Goto

Collaborating Authors

 Country


Incentive-Compatible Escrow Mechanisms

AAAI Conferences

The most prominent way to establish trust between buyers and sellers on online auction sites are reputation mechanisms. Two drawbacks of this approach are the reliance on the seller being long-lived and the susceptibility to whitewashing. In this paper, we introduce so-called escrow mechanisms that avoid these problems by installing a trusted intermediary which forwards the payment to the seller only if the buyer acknowledges that the good arrived in the promised condition. We address the incentive issues that arise and design an escrow mechanism that is incentive-compatible, efficient, interim individually rational and ex ante budget-balanced. In contrast to previous work on trust and reputation, our approach does not rely on knowing the sellers' cost functions or the distribution of buyer valuations.


Dominant-Strategy Auction Design for Agents with Uncertain, Private Values

AAAI Conferences

We consider the problem of designing auctions for settings in Theorem 1 (Dominant strategy impossibility (Larson which bidders have to pay a cost to learn about their preferences, and Sandholm 2004a)). There does not exist any mechanism and hence can face tradeoffs between the cost and accuracy that is strategic deliberation-proof, strategy-dependent, of their preference information. Such bidders are called non-misleading, and preference-formation independent in deliberative agents, and have featured in a wide variety of dominant-strategy equilibrium across all possible quasilinear auction models. For example, costly deliberation can model deliberative-agent settings.


M-Unit EigenAnt: An Ant Algorithm to Find the M Best Solutions

AAAI Conferences

In this paper, we shed light on how powerful congestion control based on local interactions may be obtained. We show how ants can use repellent pheromones and incorporate the effect of crowding to avoid traffic congestion on the optimal path. Based on these interactions, we propose an ant algorithm, the M-unit EigenAnt algorithm, that leads to the selection of the M shortest paths. The ratio of selection of each of these paths is also optimal and regulated by an optimal amount of pheromone on each of them. To the best of our knowledge, the M -unit EigenAnt algorithm is the first antalgorithm that explicitly ensures the selection of the M shortest paths and regulates the amount of pheromone on them such that it is asymptotically optimal. In fact, it is in contrast with most ant algorithms that aim to discover just a single best path. We provide its convergence analysis and show that the steady state distribution of pheromone aligns with the eigenvectors of the cost matrix, and thus is related to its measure of quality. We also provide analysis to show that this property ensues even when the food is moved or path lengths change during foraging. We show that this behavior is robust in the presence of fluctuations and quickly reflects the change in the M optimal solutions. This makes it suitable for not only distributed applications butalso dynamic ones as well. Finally, we provide simulation results for the convergence to the optimal solution under different initial biases, dynamism in lengths of paths, and discovery of new paths.


Campaign Management under Approval-Driven Voting Rules

AAAI Conferences

Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of k-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable properties: for example, they are easy to understand and encourage the candidates to choose electoral platforms that have a broad appeal. In this paper, we investigate both classic and parameterized computational complexity of electoral campaign management under such rules. We focus on two methods that can be used to promote a given candidate: asking voters to move this candidate upwards in their preference order or asking them to change the number of candidates they approve of. We show that finding an optimal campaign management strategy of the first type is easy for both Bucklin and Fallback. In contrast, the second method is computationally hard even if the degree to which we need to affect the votes is small. Nevertheless, we identify a large class of scenarios that admit a fixed-parameter tractable algorithm.


Constrained Coalition Formation

AAAI Conferences

The conventional model of coalition formation considers every possible subset of agents as a potential coalition. However, in many real-world applications, there are inherent constraints on feasible coalitions: for instance, certain agents may be prohibited from being in the same coalition, or the coalition structure may be required to consist of coalitions of the same size. In this paper, we present the first systematic study of constrained coalition formation (CCF). We propose a general framework for this problem, and identify an important class of CCF settings, where the constraints specify which groups of agents should/should not work together. We describe a procedure that transforms such constraints into a structured input that allows coalition formation algorithms to identify, without any redundant computations, all the feasible coalitions. We then use this procedure to develop an algorithm for generating an optimal (welfare-maximizing) constrained coalition structure, and show that it outperforms existing state-of-the-art approaches by several orders of magnitude.


Manipulation of Nanson's and Baldwin's Rules

AAAI Conferences

Nanson's and Baldwin's voting rules selecta winner by successively eliminatingcandidates with low Borda scores. We showthat these rules have a number of desirablecomputational properties. In particular,with unweighted votes, it isNP-hard to manipulate either rule with one manipulator, whilstwith weighted votes, it isNP-hard to manipulate either rule with a small number ofcandidates and a coalition of manipulators.As only a couple of other voting rulesare known to be NP-hard to manipulatewith a single manipulator, Nanson'sand Baldwin's rules appearto be particularly resistant to manipulation from a theoretical perspective.We also propose a number of approximation methodsfor manipulating these two rules.Experiments demonstrate that both rules areoften difficult to manipulate in practice.These results suggest that elimination stylevoting rules deserve further study.


Quick Polytope Approximation of All Correlated Equilibria in Stochastic Games

AAAI Conferences

Stochastic or Markov games serve as reasonable models for a variety of domains from biology to computer security, and are appealing due to their versatility. In this paper we address the problem of finding the complete set of correlated equilibria for general-sum stochastic games with perfect information. We present QPACE โ€” an algorithm orders of magnitude more efficient than previous approaches while maintaining a guarantee of convergence and bounded error. Finally, we validate our claims and demonstrate the limits of our algorithm with extensive empirical tests.


A Distributed Anytime Algorithm for Dynamic Task Allocation in Multi-Agent Systems

AAAI Conferences

Our approach Multi-agent task allocation is an important and challenging yields significant reductions in both run-time and communication, problem, which involves deciding how to assign a set thereby increasing real-world applicability. of agents to a set of tasks, both of which may change over In more detail, in this paper we advance the state-ofthe-art time (i.e., it is a dynamic environment). Moreover, it is often in the following ways: first, we present a novel, necessary for heterogeneous agents to form teams (known as online domain pruning algorithm specifically tailored to coalitions) to complete certain tasks in the environment. In dynamic task allocation environments to reduce the number coalitions, agents can often complete tasks more efficiently of potential solutions that need to be considered.


A Kernel-Based Iterative Combinatorial Auction

AAAI Conferences

This paper describes an iterative combinatorial auction for single-minded bidders that offers modularity in the choice of price structure, drawing on ideas from kernel methods and the primal-dual paradigm of auction design. In our implementation, the auction is able to automatically detect, as the rounds progress, whether price expressiveness must be increased to clear the market. The auction also features a configurable step size which can be tuned to trade-off between monotonicity in prices and the number of bidding rounds, with no impact on efficiency. An empirical evaluation against a state of the art ascending-price auction demonstrates the performance gains that can be obtained in efficiency, revenue, and rounds to convergence through various configurations of our design.


A Game-Theoretic Approach to Influence in Networks

AAAI Conferences

We propose influence games, a new class of graphical games, as a model of the behavior of large but finite networked populations. Grounded in non-cooperative game theory, we introduce a new approach to the study of influence in networks that captures the strategic aspects of complex interactions in the network. We study computational problems on influence games, including the identification of the most influential nodes. We characterize the computational complexity of various problems in influence games, propose several heuristics for the hard cases, and design approximation algorithms, with provable guarantees, for the most influential nodes problem.