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Question Generation Based on Numerical Entities in Basque

AAAI Conferences

Next, through the Question Type Selection ArikIturri (Aldabe et al. 2006) is a system developed for the process, the question type is selected. Finally, by means automatic generation of different types of exercise. One of of the Question Construction step, the surface form of the the aims of ArikIturri is to generate items that could form question is created based on the previous steps. As regards part of real scenarios; this is why their creation is based our QG system, the sentence retriever module is responsible on topics that are part of the curriculum. Thus, the system for the Target Selection task and the item generator module is able to automatically generate tests from texts, to be included performs the Question Type Selection and Question Construction in testing tasks. The system is able to produce fill-inthe-blank processes.


Conscious Adaptation: Building Resilient Organizations

AAAI Conferences

Organizations play a pivotal role in the dynamics of social, economic, and ecological systems. Current organizational life-cycle models do not adequately consider the impact of propensities (deeply ingrained preferences and patterns of behavior) on organizational culture and evolution. On a global basis, the predominant thinking modes in organizations are driven by senior executives, marketers, financial experts, legal resources, and the engineers and scientists that create our technology-rich world. Each of these groups has, in aggregate, embedded propensities or tendencies that profoundly shape decision-making patterns and overall social dynamics. Dominant propensities can make organizations vulnerable to risks by inhibiting the level of systems thinking and networking necessary to ensure integration within a global socio-ecological context. The spectrum of propensities within an organization shapes the relative resilience of its human and management systems, and ultimately determines organizational effectiveness. This paper proposes a model for organizational evolution that links the role of propensities to adaptability and resilience. Conscious effort to expand the intelligence of organizations through diversification of propensities better equips organizations to achieve adaptability and sustainability.


Information Flow and the Distinction Between Self-Organized and Top-Down Dynamics in Bicycle Pelotons

AAAI Conferences

Information in bicycle pelotons consists of two main types: displayed information that is perceptible to others; and hidden information available to individual riders about their own physical state. Flow (or transfer) of information in pelotons occurs in two basic ways: 1) between cyclists within a peloton, which riders exploit to adjust tactical objectives (โ€œintra-pelotonโ€); 2) from sources outside a peloton as it is fed to riders via radio communication, or from third parties (โ€œextra-pelotonโ€). A conceptual framework is established for information transfer intra-peloton and extra-peloton. Both kinds of information transfer affect peloton complex dynamics. Pelotons exhibit mixed self-organized and top-down dynamics. These can be isolated and examined independently: self-organized dynamics emerge through local physical rules of interaction, and are distinguishable from the top-down dynamics of human competition, decision-making and information transfer. Both intra and extra-peloton information flow affect individual rider positions and the timing of their positional changes, but neither types of peloton information flow fundamentally alter self-organized structures. In addition to two previously identified peloton resources for which riders compete - energy saved by drafting, and near-front positions - information flow is identified as a third peloton resource. Also, building upon previous work on peloton phase-transitions and self-organized group-sorting, identified here is a transition between a team cluster state in which team-mates ride near each other, and a self-organized โ€œfitnessโ€ cluster state in which riders of near equal fitness levels gravitate toward each other.


Simulating Plot: Towards a Generative Model of Narrative Structure

AAAI Conferences

This paper explores the application of computer simulation techniques to the fields of literary studies and narratology by developing a model for plot structure and characterization. Using a corpus of 19th Century British novels as a case study, the author begins with a descriptive quantitative analysis of character names, developing a set of stylized facts about the way narratives allocate attention to their characters. The author shows that narrative attention in many novels appears to follow a โ€œlong tailโ€ distribution.The author then constructs an explanatory model in NetLogo, demonstrating that basic assumptions about plot structure are sufficient to generate output consistent with the real novels in the corpus.


Ant Colony Optimization in a Changing Environment

AAAI Conferences

Ant colony optimization (ACO) algorithms are computational problem-solving methods that are inspired by the complex behaviors of ant colonies; specifically, the ways in which ants interact with each other and their environment to optimize the overall performance of the ant colony. Our eventual goal is to develop and experiment with ACO methods that can more effectively adapt to dynamically changing environments and problems. We describe biological ant systems and the dynamics of their environments and behaviors. We then introduce a family of dynamic ACO algorithms that can handle dynamic modifications of their inputs. We report empirical results, showing that dynamic ACO algorithms can effectively adapt to time-varying environments.


Research about 3-Color, 2 Direction Mobile Automata

AAAI Conferences

This paper studies 3-state, 2-direction Mobile Au- tomata. The results of this study show that although it is more difficult to find complexity in Mobile Automata than Cellular Automata, 3-color Mobile Automata can still be divided into four classes of complexity, thus pro- ducing complex behavior. There are 627 number of 3- color Mobile Automata, which were studied and filtered to prove the complexity of Mobile automata. The results of this study infer that it is possible to observe complex- ity in systems that contain only one active cell, if the system has more then two states.


Population Wide Attitude Diffusion in Community Structured Graphs

AAAI Conferences

Understanding population wide attitude change is an important step to understanding the behavior of societies. In this talk, we will study population wide attitude change through the use of computational models. Using a model based on parallel constraint satisfaction, we will show how varying parameters, such as cognitive effort, and community structure, can impact attitude change in populations.


Inhibiting the Diffusion of Contagions in Bi-Threshold Systems: Analytical and Experimental Results

AAAI Conferences

We present a bi-threshold model of complex contagion in networks. In this model a node in a network can be in one of two states at any time step, and changes state if enough of its neighbors are in the opposite state, as determined by โ€œup-thresholdโ€ and โ€œdown-thresholdโ€ parameters. This dynamical process models several types of social contagion processes, such as public health concerns and the spread of games on online networks. Motivated by recent literature calling for the investigation of peer pressure to reduce obesity, which can be viewed as a control problem of population dynamics, we focus on the computational complexity of finding critical sets of nodes, which are nodes that we choose to freeze in state 0 (a desirable state) in order to inhibit the spread of an undesirable state 1 in the network. We define a minimum-cost critical set problem and show that it is NP-complete for bi-threshold systems. We show that several versions of the problem can be approximated to within a factor of O(log n), where n is the number of nodes in the network. Using the ideas behind these approximations, we devise a heuristic, called the Maximum Contributor Heuristic (MCH), which can be used even when the diffusion model is probabilistic. We perform simulations with well-known networks from the literature and show that MCH outperforms the High Degree Heuristic by several orders of magnitude.


The Exploration of Engineering Hybrid Modeling Strategies Applied to World Cup Soccer

AAAI Conferences

Given the challenges of modeling multi-scale social phenomena, hybrids may hold the key to unlocking social complexity dynamics. We introduce hybrid system modeling from engineering, as a means to capture complex dynamics within interacting, multi-scale, and global social systems. Whereby hybrid modeling is used in industrial processes and automated control systems, this research uses world cup soccer tournament simulations to demonstrate successful applications. Agent-based modeling for soccer games and cellular automatons for crowd and bettor emotional reactions are modeled on each side of a playing field. A predator-prey theoretical approach is applied with self-organizing soccer teams represented as predators and the soccer ball as prey. Simulations of multiple soccer tournaments of thirty-two teams were conducted with pre-game betting and without betting as a pseudo-control measure. Tournaments conducted with pre-game betting resulted in the final tournament games having the wining team demonstrating strong defensive playing styles and scoring by a large margin. Divergence of playing styles did not develop in tournaments without pre-game betting. Hybrids offer a means to explore complexity with evolutionary learning by players, corresponding emotional reactions of spectators, and betting interacting, resulting in patterns of emergent behavior and unique evolutionary behavioral responses to complexity.


A Complex Adaptive Systems Investigation of the Social-Ecological Dynamics of Three Fisheries

AAAI Conferences

In this paper we describe a complex adaptive systems model of interactions between coupled human and natural system. We use learning classifier systems to create adaptive agents in a simulation of the Maine lobster fishery to explore the relationships among ecological, economic, and social characteristics. Our hypothesis is that the cost of information and learning drives agents' decisions to compete or co-operate and, consequently, the emergence of long-term relationships. Initial results provide tentative support for the hypothesis and the ability of this model to provide insight into the dynamics of individual interactions and the social relationships that emerge from those interactions.