South America
LinkThief: Combining Generalized Structure Knowledge with Node Similarity for Link Stealing Attack against GNN
Zhang, Yuxing, Meng, Siyuan, Chen, Chunchun, Peng, Mengyao, Gu, Hongyan, Huang, Xinli
Graph neural networks(GNNs) have a wide range of applications in multimedia.Recent studies have shown that Graph neural networks(GNNs) are vulnerable to link stealing attacks,which infers the existence of edges in the target GNN's training graph.Existing attacks are usually based on the assumption that links exist between two nodes that share similar posteriors;however,they fail to focus on links that do not hold under this assumption.To this end,we propose LinkThief,an improved link stealing attack that combines generalized structure knowledge with node similarity,in a scenario where the attackers' background knowledge contains partially leaked target graph and shadow graph.Specifically,to equip the attack model with insights into the link structure spanning both the shadow graph and the target graph,we introduce the idea of creating a Shadow-Target Bridge Graph and extracting edge subgraph structure features from it.Through theoretical analysis from the perspective of privacy theft,we first explore how to implement the aforementioned ideas.Building upon the findings,we design the Bridge Graph Generator to construct the Shadow-Target Bridge Graph.Then,the subgraph around the link is sampled by the Edge Subgraph Preparation Module.Finally,the Edge Structure Feature Extractor is designed to obtain generalized structure knowledge,which is combined with node similarity to form the features provided to the attack model.Extensive experiments validate the correctness of theoretical analysis and demonstrate that LinkThief still effectively steals links without extra assumptions.
Recent Advances in Speech Language Models: A Survey
Cui, Wenqian, Yu, Dianzhi, Jiao, Xiaoqi, Meng, Ziqiao, Zhang, Guangyan, Wang, Qichao, Guo, Yiwen, King, Irwin
Large Language Models (LLMs) have recently garnered significant attention, primarily for their capabilities in text-based interactions. However, natural human interaction often relies on speech, necessitating a shift towards voice-based models. A straightforward approach to achieve this involves a pipeline of ``Automatic Speech Recognition (ASR) + LLM + Text-to-Speech (TTS)", where input speech is transcribed to text, processed by an LLM, and then converted back to speech. Despite being straightforward, this method suffers from inherent limitations, such as information loss during modality conversion and error accumulation across the three stages. To address these issues, Speech Language Models (SpeechLMs) -- end-to-end models that generate speech without converting from text -- have emerged as a promising alternative. This survey paper provides the first comprehensive overview of recent methodologies for constructing SpeechLMs, detailing the key components of their architecture and the various training recipes integral to their development. Additionally, we systematically survey the various capabilities of SpeechLMs, categorize the evaluation metrics for SpeechLMs, and discuss the challenges and future research directions in this rapidly evolving field.
LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the gaming industry: Can LLMs be used to measure game difficulty? We propose a general game-testing framework using LLM agents and test it on two widely played strategy games: Wordle and Slay the Spire. Our results reveal an interesting finding: although LLMs may not perform as well as the average human player, their performance, when guided by simple, generic prompting techniques, shows a statistically significant and strong correlation with difficulty indicated by human players. This suggests that LLMs could serve as effective agents for measuring game difficulty during the development process. Based on our experiments, we also outline general principles and guidelines for incorporating LLMs into the game testing process.
MOSEL: 950,000 Hours of Speech Data for Open-Source Speech Foundation Model Training on EU Languages
Gaido, Marco, Papi, Sara, Bentivogli, Luisa, Brutti, Alessio, Cettolo, Mauro, Gretter, Roberto, Matassoni, Marco, Nabih, Mohamed, Negri, Matteo
The rise of foundation models (FMs), coupled with regulatory efforts addressing their risks and impacts, has sparked significant interest in open-source models. However, existing speech FMs (SFMs) fall short of full compliance with the open-source principles, even if claimed otherwise, as no existing SFM has model weights, code, and training data publicly available under open-source terms. In this work, we take the first step toward filling this gap by focusing on the 24 official languages of the European Union (EU). We collect suitable training data by surveying automatic speech recognition datasets and unlabeled speech corpora under open-source compliant licenses, for a total of 950k hours. Additionally, we release automatic transcripts for 441k hours of unlabeled data under the permissive CC-BY license, thereby facilitating the creation of open-source SFMs for the EU languages.
RS-FME-SwinT: A Novel Feature Map Enhancement Framework Integrating Customized SwinT with Residual and Spatial CNN for Monkeypox Diagnosis
Khan, Saddam Hussain, Iqbal, Rashid
Monkeypox (MPox) has emerged as a significant global concern, with cases steadily increasing daily. Conventional detection methods, including polymerase chain reaction (PCR) and manual examination, exhibit challenges of low sensitivity, high cost, and substantial workload. Therefore, deep learning offers an automated solution; however, the datasets include data scarcity, texture, contrast, inter-intra class variability, and similarities with other skin infectious diseases. In this regard, a novel hybrid approach is proposed that integrates the learning capacity of Residual Learning and Spatial Exploitation Convolutional Neural Network (CNN) with a customized Swin Transformer (RS-FME-SwinT) to capture multi-scale global and local correlated features for MPox diagnosis. The proposed RS-FME-SwinT technique employs a transfer learning-based feature map enhancement (FME) technique, integrating the customized SwinT for global information capture, residual blocks for texture extraction, and spatial blocks for local contrast variations. Moreover, incorporating new inverse residual blocks within the proposed SwinT effectively captures local patterns and mitigates vanishing gradients. The proposed RS-FME-SwinT has strong learning potential of diverse features that systematically reduce intra-class MPox variation and enable precise discrimination from other skin diseases. Finally, the proposed RS-FME-SwinT is a holdout cross-validated on a diverse MPox dataset and achieved outperformance on state-of-the-art CNNs and ViTs. The proposed RS-FME-SwinT demonstrates commendable results of an accuracy of 97.80%, sensitivity of 96.82%, precision of 98.06%, and an F-score of 97.44% in MPox detection. The RS-FME-SwinT could be a valuable tool for healthcare practitioners, enabling prompt and accurate MPox diagnosis and contributing significantly to mitigation efforts.
BordIRlines: A Dataset for Evaluating Cross-lingual Retrieval-Augmented Generation
Li, Bryan, Haider, Samar, Luo, Fiona, Agashe, Adwait, Callison-Burch, Chris
Large language models excel at creative generation but continue to struggle with the issues of hallucination and bias. While retrieval-augmented generation (RAG) provides a framework for grounding LLMs' responses in accurate and up-to-date information, it still raises the question of bias: which sources should be selected for inclusion in the context? And how should their importance be weighted? In this paper, we study the challenge of cross-lingual RAG and present a dataset to investigate the robustness of existing systems at answering queries about geopolitical disputes, which exist at the intersection of linguistic, cultural, and political boundaries. Our dataset is sourced from Wikipedia pages containing information relevant to the given queries and we investigate the impact of including additional context, as well as the composition of this context in terms of language and source, on an LLM's response. Our results show that existing RAG systems continue to be challenged by cross-lingual use cases and suffer from a lack of consistency when they are provided with competing information in multiple languages. We present case studies to illustrate these issues and outline steps for future research to address these challenges. We make our dataset and code publicly available at https://github.com/manestay/bordIRlines.
ProxiMix: Enhancing Fairness with Proximity Samples in Subgroups
Hu, Jingyu, Hong, Jun, Du, Mengnan, Liu, Weiru
Many bias mitigation methods have been developed for addressing fairness issues in machine learning. We found that using linear mixup alone, a data augmentation technique, for bias mitigation, can still retain biases present in dataset labels. Research presented in this paper aims to address this issue by proposing a novel pre-processing strategy in which both an existing mixup method and our new bias mitigation algorithm can be utilized to improve the generation of labels of augmented samples, which are proximity aware. Specifically, we proposed ProxiMix which keeps both pairwise and proximity relationships for fairer data augmentation. We conducted thorough experiments with three datasets, three ML models, and different hyperparameters settings. Our experimental results showed the effectiveness of ProxiMix from both fairness of predictions and fairness of recourse perspectives.
Exploring Empty Spaces: Human-in-the-Loop Data Augmentation
Yeh, Catherine, Ren, Donghao, Assogba, Yannick, Moritz, Dominik, Hohman, Fred
Data augmentation is crucial to make machine learning models more robust and safe. However, augmenting data can be challenging as it requires generating diverse data points to rigorously evaluate model behavior on edge cases and mitigate potential harms. Creating high-quality augmentations that cover these "unknown unknowns" is a time- and creativity-intensive task. In this work, we introduce Amplio, an interactive tool to help practitioners navigate "unknown unknowns" in unstructured text datasets and improve data diversity by systematically identifying empty data spaces to explore. Amplio includes three human-in-the-loop data augmentation techniques: Augment With Concepts, Augment by Interpolation, and Augment with Large Language Model. In a user study with 18 professional red teamers, we demonstrate the utility of our augmentation methods in helping generate high-quality, diverse, and relevant model safety prompts. We find that Amplio enabled red teamers to augment data quickly and creatively, highlighting the transformative potential of interactive augmentation workflows.
An Approach to Elicit Human-Understandable Robot Expressions to Support Human-Robot Interaction
Leusmann, Jan, Villa, Steeven, Liang, Thomas, Wang, Chao, Schmidt, Albrecht, Mayer, Sven
Understanding the intentions of robots is essential for natural and seamless human-robot collaboration. Ensuring that robots have means for non-verbal communication is a basis for intuitive and implicit interaction. For this, we contribute an approach to elicit and design human-understandable robot expressions. We outline the approach in the context of non-humanoid robots. We paired human mimicking and enactment with research from gesture elicitation in two phases: first, to elicit expressions, and second, to ensure they are understandable. We present an example application through two studies (N=16 \& N=260) of our approach to elicit expressions for a simple 6-DoF robotic arm. We show that it enabled us to design robot expressions that signal curiosity and interest in getting attention. Our main contribution is an approach to generate and validate understandable expressions for robots, enabling more natural human-robot interaction.
RisingBALLER: A player is a token, a match is a sentence, A path towards a foundational model for football players data analytics
In this paper, I introduce RisingBALLER, the first publicly available approach that leverages a transformer model trained on football match data to learn matchspecific player representations. Drawing inspiration from advances in language modeling, RisingBALLER treats each football match as a unique sequence in which players serve as tokens, with their embeddings shaped by the specific context of the match. Through the use of masked player prediction (MPP) as a pre-training task, RisingBALLER learns foundational features for football player representations, similar to how language models learn semantic features for text representations. As a downstream task, I introduce next match statistics prediction (NMSP) to showcase the effectiveness of the learned player embeddings. The NMSP model surpasses a strong baseline commonly used for performance forecasting within the community. Furthermore, I conduct an in-depth analysis to demonstrate how RisingBALLER's learned embeddings can be used in various football analytics tasks, such as producing meaningful positional features that capture the essence and variety of player roles beyond rigid x,y coordinates, team cohesion estimation, and similar player retrieval for more effective data-driven scouting. More than a simple machine learning model, RisingBALLER is a comprehensive framework designed to transform football data analytics by learning high-level foundational features for players, taking into account the context of each match. It offers a deeper understanding of football players beyond individual statistics. In recent years, the field of machine learning has been revolutionized by the introduction of the transformer architecture [1], which initially gained prominence in natural language processing (NLP) with models like BERT [2], RoBERTa [3], and more recently, the widespread use of large language models (LLMs). These models, often trained on seemingly simple tasks such as next token prediction or masked token prediction, have demonstrated remarkable performance in learning high-level features that effectively represent each word and model language intricately. They are capable of learning nuanced representations of the multiple meanings a word can have depending on its context.