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Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigation

arXiv.org Artificial Intelligence

While recent large vision-language models (VLMs) have improved generalization in vision-language navigation (VLN), existing methods typically rely on end-to-end pipelines that map vision-language inputs directly to short-horizon discrete actions. Such designs often produce fragmented motions, incur high latency, and struggle with real-world challenges like dynamic obstacle avoidance. We propose DualVLN, the first dual-system VLN foundation model that synergistically integrates high-level reasoning with low-level action execution. System 2, a VLM-based global planner, "grounds slowly" by predicting mid-term waypoint goals via image-grounded reasoning. System 1, a lightweight, multi-modal conditioning Diffusion Transformer policy, "moves fast" by leveraging both explicit pixel goals and latent features from System 2 to generate smooth and accurate trajectories. The dual-system design enables robust real-time control and adaptive local decision-making in complex, dynamic environments. By decoupling training, the VLM retains its generalization, while System 1 achieves interpretable and effective local navigation. DualVLN outperforms prior methods across all VLN benchmarks and real-world experiments demonstrate robust long-horizon planning and real-time adaptability in dynamic environments.


A Practical Framework for Evaluating Medical AI Security: Reproducible Assessment of Jailbreaking and Privacy Vulnerabilities Across Clinical Specialties

arXiv.org Artificial Intelligence

Medical Large Language Models (LLMs) are increasingly deployed for clinical decision support across diverse specialties, yet systematic evaluation of their robustness to adversarial misuse and privacy leakage remains inaccessible to most researchers. Existing security benchmarks require GPU clusters, commercial API access, or protected health data -- barriers that limit community participation in this critical research area. We propose a practical, fully reproducible framework for evaluating medical AI security under realistic resource constraints. Our framework design covers multiple medical specialties stratified by clinical risk -- from high-risk domains such as emergency medicine and psychiatry to general practice -- addressing jailbreaking attacks (role-playing, authority impersonation, multi-turn manipulation) and privacy extraction attacks. All evaluation utilizes synthetic patient records requiring no IRB approval. The framework is designed to run entirely on consumer CPU hardware using freely available models, eliminating cost barriers. We present the framework specification including threat models, data generation methodology, evaluation protocols, and scoring rubrics. This proposal establishes a foundation for comparative security assessment of medical-specialist models and defense mechanisms, advancing the broader goal of ensuring safe and trustworthy medical AI systems.


Information-Dense Reasoning for Efficient and Auditable Security Alert Triage

arXiv.org Artificial Intelligence

Abstract--Security Operations Centers face massive, heterogeneous alert streams under minute-level service windows, creating the Alert Triage Latency Paradox: verbose reasoning chains ensure accuracy and compliance but incur prohibitive latency and token costs, while minimal chains sacrifice transparency and auditability. Existing solutions fail: signature systems are brittle, anomaly methods lack actionability, and fully cloud-hosted LLMs raise latency, cost, and privacy concerns. We propose AIDR, a hybrid cloud-edge framework that addresses this trade-off through constrained information-density optimization. The core innovation is gradient-based compression of reasoning chains to retain only decision-critical steps--minimal evidence sufficient to justify predictions while respecting token and latency budgets. We demonstrate that this approach preserves decision-relevant information while minimizing complexity. We construct compact datasets by distilling alerts into 3-5 high-information bullets (68% token reduction), train domain-specialized experts via LoRA, and deploy a cloud-edge architecture: a cloud LLM routes alerts to on-premises experts generating SOAR-ready JSON. Experiments demonstrate AIDR achieves higher accuracy and 40.6% latency reduction versus Chain-of-Thought, with robustness to data corruption and out-of-distribution generalization, enabling auditable and efficient SOC triage with full data residency compliance.


LayerPipe2: Multistage Pipelining and Weight Recompute via Improved Exponential Moving Average for Training Neural Networks

arXiv.org Artificial Intelligence

In our prior work, LayerPipe, we had introduced an approach to accelerate training of convolutional, fully connected, and spiking neural networks by overlapping forward and backward computation. However, despite empirical success, a principled understanding of how much gradient delay needs to be introduced at each layer to achieve desired level of pipelining was not addressed. This paper, LayerPipe2, fills that gap by formally deriving LayerPipe using variable delayed gradient adaptation and retiming. We identify where delays may be legally inserted and show that the required amount of delay follows directly from the network structure where inner layers require fewer delays and outer layers require longer delays. When pipelining is applied at every layer, the amount of delay depends only on the number of remaining downstream stages. When layers are pipelined in groups, all layers in the group share the same assignment of delays. These insights not only explain previously observed scheduling patterns but also expose an often overlooked challenge that pipelining implicitly requires storage of historical weights. We overcome this storage bottleneck by developing a pipeline--aware moving average that reconstructs the required past states rather than storing them explicitly. This reduces memory cost without sacrificing the accuracy guarantees that makes pipelined learning viable. The result is a principled framework that illustrates how to construct LayerPipe architectures, predicts their delay requirements, and mitigates their storage burden, thereby enabling scalable pipelined training with controlled communication computation tradeoffs.


Chat with UAV -- Human-UAV Interaction Based on Large Language Models

arXiv.org Artificial Intelligence

The future of UAV interaction systems is evolving from engineer-driven to user-driven, aiming to replace traditional predefined Human-UAV Interaction designs. This shift focuses on enabling more personalized task planning and design, thereby achieving a higher quality of interaction experience and greater flexibility, which can be used in many fileds, such as agriculture, aerial photography, logistics, and environmental monitoring. However, due to the lack of a common language between users and the UAVs, such interactions are often difficult to be achieved. The developments of Large Language Models possess the ability to understand nature languages and Robots' (UAVs') behaviors, marking the possibility of personalized Human-UAV Interaction. Recently, some HUI frameworks based on LLMs have been proposed, but they commonly suffer from difficulties in mixed task planning and execution, leading to low adaptability in complex scenarios. In this paper, we propose a novel dual-agent HUI framework. This framework constructs two independent LLM agents (a task planning agent, and an execution agent) and applies different Prompt Engineering to separately handle the understanding, planning, and execution of tasks. To verify the effectiveness and performance of the framework, we have built a task database covering four typical application scenarios of UAVs and quantified the performance of the HUI framework using three independent metrics. Meanwhile different LLM models are selected to control the UAVs with compared performance. Our user study experimental results demonstrate that the framework improves the smoothness of HUI and the flexibility of task execution in the tasks scenario we set up, effectively meeting users' personalized needs.


Robust Agents in Open-Ended Worlds

arXiv.org Artificial Intelligence

The growing prevalence of artificial intelligence (AI) in various applications underscores the need for agents that can successfully navigate and adapt to an ever-changing, open-ended world. A key challenge is ensuring these AI agents are robust, excelling not only in familiar settings observed during training but also effectively generalising to previously unseen and varied scenarios. In this thesis, we harness methodologies from open-endedness and multi-agent learning to train and evaluate robust AI agents capable of generalising to novel environments, out-of-distribution inputs, and interactions with other co-player agents. We begin by introducing MiniHack, a sandbox framework for creating diverse environments through procedural content generation. Based on the game of NetHack, MiniHack enables the construction of new tasks for reinforcement learning (RL) agents with a focus on generalisation. We then present Maestro, a novel approach for generating adversarial curricula that progressively enhance the robustness and generality of RL agents in two-player zero-sum games. We further probe robustness in multi-agent domains, utilising quality-diversity methods to systematically identify vulnerabilities in state-of-the-art, pre-trained RL policies within the complex video game football domain, characterised by intertwined cooperative and competitive dynamics. Finally, we extend our exploration of robustness to the domain of LLMs. Here, our focus is on diagnosing and enhancing the robustness of LLMs against adversarial prompts, employing evolutionary search to generate a diverse range of effective inputs that aim to elicit undesirable outputs from an LLM. This work collectively paves the way for future advancements in AI robustness, enabling the development of agents that not only adapt to an ever-evolving world but also thrive in the face of unforeseen challenges and interactions.


Robust equilibria in continuous games: From strategic to dynamic robustness

arXiv.org Artificial Intelligence

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain invariant to small -- but otherwise arbitrary -- perturbations to the game's payoff structure, and we provide a crisp geometric characterization thereof. Subsequently, we turn to the question of dynamic robustness, and we examine which equilibria may arise as stable limit points of the dynamics of "follow the regularized leader" (FTRL) in the presence of randomness and uncertainty. Despite their very distinct origins, we establish a structural correspondence between these two notions of robustness: strategic robustness implies dynamic robustness, and, conversely, the requirement of strategic robustness cannot be relaxed if dynamic robustness is to be maintained. Finally, we examine the rate of convergence to robust equilibria as a function of the underlying regularizer, and we show that entropically regularized learning converges at a geometric rate in games with affinely constrained action spaces.


Multi-agent learning under uncertainty: Recurrence vs. concentration

arXiv.org Artificial Intelligence

In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games -- one in continuous and one in discrete time with the aim of characterizing the long-run behavior of the induced sequence of play. In stark contrast to deterministic, full-information models of learning (or models with a vanishing learning rate), we show that the resulting dynamics do not converge in general. In lieu of this, we ask instead which actions are played more often in the long run, and by how much. We show that, in strongly monotone games, the dynamics of regularized learning may wander away from equilibrium infinitely often, but they always return to its vicinity in finite time (which we estimate), and their long-run distribution is sharply concentrated around a neighborhood thereof. We quantify the degree of this concentration, and we show that these favorable properties may all break down if the underlying game is not strongly monotone -- underscoring in this way the limits of regularized learning in the presence of persistent randomness and uncertainty.


Universal Adversarial Suffixes for Language Models Using Reinforcement Learning with Calibrated Reward

arXiv.org Artificial Intelligence

Language models are vulnerable to short adversarial suffixes that can reliably alter predictions. Previous works usually find such suffixes with gradient search or rule-based methods, but these are brittle and often tied to a single task or model. In this paper, a reinforcement learning framework is used where the suffix is treated as a policy and trained with Proximal Policy Optimization against a frozen model as a reward oracle. Rewards are shaped using calibrated cross-entropy, removing label bias and aggregating across surface forms to improve transferability. The proposed method is evaluated on five diverse NLP benchmark datasets, covering sentiment, natural language inference, paraphrase, and commonsense reasoning, using three distinct language models: Qwen2-1.5B Instruct, TinyLlama-1.1B Chat, and Phi-1.5. Results show that RL-trained suffixes consistently degrade accuracy and transfer more effectively across tasks and models than previous adversarial triggers of similar genres.


Biothreat Benchmark Generation Framework for Evaluating Frontier AI Models I: The Task-Query Architecture

arXiv.org Artificial Intelligence

The potential for rapidly - evolving frontier artificial intelligence (AI) models - especially large language models (LLM s) - to facilitate bioterrorism or access to biological weapons has generated significant policy, academic, and public concern. Both model developers and policymakers seek to quantify and mitigate that risk, with an important element of such efforts being t he development of model benchmarks that can assess the biosecurity risk posed by a particular model. This paper describes the first component of a novel Biothreat Benchmark Generation (BBG) Framework . The BBG is designed to help model developers and evalua tors reliably measure and assess the biosecurity risk uplift and general harm potential of existing and future AI models, while accounting for key aspects of the threat itself that are often overlooked in other benchmarking efforts, including different act or capability levels, and operational (in addition to purely technical) risk factors. To accomplish this, the BBG is built upon a hierarchical structure of biothreat categories, elements and tasks, which then serves as the basis for the development of task - aligned queries. As a pilot, the BBG is first being developed to address bacterial biological threats only. This paper outlines the development of this biothreat task - query architecture, which we have named the Bacterial Biothreat Schema, while future papers will describe follow - on efforts to turn queries into model prompts, as well as metrics for determining the diagnosticity of these prompts for use as benchmarks and how the resulting benchmarks can be implemented for model evaluation. Ov erall, the BBG F ramework, including the Bacterial Biothreat Schema, seek to offer a robust, re - usable structure for evaluating bacterial biological risks arising from LLMs, a structure that allows for multiple levels of aggregation, captures the full scope of technical and operational requirements for biological adversari es, and accounts for a wide spectrum of biological adversary capabilities.