Goto

Collaborating Authors

 Country


Game Networks

arXiv.org Artificial Intelligence

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more fundamentally, G nets constitute a computationally advantageous framework for strategic inference, as both probability and utility independencies are captured in the structure of the network and can be exploited in order to simplify the inference process. An important aspect of multi-agent reasoning is the identification of some or all of the strategic equilibria in a game; we present original convergence methods for strategic equilibrium which can take advantage of strategic separabilities in the G net structure in order to simplify the computations. Specifically, we describe a method which identifies a unique equilibrium as a function of the game payoffs, and one which identifies all equilibria.


Mix-nets: Factored Mixtures of Gaussians in Bayesian Networks With Mixed Continuous And Discrete Variables

arXiv.org Machine Learning

Recently developed techniques have made it possible to quickly learn accurate probability density functions from data in low-dimensional continuous space. In particular, mixtures of Gaussians can be fitted to data very quickly using an accelerated EM algorithm that employs multiresolution kd-trees (Moore, 1999). In this paper, we propose a kind of Bayesian networks in which low-dimensional mixtures of Gaussians over different subsets of the domain's variables are combined into a coherent joint probability model over the entire domain. The network is also capable of modeling complex dependencies between discrete variables and continuous variables without requiring discretization of the continuous variables. We present efficient heuristic algorithms for automatically learning these networks from data, and perform comparative experiments illustrated how well these networks model real scientific data and synthetic data. We also briefly discuss some possible improvements to the networks, as well as possible applications.


Efficient Sample Reuse in Policy Gradients with Parameter-based Exploration

arXiv.org Machine Learning

The policy gradient approach is a flexible and powerful reinforcement learning method particularly for problems with continuous actions such as robot control. A common challenge in this scenario is how to reduce the variance of policy gradient estimates for reliable policy updates. In this paper, we combine the following three ideas and give a highly effective policy gradient method: (a) the policy gradients with parameter based exploration, which is a recently proposed policy search method with low variance of gradient estimates, (b) an importance sampling technique, which allows us to reuse previously gathered data in a consistent way, and (c) an optimal baseline, which minimizes the variance of gradient estimates with their unbiasedness being maintained. For the proposed method, we give theoretical analysis of the variance of gradient estimates and show its usefulness through extensive experiments.


Adaptive Importance Sampling for Estimation in Structured Domains

arXiv.org Machine Learning

Sampling is an important tool for estimating large, complex sums and integrals over high dimensional spaces. For instance, important sampling has been used as an alternative to exact methods for inference in belief networks. Ideally, we want to have a sampling distribution that provides optimal-variance estimators. In this paper, we present methods that improve the sampling distribution by systematically adapting it as we obtain information from the samples. We present a stochastic-gradient-descent method for sequentially updating the sampling distribution based on the direct minization of the variance. We also present other stochastic-gradient-descent methods based on the minimizationof typical notions of distance between the current sampling distribution and approximations of the target, optimal distribution. We finally validate and compare the different methods empirically by applying them to the problem of action evaluation in influence diagrams.


Learning Graphical Models of Images, Videos and Their Spatial Transformations

arXiv.org Machine Learning

Mixtures of Gaussians, factor analyzers (probabilistic PCA) and hidden Markov models are staples of static and dynamic data modeling and image and video modeling in particular. We show how topographic transformations in the input, such as translation and shearing in images, can be accounted for in these models by including a discrete transformation variable. The resulting models perform clustering, dimensionality reduction and time-series analysis in a way that is invariant to transformations in the input. Using the EM algorithm, these transformation-invariant models can be fit to static data and time series. We give results on filtering microscopy images, face and facial pose clustering, handwritten digit modeling and recognition, video clustering, object tracking, and removal of distractions from video sequences.


A Two-round Variant of EM for Gaussian Mixtures

arXiv.org Machine Learning

Given a set of possible models (e.g., Bayesian network structures) and a data sample, in the unsupervised model selection problem the task is to choose the most accurate model with respect to the domain joint probability distribution. In contrast to this, in supervised model selection it is a priori known that the chosen model will be used in the future for prediction tasks involving more ``focused' predictive distributions. Although focused predictive distributions can be produced from the joint probability distribution by marginalization, in practice the best model in the unsupervised sense does not necessarily perform well in supervised domains. In particular, the standard marginal likelihood score is a criterion for the unsupervised task, and, although frequently used for supervised model selection also, does not perform well in such tasks. In this paper we study the performance of the marginal likelihood score empirically in supervised Bayesian network selection tasks by using a large number of publicly available classification data sets, and compare the results to those obtained by alternative model selection criteria, including empirical crossvalidation methods, an approximation of a supervised marginal likelihood measure, and a supervised version of Dawids prequential(predictive sequential) principle.The results demonstrate that the marginal likelihood score does NOT perform well FOR supervised model selection, WHILE the best results are obtained BY using Dawids prequential r napproach.


Gaussian Process Networks

arXiv.org Machine Learning

In this paper we address the problem of learning the structure of a Bayesian network in domains with continuous variables. This task requires a procedure for comparing different candidate structures. In the Bayesian framework, this is done by evaluating the {em marginal likelihood/} of the data given a candidate structure. This term can be computed in closed-form for standard parametric families (e.g., Gaussians), and can be approximated, at some computational cost, for some semi-parametric families (e.g., mixtures of Gaussians). We present a new family of continuous variable probabilistic networks that are based on {em Gaussian Process/} priors. These priors are semi-parametric in nature and can learn almost arbitrary noisy functional relations. Using these priors, we can directly compute marginal likelihoods for structure learning. The resulting method can discover a wide range of functional dependencies in multivariate data. We develop the Bayesian score of Gaussian Process Networks and describe how to learn them from data. We present empirical results on artificial data as well as on real-life domains with non-linear dependencies.


A Branch-and-Bound Algorithm for MDL Learning Bayesian Networks

arXiv.org Machine Learning

This paper extends the work in [Suzuki, 1996] and presents an efficient depth-first branch-and-bound algorithm for learning Bayesian network structures, based on the minimum description length (MDL) principle, for a given (consistent) variable ordering. The algorithm exhaustively searches through all network structures and guarantees to find the network with the best MDL score. Preliminary experiments show that the algorithm is efficient, and that the time complexity grows slowly with the sample size. The algorithm is useful for empirically studying both the performance of suboptimal heuristic search algorithms and the adequacy of the MDL principle in learning Bayesian networks.


Being Bayesian about Network Structure

arXiv.org Machine Learning

In many domains, we are interested in analyzing the structure of the underlying distribution, e.g., whether one variable is a direct parent of the other. Bayesian model-selection attempts to find the MAP model and use its structure to answer these questions. However, when the amount of available data is modest, there might be many models that have non-negligible posterior. Thus, we want compute the Bayesian posterior of a feature, i.e., the total posterior probability of all models that contain it. In this paper, we propose a new approach for this task. We first show how to efficiently compute a sum over the exponential number of networks that are consistent with a fixed ordering over network variables. This allows us to compute, for a given ordering, both the marginal probability of the data and the posterior of a feature. We then use this result as the basis for an algorithm that approximates the Bayesian posterior of a feature. Our approach uses a Markov Chain Monte Carlo (MCMC) method, but over orderings rather than over network structures. The space of orderings is much smaller and more regular than the space of structures, and has a smoother posterior `landscape'. We present empirical results on synthetic and real-life datasets that compare our approach to full model averaging (when possible), to MCMC over network structures, and to a non-Bayesian bootstrap approach.


The Anchors Hierachy: Using the triangle inequality to survive high dimensional data

arXiv.org Machine Learning

This paper is about metric data structures in high-dimensional or non-Euclidean space that permit cached sufficient statistics accelerations of learning algorithms. It has recently been shown that for less than about 10 dimensions, decorating kd-trees with additional "cached sufficient statistics" such as first and second moments and contingency tables can provide satisfying acceleration for a very wide range of statistical learning tasks such as kernel regression, locally weighted regression, k-means clustering, mixture modeling and Bayes Net learning. In this paper, we begin by defining the anchors hierarchy - a fast data structure and algorithm for localizing data based only on a triangle-inequality-obeying distance metric. We show how this, in its own right, gives a fast and effective clustering of data. But more importantly we show how it can produce a well-balanced structure similar to a Ball-Tree (Omohundro, 1991) or a kind of metric tree (Uhlmann, 1991; Ciaccia, Patella, & Zezula, 1997) in a way that is neither "top-down" nor "bottom-up" but instead "middle-out". We then show how this structure, decorated with cached sufficient statistics, allows a wide variety of statistical learning algorithms to be accelerated even in thousands of dimensions.