Genre
Game-Theoretic Resource Allocation for Protecting Large Public Events
Yin, Yue (University of Chinese Academy of Sciences) | An, Bo (Nanyang Technological University) | Jain, Manish (Virginia Tech)
High profile large scale public events are attractive targets for terrorist attacks. The recent Boston Marathon bombings on April 15, 2013 have further emphasized the importance of protecting public events. The security challenge is exacerbated by the dynamic nature of such events: e.g., the impact of an attack at different locations changes over time as the Boston marathon participants and spectators move along the race track. In addition, the defender can relocate security resources among potential attack targets at any time and the attacker may act at any time during the event. This paper focuses on developing efficient patrolling algorithms for such dynamic domains with continuous strategy spaces for both the defender and the attacker. We aim at computing optimal pure defender strategies, since an attacker does not have an opportunity to learn and respond to mixed strategies due to the relative infrequency of such events. We propose SCOUT-A, which makes assumptions on relocation cost, exploits payoff representation and computes optimal solutions efficiently. We also propose SCOUT-C to compute the exact optimal defender strategy for general cases despite the continuous strategy spaces. SCOUT-C computes the optimal defender strategy by constructing an equivalent game with discrete defender strategy space, then solving the constructed game. Experimental results show that both SCOUT-A and SCOUT-C significantly outperform other existing strategies.
A Strategy-Proof Online Auction with Time Discounting Values
Wu, Fan (Shanghai Jiao Tong University) | Liu, Junming (Shanghai Jiao Tong University) | Zheng, Zhenzhe (Shanghai Jiao Tong University) | Chen, Guihai (Shanghai Jiao Tong University)
Online mechanism design has been widely applied to various practical applications. However, designing a strategy-proof online mechanism is much more challenging than that in a static scenario due to short of knowledge of future information. In this paper, we investigate online auctions with time discounting values, in contrast to the flat values studied in most of existing work. We present a strategy-proof 2-competitive online auction mechanism despite of time discounting values. We also implement our design and compare it with off-line optimal solution. Our numerical results show that our design achieves good performance in terms of social welfare, revenue, average winning delay, and average valuation loss.
Bounding the Support Size in Extensive Form Games with Imperfect Information
Schmid, Martin (Charles University in Prague) | Moravcik, Matej (Charles University in Prague) | Hladik, Milan (Charles University in Prague)
It is a well known fact that in extensive form games with perfect information, there is a Nash equilibrium with support of size one. This doesn't hold for games with imperfect information, where the size of minimal support can be larger. We present a dependency between the level of uncertainty and the minimum support size. For many games, there is a big disproportion between the game uncertainty and the number of actions available. In Bayesian extensive games with perfect information, the only uncertainty is about the type of players. In card games, the uncertainty comes from dealing the deck. In these games, we can significantly reduce the support size. Our result applies to general-sum extensive form games with any finite number of players.
Equilibria in Epidemic Containment Games
Saha, Sudip (Virginia Tech) | Adiga, Abhijin (Virginia Tech) | Vullikanti, Anil Kumar S. (Virginia Tech)
The spread of epidemics and malware is commonly modeled by diffusion processes on networks. Protective interventions such as vaccinations or installing anti-virus software are used to contain their spread. Typically, each node in the network has to decide its own strategy of securing itself, and its benefit depends on which other nodes are secure, making this a natural game-theoretic setting. There has been a lot of work on network security game models, but most of the focus has been either on simplified epidemic models or homogeneous network structure. We develop a new formulation for an epidemic containment game, which relies on the characterization of the SIS model in terms of the spectral radius of the network. We show in this model that pure Nash equilibria (NE) always exist, and can be found by a best response strategy. We analyze the complexity of finding NE, and derive rigorous bounds on their costs and the Price of Anarchy or PoA (the ratio of the cost of the worst NE to the optimum social cost) in general graphs as well as in random graph models. In particular, for arbitrary power-law graphs with exponent $\beta>2$, we show that the PoA is bounded by $O(T^{2(\beta-1)})$, where $T=\gamma/\alpha$ is the ratio of the recovery rate to the transmission rate in the SIS model. We prove that this bound is tight up to a constant factor for the Chung-Lu random power-law graph model. We study the characteristics of Nash equilibria empirically in different real communication and infrastructure networks, and find that our analytical results can help explain some of the empirical observations.
Incentives for Truthful Information Elicitation of Continuous Signals
Radanovic, Goran (Ecole Polytechnique Federale de Lausanne (EPFL)) | Faltings, Boi (Ecole Polytechnique Federale de Lausanne (EPFL))
We consider settings where a collective intelligence is formed by aggregating information contributed from many independent agents, such as product reviews, community sensing, or opinion polls. We propose a novel mechanism that elicits both private signals and beliefs. The mechanism extends the previous versions of the Bayesian Truth Serum (the original BTS, the RBTS, and the multi-valued BTS), by allowing small populations and non-binary private signals, while not requiring additional assumptions on the belief updating process. For priors that are sufficiently smooth, such as Gaussians, the mechanism allows signals to be continuous.
Potential-Aware Imperfect-Recall Abstraction with Earth Mover's Distance in Imperfect-Information Games
Ganzfried, Sam (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)
There is often a large disparity between the size of a game we wish to solve and the size of the largest instances solvable by the best algorithms; for example, a popular variant of poker has about $10^{165}$ nodes in its game tree, while the currently best approximate equilibrium-finding algorithms scale to games with around $10^{12}$ nodes. In order to approximate equilibrium strategies in these games, the leading approach is to create a sufficiently small strategic approximation of the full game, called an abstraction, and to solve that smaller game instead. The leading abstraction algorithm for imperfect-information games generates abstractions that have imperfect recall and are distribution aware, using $k$-means with the earth mover's distance metric to cluster similar states together. A distribution-aware abstraction groups states together at a given round if their full distributions over future strength are similar (as opposed to, for example, just the expectation of their strength). The leading algorithm considers distributions over future strength at the final round of the game. However, one might benefit by considering the trajectory of distributions over strength in all future rounds, not just the final round. An abstraction algorithm that takes all future rounds into account is called potential aware. We present the first algorithm for computing potential-aware imperfect-recall abstractions using earth mover's distance. Experiments on no-limit Texas Hold'em show that our algorithm improves performance over the previously best approach.
Preference Elicitation and Interview Minimization in Stable Matchings
Drummond, Joanna (University of Toronto) | Boutilier, Craig (University of Toronto)
While stable matching problems are widely studied, little work has investigated schemes for effectively eliciting agent preferences using either preference (e.g., comparison) queries for interviews (to form such comparisons); and no work has addressed how to combine both. We develop a new model for representing and assessing agent preferences that accommodates both forms of information and (heuristically) minimizes the number of queries and interviews required to determine a stable matching. Our Refine-then-Interview (RtI) scheme uses coarse preference queries to refine knowledge of agent preferences and relies on interviews only to assess comparisons of relatively โcloseโ options. Empirical results show that RtI compares favorably to a recent pure interview minimization algorithm, and that the number of interviews it requires is generally independent of the size of the market.
Regret Transfer and Parameter Optimization
Brown, Noam (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets on actions in one setting (game) can be transferred to warm start the regrets for solving a different setting with same structure but different payoffs that can be written as a function of parameters. We prove how this can be done by carefully discounting the prior regrets. This provides, to our knowledge, the first principled warm-starting method for no-regret learning. It also extends to warm-starting the widely-adopted counterfactual regret minimization (CFR) algorithm for large incomplete-information games; we show this experimentally as well. We then study optimizing a parameter vector for a player in a two-player zero-sum game (e.g., optimizing bet sizes to use in poker). We propose a custom gradient descent algorithm that provably finds a locally optimal parameter vector while leveraging our warm-start theory to significantly save regret-matching iterations at each step. It optimizes the parameter vector while simultaneously finding an equilibrium. We present experiments in no-limit Leduc Hold'em and no-limit Texas Hold'em to optimize bet sizing. This amounts to the first action abstraction algorithm (algorithm for selecting a small number of discrete actions to use from a continuum of actions---a key preprocessing step for solving large games using current equilibrium-finding algorithms) with convergence guarantees for extensive-form games.
A Latent Variable Model for Discovering Bird Species Commonly Misidentified by Citizen Scientists
Yu, Jun (Oregon State University) | Hutchinson, Rebecca A. (Oregon State University) | Wong, Weng-Keen (Oregon State University)
Data quality is a common source of concern for large-scale citizen science projects like eBird. In the case of eBird, a major cause of poor quality data is the misidentification of bird species by inexperienced contributors. A proactive approach for improving data quality is to discover commonly misidentified bird species and to teach inexperienced birders the differences between these species. To accomplish this goal, we develop a latent variable graphical model that can identify groups of bird species that are often confused for each other by eBird participants. Our model is a multi-species extension of the classic occupancy-detection model in the ecology literature. This multi-species extension requires a structure learning step as well as a computationally expensive parameter learning stage which we make efficient through a variational approximation. We show that our model can not only discover groups of misidentified species, but by including these misidentifications in the model, it can also achieve more accurate predictions of both species occupancy and detection.
Modeling and Mining Spatiotemporal Patterns of Infection Risk from Heterogeneous Data for Active Surveillance Planning
Yang, Bo (Jilin University) | Guo, Hua (Jilin University) | Yang, Yi (Jilin University) | Shi, Benyun (Hong Kong Baptist University) | Zhou, Xiaonong (Chinese CDC) | Liu, Jiming (Hong Kong Baptist University)
Active surveillance is a desirable way to prevent the spread of infectious diseases in that it aims to timely discover individual incidences through an active searching for patients. However, in practice active surveillance is difficult to implement especially when monitoring space is large but available resources are limited. Therefore, it is extremely important for public health authorities to know how to distribute their very sparse resources to high-priority regions so as to maximize the outcomes of active surveillance. In this paper, we raise the problem of active surveillance planning and provide an effective method to address it via modeling and mining spatiotemporal patterns of infection risks from heterogeneous data sources. Taking malaria as an example, we perform an empirical study on real-world data to validate our method and provide our new findings.