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Readings in Medical Artificial Intelligence

AI Classics

JANICE S. AIKINS Dr. Aikins received her Ph.D. in computer science from Stanford University in 1980. She is currently a research computer scientist at IBM's Palo Alto Scientific Center. She specializes in designing systems with an emphasis on the explicit representation of control knowledge in expert systems. ROBERT L. BLUM Dr. Blum received his M.D. from the University of California Medical School at San Francisco in 1973. From 1973 to 1976 he did an internship and residency in the Department of Internal Medicine at the Kaiser Foundation Hospital in Oakland, California, where he was chief resident in 1976.



The Future of Learning โ€“ Member Feature Stories โ€“ Medium

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Can I be a professional translator without any credentials? If I want to be a published writer, should I still ghostwrite for money? Do summaries of existing book summaries make any sense? The seemingly obvious answer to them all is "no," yet I did all those things anyway. And while some led nowhere, others now pay my bills.


New Evidence for the Geometry of Thought - Facts So Romantic

Nautilus

In 2014, the Swedish philosopher and cognitive scientist Peter Gรคrdenfors went to Krakow, Poland, for a conference on the mind. He was to lecture at Jagiellonian University, courtesy of the Copernicus Center for Interdisciplinary Studies, on his theory of conceptual, or "cognitive," spaces. Gรคrdenfors had been working on his idea of cognitive spaces, which explain how our brains represent concepts and objects, for decades. In his book Conceptual Spaces, from 2000, he wrote, "It has long been a common prejudice in cognitive science that the brain is either a Turing machine working with symbols or a connectionist system using neural networks." In Krakow, Gรคrdenfors pushed against that prejudice. In his talk, "The Geometry of Thinking," he suggested that humans are able to do things that today's powerful computers can't do--like learn language quickly and generalize from particulars with ease (to see, in other words, without much training, that lions and tigers are four-legged felines)--because we, unlike our computers, represent information in geometrical space.


What about some human intelligence first?

#artificialintelligence

Artificial intelligence (AI) is all the rage these days. A recent article noted that'robots' -- shorthand for AI in the tabloids -- will be able to write a fiction bestseller within 50 years. I suppose that would be shocking to me as a novelist if most fiction bestsellers were not already being written by'robots'. Or so one feels, keeping publishing and other vogues in mind: a bit of this, a bit of that, a dash of something else, and voila, you have a bestseller! In that sense, perhaps the rise of AI will make us reconsider what we mean by human intelligence.


Video Friday: Robotic Gecko Gripper, and More

IEEE Spectrum Robotics

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We'll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!): Let us know if you have suggestions for next week, and enjoy today's videos. The Gecko Gripper uses the same adhesive system for gripping as the feet of a gecko, with millions of fine fibers that adhere to the surface of the workpiece and generate strong van der Waals forces. And then Endeavor spoils everything by reminding us that "this is humor. Snow clearing is not the robot's primary mission."


The Best Beginner Board Games for Adults

Slate

We spent 54 hours researching 115 board games and playing 13 top contenders with 18 people to find some of the best board games for adults. In the process, we consulted Wirecutter staffers, surveyed seven game experts and enthusiasts, and interviewed four board game experts: a clinical psychologist and neuroscience researcher turned owner of board game cafรฉ The Brooklyn Strategist, a ludology professor at Columbia University, a board games and learning researcher at West Virginia University, and the team behind video-series maker The Rules Girl. Board games are for everyone, so we have picks for new gamers, more advanced players, those looking for party or two-player games, and those who prefer cooperative play to competition. This guide is a starting point to find games that are fun, interactive, and challenging, and our picks are a great introduction for anyone looking to get more into games. We didn't include old-school classics (like Monopoly) or challenging enthusiast fare (like Scythe), but our Competition section lists many other notable games. For more ideas, we encourage you to explore board game forums and to visit your local board game cafรฉ, store, or bar for personalized recommendations based on your skill level and interests. Although our picks are geared toward adults, most are family friendly. If you're looking for board games designed with preschool and elementary-school kids in mind, take a look at our guide to board games we love for kids. We think these intro-level options are some of the best to show new gamers the joys of board games: They require lighter strategy and are quick to learn, but they involve enough exciting decision making to engage adults.


Interview with Chris Priebe of Two Hat on AI & abusive content on social media

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I interviewed Chris Priebe, CEO of Two Hat, which recently released an artificial intelligence model that moderates user-generated reports in real time on social media to prevent abuse, hate speech, and other NSFW content. Chris Priebe has over 20 years' experience with fostering healthy online communities and is deeply passionate about making the internet a safer place. Chris was the lead developer on the safety and security elements for Club Penguin, which was acquired by Disney and grew to over 300 million users. Chris founded Two Hat in 2012 and began coding Community Sift, a content moderation solution for social platforms that detects and filters high-risk content like bullying, hate speech, and grooming. Today, some of the biggest social platforms in the world use Community Sift to protect users from abusive and unwanted chat, images, and videos.


Artificial Intelligence and Neuroscience: A fascinating Cocktail for a Residency - Ars Electronica Blog

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Together with twelve renowned art and cultural institutions, Ars Electronica recently initiated the European ARTifical Intelligence Lab initiiert. The Europe-wide initiative, scheduled to run for three years, is co-financed by the Creative Europe Program of the European Union and offers artists the opportunity to take part in a residency with scientific institutions: These include the Muntref Centro de Arte y Ciencia, the Laboratorio de Neurociencia de la Universidad Torquato Ditella in Buenos Aires or the University of Edinburgh. Interested artists who wish to develop new artistic approaches at the interface of neuroscience and artificial intelligence can apply for this first residency until February 17, 2019. The results of the residency will then be presented at the Ars Electronica Festival in Linz and at twelve network partners throughout Europe. Mariano Sardรณn: In a conversation with Gerfried Stocker, the artistic director of Ars Electronica, during one of his visits to Buenos Aires a few years ago, we thought that some areas of science, such as Neuroscience and Artificial Intelligence, were generating a lot of results and processes which would inevitably impact on our society, and such an impact would need a space for reflection and development in a wide perspective, introducing artists in the context.


r/MachineLearning - [D] What's harder for ML: driving a car, or playing StarCraft and Dota?

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The state is the output of the vehicle's perception network (i.e. This has been suggested as a way to simulate road users' behaviour. What do you think of this approach?