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Graph Matching for Shape Retrieval
Huet, Benoit, Cross, Andrew D. J., Hancock, Edwin R.
We propose a new in-sample cross validation based method (randomized GACV) for choosing smoothing or bandwidth parameters that govern the bias-variance or fit-complexity tradeoff in'soft' classification. Soft classification refers to a learning procedure which estimates the probability that an example with a given attribute vector is in class 1 vs class O. The target for optimizing the the tradeoff is the Kullback-Liebler distance between the estimated probability distribution and the'true' probability distribution, representing knowledge of an infinite population. The method uses a randomized estimate of the trace of a Hessian and mimics cross validation at the cost of a single relearning with perturbed outcome data.
Markov Processes on Curves for Automatic Speech Recognition
Saul, Lawrence K., Rahim, Mazin G.
It is widely observed, for example, that fast speech is more prone to recognition errors than slow speech. A related effect, occurring at the phoneme level, is that consonants (l,re more frequently botched than vowels. Generally speaking, consonants have short-lived, non-stationary acoustic signatures; vowels, just the opposite. Thus, at the phoneme level, we can view the increased confusability of consonants as a consequence of locally fast speech.
Graphical Models for Recognizing Human Interactions
Oliver, Nuria, Rosario, Barbara, Pentland, Alex
We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in two different scenarios: (1) complex, twohanded action recognition in the martial art of Tai Chi and (2) detection and recognition of individual human behaviors and multiple-person interactions in a visual surveillance task. In the latter case, the system is particularly concerned with detecting when interactions between people occur, and classifying them. Graphical models, such as Hidden Markov Models (HMMs) [6] and Coupled Hidden Markov Models (CHMMs) [3, 2], seem appropriate for modeling and, classifying human behaviors because they offer dynamic time warping, a well-understood training algorithm, and a clear Bayesian semantics for both individual (HMMs) and interacting or coupled (CHMMs) generative processes. A major problem with this data-driven statistical approach, especially when modeling rare or anomalous behaviors, is the limited number of training examples. A major emphasis of our work, therefore, is on efficient Bayesian integration of both prior knowledge with evidence from data. We will show that for situations involving multiple independent (or partially independent) agents the Coupled HMM approach generates much better results than traditional HMM methods. In addition, we have developed a synthetic agent or Alife modeling environment for building and training flexible a priori models of various behaviors using software agents. Simulation with these software agents yields synthetic data that can be used to train prior models. These prior models can then be used recursively in a Bayesian framework to fit real behavioral data.
Bayesian Modeling of Human Concept Learning
I consider the problem of learning concepts from small numbers of positive examples, a feat which humans perform routinely but which computers are rarely capable of. Bridging machine learning and cognitive science perspectives, I present both theoretical analysis and an empirical study with human subjects for the simple task oflearning concepts corresponding to axis-aligned rectangles in a multidimensional feature space. Existing learning models, when applied to this task, cannot explain how subjects generalize from only a few examples of the concept. I propose a principled Bayesian model based on the assumption that the examples are a random sample from the concept to be learned. The model gives precise fits to human behavior on this simple task and provides qualitati ve insights into more complex, realistic cases of concept learning.
Approximate Learning of Dynamic Models
Inference is a key component in learning probabilistic models from partially observable data. When learning temporal models, each of the many inference phases requires a traversal over an entire long data sequence; furthermore, the data structures manipulated are exponentially large, making this process computationally expensive. In [2], we describe an approximate inference algorithm for monitoring stochastic processes, and prove bounds on its approximation error. In this paper, we apply this algorithm as an approximate forward propagation step in an EM algorithm for learning temporal Bayesian networks. We provide a related approximation for the backward step, and prove error bounds for the combined algorithm.
Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes
Williams, John K., Singh, Satinder P.
Partially Observable Markov Decision Processes (pO "MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.
Multiple Paired Forward-Inverse Models for Human Motor Learning and Control
Haruno, Masahiko, Wolpert, Daniel M., Kawato, Mitsuo
Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and oftpn uncprtain environmental conditions. This paper describes a new modular approach to human motor learning and control, baspd on multiple pairs of inverse (controller) and forward (prpdictor) models. This architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the inverse models appropriate for a given em'ironm0nt. Simulations of object manipulation demonstrates the ability to learn mUltiple objects, appropriate generalization to novel objects and the inappropriate activation of motor programs based on visual cues, followed by online correction, seen in the "size-weight illusion".