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Hamiltonian-based Quantum Reinforcement Learning for Neural Combinatorial Optimization

arXiv.org Artificial Intelligence

Advancements in Quantum Computing (QC) and Neural Combinatorial Optimization (NCO) represent promising steps in tackling complex computational challenges. On the one hand, Variational Quantum Algorithms such as QAOA can be used to solve a wide range of combinatorial optimization problems. On the other hand, the same class of problems can be solved by NCO, a method that has shown promising results, particularly since the introduction of Graph Neural Networks. Given recent advances in both research areas, we introduce Hamiltonian-based Quantum Reinforcement Learning (QRL), an approach at the intersection of QC and NCO. We model our ansatzes directly on the combinatorial optimization problem's Hamiltonian formulation, which allows us to apply our approach to a broad class of problems. Our ansatzes show favourable trainability properties when compared to the hardware efficient ansatzes, while also not being limited to graph-based problems, unlike previous works. In this work, we evaluate the performance of Hamiltonian-based QRL on a diverse set of combinatorial optimization problems to demonstrate the broad applicability of our approach and compare it to QAOA.


Ensemble Successor Representations for Task Generalization in Offline-to-Online Reinforcement Learning

arXiv.org Artificial Intelligence

In Reinforcement Learning (RL), training a policy from scratch with online experiences can be inefficient because of the difficulties in exploration. Recently, offline RL provides a promising solution by giving an initialized offline policy, which can be refined through online interactions. However, existing approaches primarily perform offline and online learning in the same task, without considering the task generalization problem in offline-to-online adaptation. In real-world applications, it is common that we only have an offline dataset from a specific task while aiming for fast online-adaptation for several tasks. To address this problem, our work builds upon the investigation of successor representations for task generalization in online RL and extends the framework to incorporate offline-to-online learning. We demonstrate that the conventional paradigm using successor features cannot effectively utilize offline data and improve the performance for the new task by online fine-tuning. To mitigate this, we introduce a novel methodology that leverages offline data to acquire an ensemble of successor representations and subsequently constructs ensemble Q functions. This approach enables robust representation learning from datasets with different coverage and facilitates fast adaption of Q functions towards new tasks during the online fine-tuning phase. Extensive empirical evaluations provide compelling evidence showcasing the superior performance of our method in generalizing to diverse or even unseen tasks.


Large Language Models for Education: A Survey

arXiv.org Artificial Intelligence

Artificial intelligence (AI) has a profound impact on traditional education. In recent years, large language models (LLMs) have been increasingly used in various applications such as natural language processing, computer vision, speech recognition, and autonomous driving. LLMs have also been applied in many fields, including recommendation, finance, government, education, legal affairs, and finance. As powerful auxiliary tools, LLMs incorporate various technologies such as deep learning, pre-training, fine-tuning, and reinforcement learning. The use of LLMs for smart education (LLMEdu) has been a significant strategic direction for countries worldwide. While LLMs have shown great promise in improving teaching quality, changing education models, and modifying teacher roles, the technologies are still facing several challenges. In this paper, we conduct a systematic review of LLMEdu, focusing on current technologies, challenges, and future developments. We first summarize the current state of LLMEdu and then introduce the characteristics of LLMs and education, as well as the benefits of integrating LLMs into education. We also review the process of integrating LLMs into the education industry, as well as the introduction of related technologies. Finally, we discuss the challenges and problems faced by LLMEdu, as well as prospects for future optimization of LLMEdu.


Auditing an Automatic Grading Model with deep Reinforcement Learning

arXiv.org Artificial Intelligence

We explore the use of deep reinforcement learning to audit an automatic short answer grading (ASAG) model. Automatic grading may decrease the time burden of rating open-ended items for educators, but a lack of robust evaluation methods for these models can result in uncertainty of their quality. Current state-of-the-art ASAG models are configured to match human ratings from a training set, and researchers typically assess their quality with accuracy metrics that signify agreement between model and human scores. In this paper, we show that a high level of agreement to human ratings does not give sufficient evidence that an ASAG model is infallible. We train a reinforcement learning agent to revise student responses with the objective of achieving a high rating from an automatic grading model in the least number of revisions. By analyzing the agent's revised responses that achieve a high grade from the ASAG model but would not be considered a high scoring responses according to a scoring rubric, we discover ways in which the automated grader can be exploited, exposing shortcomings in the grading model.


Automating Creativity

arXiv.org Artificial Intelligence

Generative AI (GenAI) has spurred the expectation of being creative, due to its ability to generate content, yet so far, its creativity has somewhat disappointed, because it is trained using existing data following human intentions to generate outputs. The purpose of this paper is to explore what is required to evolve AI from generative to creative. Based on a reinforcement learning approach and building upon various research streams of computational creativity, we develop a triple prompt-response-reward engineering framework to develop the creative capability of GenAI. This framework consists of three components: 1) a prompt model for expected creativity by developing discriminative prompts that are objectively, individually, or socially novel, 2) a response model for observed creativity by generating surprising outputs that are incrementally, disruptively, or radically innovative, and 3) a reward model for improving creativity over time by incorporating feedback from the AI, the creator/manager, and/or the customers. This framework enables the application of GenAI for various levels of creativity strategically.


Pseudo-Prompt Generating in Pre-trained Vision-Language Models for Multi-Label Medical Image Classification

arXiv.org Artificial Intelligence

The task of medical image recognition is notably complicated by the presence of varied and multiple pathological indications, presenting a unique challenge in multi-label classification with unseen labels. This complexity underlines the need for computer-aided diagnosis methods employing multi-label zero-shot learning. Recent advancements in pre-trained vision-language models (VLMs) have showcased notable zero-shot classification abilities on medical images. However, these methods have limitations on leveraging extensive pre-trained knowledge from broader image datasets, and often depend on manual prompt construction by expert radiologists. By automating the process of prompt tuning, prompt learning techniques have emerged as an efficient way to adapt VLMs to downstream tasks. Yet, existing CoOp-based strategies fall short in performing class-specific prompts on unseen categories, limiting generalizability in fine-grained scenarios. To overcome these constraints, we introduce a novel prompt generation approach inspirited by text generation in natural language processing (NLP). Our method, named Pseudo-Prompt Generating (PsPG), capitalizes on the priori knowledge of multi-modal features. Featuring a RNN-based decoder, PsPG autoregressively generates class-tailored embedding vectors, i.e., pseudo-prompts. Comparative evaluations on various multi-label chest radiograph datasets affirm the superiority of our approach against leading medical vision-language and multi-label prompt learning methods. The source code is available at https://github.com/fallingnight/PsPG


FusionTransNet for Smart Urban Mobility: Spatiotemporal Traffic Forecasting Through Multimodal Network Integration

arXiv.org Artificial Intelligence

This study develops FusionTransNet, a framework designed for Origin-Destination (OD) flow predictions within smart and multimodal urban transportation systems. Urban transportation complexity arises from the spatiotemporal interactions among various traffic modes. Motivated by analyzing multimodal data from Shenzhen, a framework that can dissect complicated spatiotemporal interactions between these modes, from the microscopic local level to the macroscopic city-wide perspective, is essential. The framework contains three core components: the Intra-modal Learning Module, the Inter-modal Learning Module, and the Prediction Decoder. The Intra-modal Learning Module is designed to analyze spatial dependencies within individual transportation modes, facilitating a granular understanding of single-mode spatiotemporal dynamics. The Inter-modal Learning Module extends this analysis, integrating data across different modes to uncover cross-modal interdependencies, by breaking down the interactions at both local and global scales. Finally, the Prediction Decoder synthesizes insights from the preceding modules to generate accurate OD flow predictions, translating complex multimodal interactions into forecasts. Empirical evaluations conducted in metropolitan contexts, including Shenzhen and New York, demonstrate FusionTransNet's superior predictive accuracy compared to existing state-of-the-art methods. The implication of this study extends beyond urban transportation, as the method for transferring information across different spatiotemporal graphs at both local and global scales can be instrumental in other spatial systems, such as supply chain logistics and epidemics spreading.


Aligning Tutor Discourse Supporting Rigorous Thinking with Tutee Content Mastery for Predicting Math Achievement

arXiv.org Artificial Intelligence

This work investigates how tutoring discourse interacts with students' proximal knowledge to explain and predict students' learning outcomes. Our work is conducted in the context of high-dosage human tutoring where 9th-grade students (N = 1080) attended small group tutorials and individually practiced problems on an Intelligent Tutoring System (ITS). We analyzed whether tutors' talk moves and students' performance on the ITS predicted scores on math learning assessments. We trained Random Forest Classifiers (RFCs) to distinguish high and low assessment scores based on tutor talk moves, student's ITS performance metrics, and their combination. A decision tree was extracted from each RFC to yield an interpretable model. We found AUCs of 0.63 for talk moves, 0.66 for ITS, and 0.77 for their combination, suggesting interactivity among the two feature sources. Specifically, the best decision tree emerged from combining the tutor talk moves that encouraged rigorous thinking and students' ITS mastery. In essence, tutor talk that encouraged mathematical reasoning predicted achievement for students who demonstrated high mastery on the ITS, whereas tutors' revoicing of students' mathematical ideas and contributions was predictive for students with low ITS mastery. Implications for practice are discussed.


G-SAP: Graph-based Structure-Aware Prompt Learning over Heterogeneous Knowledge for Commonsense Reasoning

arXiv.org Artificial Intelligence

Commonsense question answering has demonstrated considerable potential across various applications like assistants and social robots. Although fully fine-tuned pre-trained Language Models(LM) have achieved remarkable performance in commonsense reasoning, their tendency to excessively prioritize textual information hampers the precise transfer of structural knowledge and undermines interpretability. Some studies have explored combining LMs with Knowledge Graphs(KGs) by coarsely fusing the two modalities to perform Graph Neural Network(GNN)-based reasoning that lacks a profound interaction between heterogeneous modalities. In this paper, we propose a novel Graph-based Structure-Aware Prompt Learning Model for commonsense reasoning, named G-SAP, aiming to maintain a balance between heterogeneous knowledge and enhance the cross-modal interaction within the LM+GNNs model. In particular, an evidence graph is constructed by integrating multiple knowledge sources, i.e. ConceptNet, Wikipedia, and Cambridge Dictionary to boost the performance. Afterward, a structure-aware frozen PLM is employed to fully incorporate the structured and textual information from the evidence graph, where the generation of prompts is driven by graph entities and relations. Finally, a heterogeneous message-passing reasoning module is used to facilitate deep interaction of knowledge between the LM and graph-based networks. Empirical validation, conducted through extensive experiments on three benchmark datasets, demonstrates the notable performance of the proposed model. The results reveal a significant advancement over the existing models, especially, with 6.12% improvement over the SoTA LM+GNNs model on the OpenbookQA dataset.


Learning to Play Pursuit-Evasion with Dynamic and Sensor Constraints

arXiv.org Artificial Intelligence

We present a multi-agent reinforcement learning approach to solve a pursuit-evasion game between two players with car-like dynamics and sensing limitations. We develop a curriculum for an existing multi-agent deterministic policy gradient algorithm to simultaneously obtain strategies for both players, and deploy the learned strategies on real robots moving as fast as 2 m/s in indoor environments. Through experiments we show that the learned strategies improve over existing baselines by up to 30% in terms of capture rate for the pursuer. The learned evader model has up to 5% better escape rate over the baselines even against our competitive pursuer model. We also present experiment results which show how the pursuit-evasion game and its results evolve as the player dynamics and sensor constraints are varied. Finally, we deploy learned policies on physical robots for a game between the F1TENTH and JetRacer platforms and show that the learned strategies can be executed on real-robots. Our code and supplementary material including videos from experiments are available at https: //gonultasbu.github.io/pursuit-evasion/.