Instructional Material
On-line Reinforcement Learning Using Incremental Kernel-Based Stochastic Factorization
Kernel-based stochastic factorization (KBSF) is an algorithm for solving reinforcement learning tasks with continuous state spaces which builds a Markov decision process (MDP) based on a set of sample transitions. What sets KBSF apart from other kernel-based approaches is the fact that the size of its MDP is independent of the number of transitions, which makes it possible to control the trade-off between the quality of the resulting approximation and the associated computational cost. However, KBSF's memory usage grows linearly with the number of transitions, precluding its application in scenarios where a large amount of data must be processed. In this paper we show that it is possible to construct KBSF's MDP in a fully incremental way, thus freeing the space complexity of this algorithm from its dependence on the number of sample transitions. The incremental version of KBSF is able to process an arbitrary amount of data, which results in a model-based reinforcement learning algorithm that can be used to solve continuous MDPs in both off-line and on-line regimes. We present theoretical results showing that KBSF can approximate the value function that would be computed by conventional kernel-based learning with arbitrary precision. We empirically demonstrate the effectiveness of the proposed algorithm in the challenging threepole balancing task, in which the ability to process a large number of transitions is crucial for success.
"Like a Nesting Doll": Analyzing Recursion Analogies Generated by CS Students using Large Language Models
Bernstein, Seth, Denny, Paul, Leinonen, Juho, Kan, Lauren, Hellas, Arto, Littlefield, Matt, Sarsa, Sami, MacNeil, Stephen
Grasping complex computing concepts often poses a challenge for students who struggle to anchor these new ideas to familiar experiences and understandings. To help with this, a good analogy can bridge the gap between unfamiliar concepts and familiar ones, providing an engaging way to aid understanding. However, creating effective educational analogies is difficult even for experienced instructors. We investigate to what extent large language models (LLMs), specifically ChatGPT, can provide access to personally relevant analogies on demand. Focusing on recursion, a challenging threshold concept, we conducted an investigation analyzing the analogies generated by more than 350 first-year computing students. They were provided with a code snippet and tasked to generate their own recursion-based analogies using ChatGPT, optionally including personally relevant topics in their prompts. We observed a great deal of diversity in the analogies produced with student-prescribed topics, in contrast to the otherwise generic analogies, highlighting the value of student creativity when working with LLMs. Not only did students enjoy the activity and report an improved understanding of recursion, but they described more easily remembering analogies that were personally and culturally relevant.
Online Decision-Making in General Combinatorial Spaces
We study online combinatorial decision problems, where one must make sequential decisions in some combinatorial space without knowing in advance the cost of decisions on each trial; the goal is to minimize the total regret over some sequence of trials relative to the best fixed decision in hindsight. Such problems have been studied mostly in settings where decisions are represented by Boolean vectors and costs are linear in this representation. Here we study a general setting where costs may be linear in any suitable low-dimensional vector representation of elements of the decision space. We give a general algorithm for such problems that we call low-dimensional online mirror descent (LDOMD); the algorithm generalizes both the Component Hedge algorithm of Koolen et al. (2010), and a recent algorithm of Suehiro et al. (2012). Our study offers a unification and generalization of previous work, and emphasizes the role of the convex polytope arising from the vector representation of the decision space; while Boolean representations lead to 0-1 polytopes, more general vector representations lead to more general polytopes. We study several examples of both types of polytopes. Finally, we demonstrate the benefit of having a general framework for such problems via an application to an online transportation problem; the associated transportation polytopes generalize the Birkhoff polytope of doubly stochastic matrices, and the resulting algorithm generalizes the PermELearn algorithm of Helmbold and Warmuth (2009).
Automatic Discovery of Cognitive Skills to Improve the Prediction of Student Learning
To master a discipline such as algebra or physics, students must acquire a set of cognitive skills. Traditionally, educators and domain experts use intuition to determine what these skills are and then select practice exercises to hone a particular skill. We propose a technique that uses student performance data to automatically discover the skills needed in a discipline. The technique assigns a latent skill to each exercise such that a student's expected accuracy on a sequence of same-skill exercises improves monotonically with practice. Rather than discarding the skills identified by experts, our technique incorporates a nonparametric prior over the exerciseskill assignments that is based on the expert-provided skills and a weighted Chinese restaurant process.
A Complete Variational Tracker
We introduce a novel probabilistic tracking algorithm that incorporates combinatorial data association constraints and model-based track management using variational Bayes. We use a Bethe entropy approximation to incorporate data association constraints that are often ignored in previous probabilistic tracking algorithms. Noteworthy aspects of our method include a model-based mechanism to replace heuristic logic typically used to initiate and destroy tracks, and an assignment posterior with linear computation cost in window length as opposed to the exponential scaling of previous MAP-based approaches. We demonstrate the applicability of our method on radar tracking and computer vision problems. The field of tracking is broad and possesses many applications, particularly in radar/sonar [1], robotics [14], and computer vision [3].
General Stochastic Networks for Classification
We extend generative stochastic networks to supervised learning of representations. In particular, we introduce a hybrid training objective considering a generative and discriminative cost function governed by a trade-off parameter λ. We use a new variant of network training involving noise injection, i.e. walkback training, to jointly optimize multiple network layers. Neither additional regularization constraints, such as l1, l2 norms or dropout variants, nor pooling-or convolutional layers were added. Nevertheless, we are able to obtain state-of-the-art performance on the MNIST dataset, without using permutation invariant digits and outperform baseline models on sub-variants of the MNIST and rectangles dataset significantly.
Sequential Monte Carlo for Graphical Models
We propose a new framework for how to use sequential Monte Carlo (SMC) algorithms for inference in probabilistic graphical models (PGM). Via a sequential decomposition of the PGM we find a sequence of auxiliary distributions defined on a monotonically increasing sequence of probability spaces. By targeting these auxiliary distributions using SMC we are able to approximate the full joint distribution defined by the PGM. One of the key merits of the SMC sampler is that it provides an unbiased estimate of the partition function of the model. We also show how it can be used within a particle Markov chain Monte Carlo framework in order to construct high-dimensional block-sampling algorithms for general PGMs.
Deep Knowledge Tracing Chris Piech, Jonathan Huang
Knowledge tracing--where a machine models the knowledge of a student as they interact with coursework--is a well established problem in computer supported education. Though effectively modeling student knowledge would have high educational impact, the task has many inherent challenges. In this paper we explore the utility of using Recurrent Neural Networks (RNNs) to model student learning. The RNN family of models have important advantages over previous methods in that they do not require the explicit encoding of human domain knowledge, and can capture more complex representations of student knowledge.
Large-Scale Bayesian Multi-Label Learning via Topic-Based Label Embeddings
We present a scalable Bayesian multi-label learning model based on learning lowdimensional label embeddings. Our model assumes that each label vector is generated as a weighted combination of a set of topics (each topic being a distribution over labels), where the combination weights (i.e., the embeddings) for each label vector are conditioned on the observed feature vector. This construction, coupled with a Bernoulli-Poisson link function for each label of the binary label vector, leads to a model with a computational cost that scales in the number of positive labels in the label matrix. This makes the model particularly appealing for real-world multi-label learning problems where the label matrix is usually very massive but highly sparse. Using a data-augmentation strategy leads to full local conjugacy in our model, facilitating simple and very efficient Gibbs sampling, as well as an Expectation Maximization algorithm for inference. Also, predicting the label vector at test time does not require doing an inference for the label embeddings and can be done in closed form. We report results on several benchmark data sets, comparing our model with various state-of-the art methods.
RECIPE4U: Student-ChatGPT Interaction Dataset in EFL Writing Education
Han, Jieun, Yoo, Haneul, Myung, Junho, Kim, Minsun, Lee, Tak Yeon, Ahn, So-Yeon, Oh, Alice
The integration of generative AI in education is expanding, yet empirical analyses of large-scale and real-world interactions between students and AI systems still remain limited. Addressing this gap, we present RECIPE4U (RECIPE for University), a dataset sourced from a semester-long experiment with 212 college students in English as Foreign Language (EFL) writing courses. During the study, students engaged in dialogues with ChatGPT to revise their essays. RECIPE4U includes comprehensive records of these interactions, including conversation logs, students' intent, students' self-rated satisfaction, and students' essay edit histories. In particular, we annotate the students' utterances in RECIPE4U with 13 intention labels based on our coding schemes. We establish baseline results for two subtasks in task-oriented dialogue systems within educational contexts: intent detection and satisfaction estimation. As a foundational step, we explore student-ChatGPT interaction patterns through RECIPE4U and analyze them by focusing on students' dialogue, essay data statistics, and students' essay edits. We further illustrate potential applications of RECIPE4U dataset for enhancing the incorporation of LLMs in educational frameworks. RECIPE4U is publicly available at https://zeunie.github.io/RECIPE4U/.