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The Computer Revolution in Philosophy

Classics

"Computing can change our ways of thinking about many things, mathematics, biology, engineering, administrative procedures, and many more. But my main concern is that it can change our thinking about ourselves: giving us new models, metaphors, and other thinking tools to aid our efforts to fathom the mysteries of the human mind and heart. The new discipline of Artificial Intelligence is the branch of computing most directly concerned with this revolution. By giving us new, deeper, insights into some of our inner processes, it changes our thinking about ourselves. It therefore changes some of our inner processes, and so changes what we are, like all social, technological and intellectual revolutions." This book, published in 1978 by Harvester Press and Humanities Press, has been out of print for many years, and is now online, produced from a scanned in copy of the original, digitised by OCR software and made available in September 2001. Since then a number of notes and corrections have been added. Atlantic Highlands, NJ: Humanities Press.


Artificial intelligence meets natural stupidity

Classics

Anyone interested in acting as editor for a special issue of the Newsletter devoted to a particular topic in A! is invited to contact the Editor. Letters to the Editor will be considered as submitted for publication unless they contain a request to the contrary. Technical papers appearing in this issue are unrefereed working papers, and opinions expressed in contributions are to be construed as those of the individual author rather than the official position of SIGART,the ACM, or any organization with which the writer may be affiliated. You are invited to join and participate actively. SIGART membership is open to ACM members upon payment of dues of $3.00 per year and to non-ACM members upon payment of dues of $5.00 per year. To indicate a change of address or to become a member of SIGART, complete the form on the last page of this issue.


Artificial intelligence and the concept of mind

Classics

Kenneth Mark Colby, 1920 - 2001 Kenneth Colby was born in Waterbury, Connecticut and graduated from Yale in 1941. Two years later he graduated from Yale's School of Medicine. Colby started his career as a professor of computer science at Stanford, and also did some research for the National Institute of Mental Health. It was there that he created Parry in the university's Artificial Intelligence Library. Parry was a chatterbot, and able to have conversations with people.


The structure of belief systems

Classics

Kenneth Mark Colby, 1920 - 2001 Kenneth Colby was born in Waterbury, Connecticut and graduated from Yale in 1941. Two years later he graduated from Yale's School of Medicine. Colby started his career as a professor of computer science at Stanford, and also did some research for the National Institute of Mental Health. It was there that he created Parry in the university's Artificial Intelligence Library. Parry was a chatterbot, and able to have conversations with people.


AI: Will artificial intelligence ever rival human thinking? - MarketExpress

#artificialintelligence

Some of the world's most advanced artificial intelligence (AI) systems, at least the ones the public hear about, are famous for beating human players at chess or poker. Other algorithms are known for their ability to learn how to recognize cats or their inability to recognize people with darker skin. But are current AI systems anything more than toys? Sure, their ability to play games or identify animals is impressive, but does this help toward creating useful AI systems? To answer this, we need to take a step back and question what the goals of AI are.


Computers and Thought

Classics

E.A. Feigenbaum and J. Feldman (Eds.). Computers and Thought. McGraw-Hill, 1963. This collection includes twenty classic papers by such pioneers as A. M. Turing and Marvin Minsky who were behind the pivotal advances in artificially simulating human thought processes with computers. All Parts are available as downloadable pdf files; most individual chapters are also available separately. COMPUTING MACHINERY AND INTELLIGENCE. A. M. Turing. CHESS-PLAYING PROGRAMS AND THE PROBLEM OF COMPLEXITY. Allen Newell, J.C. Shaw and H.A. Simon. SOME STUDIES IN MACHINE LEARNING USING THE GAME OF CHECKERS. A. L. Samuel. EMPIRICAL EXPLORATIONS WITH THE LOGIC THEORY MACHINE: A CASE STUDY IN HEURISTICS. Allen Newell J.C. Shaw and H.A. Simon. REALIZATION OF A GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter. EMPIRICAL EXPLORATIONS OF THE GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter, J.R. Hansen, and D. W. Loveland. SUMMARY OF A HEURISTIC LINE BALANCING PROCEDURE. Fred M. Tonge. A HEURISTIC PROGRAM THAT SOLVES SYMBOLIC INTEGRATION PROBLEMS IN FRESHMAN CALCULUS. James R. Slagle. BASEBALL: AN AUTOMATIC QUESTION ANSWERER. Green, Bert F. Jr., Alice K. Wolf, Carol Chomsky, and Kenneth Laughery. INFERENTIAL MEMORY AS THE BASIS OF MACHINES WHICH UNDERSTAND NATURAL LANGUAGE. Robert K. Lindsay. PATTERN RECOGNITION BY MACHINE. Oliver G. Selfridge and Ulric Neisser. A PATTERN-RECOGNITION PROGRAM THAT GENERATES, EVALUATES, AND ADJUSTS ITS OWN OPERATORS. Leonard Uhr and Charles Vossler. GPS, A PROGRAM THAT SIMULATES HUMAN THOUGHT. Allen Newell and H.A. Simon. THE SIMULATION OF VERBAL LEARNING BEHAVIOR. Edward A. Feigenbaum. PROGRAMMING A MODEL OF HUMAN CONCEPT FORMULATION. Earl B. Hunt and Carl I. Hovland. SIMULATION OF BEHAVIOR IN THE BINARY CHOICE EXPERIMENT Julian Feldman. A MODEL OF THE TRUST INVESTMENT PROCESS. Geoffrey P. E. Clarkson. A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR. John T. Gullahorn and Jeanne E. Gullahorn. TOWARD INTELLIGENT MACHINES. Paul Armer. STEPS TOWARD ARTIFICIAL INTELLIGENCE. Marvin Minsky. A SELECTED DESCRIPTOR-INDEXED BIBLIOGRAPHY TO THE LITERATURE ON ARTIFICIAL INTELLIGENCE. Marvin Minsky.


Attitudes toward intelligent machines

Classics

This is an attempt to analyze attitudes and arguments brought forth by questions like "Can machines think?" and "Can machines exhibit intelligence?" Its purpose is to improve the climate which surrounds research in the field of machine or artificial intelligence. Its goal is not to convince those who answer the above questions negatively that they are wrong (although an attempt will be made to refute some of the negative arguments) but that they should be tolerant of research investigating these questions. The negative attitudes existent today tend to inhibit such research.Reprinted in Feigenbaum & Feldman, Computers and Thought (1963).Also in Datamation 9(3), March 1963, pp.34-38.Symposium on Bionics, Rand Technical Report 60 600, pp. 13-19


Pandemonium: A Paradigm for Learning

Classics

G. Selfridge was born in London 10 May PANDEMONIUM: A PARADIGM FOR LEARNING O. G. SELFRIDGE INTRODUCTION WE are proposing here a model of a process which we claim can adaptively improve itself to handle certain pattern recognition problems Which cannot be adequately specified in advance. Such problems are usual when trying' to build a machine to Imitate any one of a very large class of human data processing techniques. A speech typewriter is a good example of something that very many people have been trying unsuccessfully to build for some time. We do not suggest that we have proposed a model which can learn to typewrite from merely hearing speech. Pandemonium does not, however, seem on paper to have the same kinds of inherent restrictions or inflexibility that many previous proposals have had. The basic motif behind our model is the Inn of parallel processing. This is suggested on two grounds: first, it is often easier to handle data in a parallel manner, and, indeed, it is usually the more "natural" manner to handle it in; and, secondly, it is easier to modify an assembly of quasi We are not going to apologize for a frequent use of anthropomorphic or biamorphic terminology.


Some methods of artificial intelligence and heuristic programming

Classics

Particular attention is given to processes involving pattern recognition, learning, planning ahead, and the use of analogies or?models!. Also considered is the question of designing "administrative" procedures to manage the use of these other devices. The paper begins with a discussion of what is meant by "Intelligence" and concludes with a sec-- tion concerned with some techniques through which a machine might further improve itself by adding to Its collection of problem--solving methods. I. INTELLIGENCE I feel that it would not be useful to lay down any absolute defini-- tion of "intelligence" or of "intelligent behaviour". For our goals in trying to design "thinking machines" are constantly changing in relation to our ever--increasing resources in this area. Certainly there are many kinds of performances which if exhibited by a man we would all agree, today, require or manifest intelligence. But would we agree tomorrow?


Dynamic Programming

Classics

The Dawn of Dynamic Programming Richard E. Bellman (1920–1984) is best known for the invention of dynamic programming in the 1950s. During his amazingly prolific career, based primarily at The University of Southern California, he published 39 books (several of which were reprinted by Dover, including Dynamic Programming, 42809-5, 2003) and 619 papers. Despite battling the crippling effects of a brain injury, he still published 100 papers during the last eleven years of his life. He was a frequent informal advisor to Dover during the 1960s and 1970s. Professor Bellman was awarded the IEEE Medal of Honor in 1979 "for contributions to decision processes and control system theory, particularly the creation and application of dynamic programming."