogies but suffers from low precision, frequently applying incorrect analogies based on superficial similarities. In contrast, human participants exhibit high precision but low recall, selecting fewer analogies yet with stronger causal alignment. These findings advance theory by identifying matching, the evaluative phase of analogical reasoning, as a distinct step that requires accurate causal mapping beyond simple retrieval. While current LLMs are proficient in generating candidate analogies, humans maintain a comparative advantage in recognizing deep structural similarities across domains. Error analysis reveals that AI errors arise from surface level matching, whereas human errors stem from misinterpretations of causal structure. Taken together, the results suggest a productive division of labor in AI assisted organizational decision making where LLMs may serve as broad analogy generators, while humans act as critical evaluators, applying the most contextually appropriate analogies to strategic problems.


DeCo: Task Decomposition and Skill Composition for Zero-Shot Generalization in Long-Horizon 3D Manipulation

arXiv.org Artificial Intelligence

Generalizing language-conditioned multi-task imitation learning (IL) models to novel long-horizon 3D manipulation tasks remains a significant challenge. To address this, we propose DeCo (Task Decomposition and Skill Composition), a model-agnostic framework compatible with various multi-task IL models, designed to enhance their zero-shot generalization to novel, compositional, long-horizon 3D manipulation tasks. DeCo first decomposes IL demonstrations into a set of modular atomic tasks based on the physical interaction between the gripper and objects, and constructs an atomic training dataset that enables models to learn a diverse set of reusable atomic skills during imitation learning. At inference time, DeCo leverages a vision-language model (VLM) to parse high-level instructions for novel long-horizon tasks, retrieve the relevant atomic skills, and dynamically schedule their execution; a spatially-aware skill-chaining module then ensures smooth, collision-free transitions between sequential skills. We evaluate DeCo in simulation using DeCoBench, a benchmark specifically designed to assess zero-shot generalization of multi-task IL models in compositional long-horizon 3D manipulation. Across three representative multi-task IL models (RVT-2, 3DDA, and ARP), DeCo achieves success rate improvements of 66.67%, 21.53%, and 57.92%, respectively, on 12 novel compositional tasks. Moreover, in real-world experiments, a DeCo-enhanced model trained on only 6 atomic tasks successfully completes 9 novel long-horizon tasks, yielding an average success rate improvement of 53.33% over the base multi-task IL model. Video demonstrations are available at: https://deco226.github.io.


Optimal Interactive Learning on the Job via Facility Location Planning

arXiv.org Artificial Intelligence

Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user. While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration. We propose COIL (Cost-Optimal Interactive Learning) -- a multi-task interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help). When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms. We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance. Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.