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Seq2Seq AI Chatbot with Attention Mechanism

arXiv.org Artificial Intelligence

Intelligent Conversational Agent development using Artificial Intelligence or Machine Learning technique is an interesting problem in the field of Natural Language Processing. In many research projects, they are using Artificial Intelligence, Machine Learning algorithms and Natural Language Processing techniques for developing conversation/dialogue agent. In the past, methods for constructing chatbot architectures have relied on handwritten rules and templates or simple statistical methods. With the rise of deep learning, these models were quickly replaced by end-to-end trainable neural networks around 2015. More specifically, the recurrent encoder-decoder model [Cho et al., 2014] dominates the task of conversational modeling. This architecture was adapted from the neural machine translation domain, where it performs extremely well.


Analyzing Differentiable Fuzzy Implications

arXiv.org Artificial Intelligence

Combining symbolic and neural approaches has gained considerable attention in the AI community, as it is often argued that the strengths and weaknesses of these approaches are complementary. One such trend in the literature are weakly supervised learning techniques that employ operators from fuzzy logics. In particular, they use prior background knowledge described in such logics to help the training of a neural network from unlabeled and noisy data. By interpreting logical symbols using neural networks (or grounding them), this background knowledge can be added to regular loss functions, hence making reasoning a part of learning. In this paper, we investigate how implications from the fuzzy logic literature behave in a differentiable setting. In such a setting, we analyze the differences between the formal properties of these fuzzy implications. It turns out that various fuzzy implications, including some of the most well-known, are highly unsuitable for use in a differentiable learning setting. A further finding shows a strong imbalance between gradients driven by the antecedent and the consequent of the implication. Furthermore, we introduce a new family of fuzzy implications (called sigmoidal implications) to tackle this phenomenon. Finally, we empirically show that it is possible to use Differentiable Fuzzy Logics for semi-supervised learning, and show that sigmoidal implications outperform other choices of fuzzy implications.


Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game

arXiv.org Artificial Intelligence

Tabu Search (TS) metaheuristic improves simple local search algorithms (e.g. steepest ascend hill-climbing) by enabling the algorithm to escape local optima points. It has shown to be useful for addressing several combinatorial optimization problems. This paper investigates the performance of TS and considers the effects of the size of the Tabu list and the size of the neighbourhood for a procedural content generation, specifically the generation of maps for a popular tabletop game called Terra Mystica. The results validate the feasibility of the proposed method and how it can be used to generate maps that improve existing maps for the game.


Explainable Artificial Intelligence: a Systematic Review

arXiv.org Artificial Intelligence

This has led to the development of a plethora of domain-dependent and context-specific methods for dealing with the interpretation of machine learning (ML) models and the formation of explanations for humans. Unfortunately, this trend is far from being over, with an abundance of knowledge in the field which is scattered and needs organisation. The goal of this article is to systematically review research works in the field of XAI and to try to define some boundaries in the field. From several hundreds of research articles focused on the concept of explainability, about 350 have been considered for review by using the following search methodology. In a first phase, Google Scholar was queried to find papers related to "explainable artificial intelligence", "explainable machine learning" and "interpretable machine learning". Subsequently, the bibliographic section of these articles was thoroughly examined to retrieve further relevant scientific studies. The first noticeable thing, as shown in figure 2 (a), is the distribution of the publication dates of selected research articles: sporadic in the 70s and 80s, receiving preliminary attention in the 90s, showing raising interest in 2000 and becoming a recognised body of knowledge after 2010. The first research concerned the development of an explanation-based system and its integration in a computer program designed to help doctors make diagnoses [3]. Some of the more recent papers focus on work devoted to the clustering of methods for explainability, motivating the need for organising the XAI literature [4, 5, 6].


Black-box Explanation of Object Detectors via Saliency Maps

arXiv.org Artificial Intelligence

We propose D-RISE, a method for generating visual explanations for the predictions of object detectors. D-RISE can be considered "black-box" in the software testing sense, it only needs access to the inputs and outputs of an object detector. Compared to gradient-based methods, D-RISE is more general and agnostic to the particular type of object detector being tested as it does not need to know about the inner workings of the model. We show that D-RISE can be easily applied to different object detectors including one-stage detectors such as YOLOv3 and two-stage detectors such as Faster-RCNN. We present a detailed analysis of the generated visual explanations to highlight the utilization of context and the possible biases learned by object detectors.


The Importance of Open-Endedness (for the Sake of Open-Endedness)

arXiv.org Artificial Intelligence

A paper in the recent Artificial Life journal special issue on open-ended evolution (OEE) presents a simple evolving computational system that, it is claimed, satisfies all proposed requirements for OEE (Hintze, 2019). Analysis and discussion of the system are used to support the further claims that complexity and diversity are the crucial features of open-endedness, and that we should concentrate on providing proper definitions for those terms rather than engaging in "the quest for open-endedness for the sake of open-endedness" (Hintze, 2019, p. 205). While I wholeheartedly support the pursuit of precise definitions of complexity and diversity in relation to OEE research, I emphatically reject the suggestion that OEE is not a worthy research topic in its own right. In the same issue of the journal, I presented a "high-level conceptual framework to help orient the discussion and implementation of open-endedness in evolutionary systems" (Taylor, 2019). In the current brief contribution I apply my framework to Hinzte's model to understand its limitations. In so doing, I demonstrate the importance of studying open-endedness for the sake of open-endedness.


SIDU: Similarity Difference and Uniqueness Method for Explainable AI

arXiv.org Artificial Intelligence

Although there have been a number of early studies focusing on generating explanation schemes for deep network A new brand of technical artificial intelligence (Explainable models, considering the complexity of such a challenging task AI) research has focused on trying to open up the'black box' there is still much more effort needed to establish both reliable and provide some explainability. This paper presents a novel quantitative and qualitative methods in this new field. The visual explanation method for deep leaning networks in the majority of the proposed methods are based on generating visual form of a saliency map that can effectively localize entire object feature explanations known as saliency maps.


Egocentric Object Manipulation Graphs

arXiv.org Artificial Intelligence

We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term dynamics, and 3) representations for appearance. Semantic temporal structure is modeled through a graph, embedded through a Graph Convolutional Network, whose states model characteristics of and relations between hands and objects. These state representations derive from all three levels of abstraction, and span segments delimited by the making and breaking of hand-object contact. Short-term dynamics are modeled in two ways: A) through 3D convolutions, and B) through anticipating the spatiotemporal end points of hand trajectories, where hands come into contact with objects. Appearance is modeled through deep spatiotemporal features produced through existing methods. We note that in Ego-OMG it is simple to swap these appearance features, and thus Ego-OMG is complementary to most existing action anticipation methods. We evaluate Ego-OMG on the EPIC Kitchens Action Anticipation Challenge. The consistency of the egocentric perspective of EPIC Kitchens allows for the utilization of the hand-centric cues upon which Ego-OMG relies. We demonstrate state-of-the-art performance, outranking all other previous published methods by large margins and ranking first on the unseen test set and second on the seen test set of the EPIC Kitchens Action Anticipation Challenge. We attribute the success of Ego-OMG to the modeling of semantic structure captured over long timespans. We evaluate the design choices made through several ablation studies. Code will be released upon acceptance


Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even domain-specific specialized search methods fail quickly due to the exponential search complexity on hard instances. Our approach based on deep reinforcement learning augmented with a curriculum-driven method is the first one to solve hard instances within one day of training while other modern solvers cannot solve these instances within any reasonable time limit. In contrast to prior efforts, which use carefully handcrafted pruning techniques, our approach automatically uncovers domain structure. Our results reveal that deep RL provides a promising framework for solving previously unsolved AI planning problems, provided a proper training curriculum can be devised.


The growth and form of knowledge networks by kinesthetic curiosity

arXiv.org Artificial Intelligence

Throughout life, we might seek a calling, companions, skills, entertainment, truth, self-knowledge, beauty, and edification. The practice of curiosity can be viewed as an extended and open-ended search for valuable information with hidden identity and location in a complex space of interconnected information. Despite its importance, curiosity has been challenging to computationally model because the practice of curiosity often flourishes without specific goals, external reward, or immediate feedback. Here, we show how network science, statistical physics, and philosophy can be integrated into an approach that coheres with and expands the psychological taxonomies of specific-diversive and perceptual-epistemic curiosity. Using this interdisciplinary approach, we distill functional modes of curious information seeking as searching movements in information space. The kinesthetic model of curiosity offers a vibrant counterpart to the deliberative predictions of model-based reinforcement learning. In doing so, this model unearths new computational opportunities for identifying what makes curiosity curious.