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V-IRL: Grounding Virtual Intelligence in Real Life

arXiv.org Artificial Intelligence

There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative to bridge the realism gap between the digital and physical worlds. How can we embody agents in an environment as rich and diverse as the one we inhabit, without the constraints imposed by real hardware and control? Towards this end, we introduce V-IRL: a platform that enables agents to scalably interact with the real world in a virtual yet realistic environment. Our platform serves as a playground for developing agents that can accomplish various practical tasks and as a vast testbed for measuring progress in capabilities spanning perception, decision-making, and interaction with real-world data across the entire globe.


"Define Your Terms" : Enhancing Efficient Offensive Speech Classification with Definition

arXiv.org Artificial Intelligence

The propagation of offensive content through social media channels has garnered attention of the research community. Multiple works have proposed various semantically related yet subtle distinct categories of offensive speech. In this work, we explore meta-earning approaches to leverage the diversity of offensive speech corpora to enhance their reliable and efficient detection. We propose a joint embedding architecture that incorporates the input's label and definition for classification via Prototypical Network. Our model achieves at least 75% of the maximal F1-score while using less than 10% of the available training data across 4 datasets. Our experimental findings also provide a case study of training strategies valuable to combat resource scarcity.


Linguistic features for sentence difficulty prediction in ABSA

arXiv.org Artificial Intelligence

One of the challenges of natural language understanding is to deal with the subjectivity of sentences, which may express opinions and emotions that add layers of complexity and nuance. Sentiment analysis is a field that aims to extract and analyze these subjective elements from text, and it can be applied at different levels of granularity, such as document, paragraph, sentence, or aspect. Aspect-based sentiment analysis is a well-studied topic with many available data sets and models. However, there is no clear definition of what makes a sentence difficult for aspect-based sentiment analysis. In this paper, we explore this question by conducting an experiment with three data sets: "Laptops", "Restaurants", and "MTSC" (Multi-Target-dependent Sentiment Classification), and a merged version of these three datasets. We study the impact of domain diversity and syntactic diversity on difficulty. We use a combination of classifiers to identify the most difficult sentences and analyze their characteristics. We employ two ways of defining sentence difficulty. The first one is binary and labels a sentence as difficult if the classifiers fail to correctly predict the sentiment polarity. The second one is a six-level scale based on how many of the top five best-performing classifiers can correctly predict the sentiment polarity. We also define 9 linguistic features that, combined, aim at estimating the difficulty at sentence level.


Enhancing Neural Subset Selection: Integrating Background Information into Set Representations

arXiv.org Artificial Intelligence

Learning neural subset selection tasks, such as compound selection in AI-aided drug discovery, have become increasingly pivotal across diverse applications. The existing methodologies in the field primarily concentrate on constructing models that capture the relationship between utility function values and subsets within their respective supersets. However, these approaches tend to overlook the valuable information contained within the superset when utilizing neural networks to model set functions. In this work, we address this oversight by adopting a probabilistic perspective. Our theoretical findings demonstrate that when the target value is conditioned on both the input set and subset, it is essential to incorporate an \textit{invariant sufficient statistic} of the superset into the subset of interest for effective learning. This ensures that the output value remains invariant to permutations of the subset and its corresponding superset, enabling identification of the specific superset from which the subset originated. Motivated by these insights, we propose a simple yet effective information aggregation module designed to merge the representations of subsets and supersets from a permutation invariance perspective. Comprehensive empirical evaluations across diverse tasks and datasets validate the enhanced efficacy of our approach over conventional methods, underscoring the practicality and potency of our proposed strategies in real-world contexts.


Constrained Decoding for Cross-lingual Label Projection

arXiv.org Artificial Intelligence

Zero-shot cross-lingual transfer utilizing multilingual LLMs has become a popular learning paradigm for low-resource languages with no labeled training data. However, for NLP tasks that involve fine-grained predictions on words and phrases, the performance of zero-shot cross-lingual transfer learning lags far behind supervised fine-tuning methods. Therefore, it is common to exploit translation and label projection to further improve the performance by (1) translating training data that is available in a high-resource language (e.g., English) together with the gold labels into low-resource languages, and/or (2) translating test data in low-resource languages to a high-source language to run inference on, then projecting the predicted span-level labels back onto the original test data. However, state-of-the-art marker-based label projection methods suffer from translation quality degradation due to the extra label markers injected in the input to the translation model. In this work, we explore a new direction that leverages constrained decoding for label projection to overcome the aforementioned issues. Our new method not only can preserve the quality of translated texts but also has the versatility of being applicable to both translating training and translating test data strategies. This versatility is crucial as our experiments reveal that translating test data can lead to a considerable boost in performance compared to translating only training data. We evaluate on two cross-lingual transfer tasks, namely Named Entity Recognition and Event Argument Extraction, spanning 20 languages. The results demonstrate that our approach outperforms the state-of-the-art marker-based method by a large margin and also shows better performance than other label projection methods that rely on external word alignment.


Intent-based Prompt Calibration: Enhancing prompt optimization with synthetic boundary cases

arXiv.org Artificial Intelligence

Prompt engineering is a challenging and important task due to the high sensitivity of Large Language Models (LLMs) to the given prompt and the inherent ambiguity of a textual task instruction. Automatic prompt engineering is essential to achieve optimized performance from LLMs. Recent studies have demonstrated the capabilities of LLMs to automatically conduct prompt engineering by employing a meta-prompt that incorporates the outcomes of the last trials and proposes an improved prompt. However, this requires a high-quality benchmark to compare different prompts, which is difficult and expensive to acquire in many real-world use cases. In this work, we introduce a new method for automatic prompt engineering, using a calibration process that iteratively refines the prompt to the user intent. During the optimization process, the system jointly generates synthetic data of boundary use cases and optimizes the prompt according to the generated dataset. We demonstrate the effectiveness of our method with respect to strong proprietary models on real-world tasks such as moderation and generation. Our method outperforms state-of-the-art methods with a limited number of annotated samples. Furthermore, we validate the advantages of each one of the system's key components. Our system is built in a modular way, facilitating easy adaptation to other tasks. The code is available $\href{https://github.com/Eladlev/AutoPrompt}{here}$.


Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning

arXiv.org Artificial Intelligence

In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.


InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions

arXiv.org Artificial Intelligence

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With $\textit{InteractiveVideo}$, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo


Automatic Combination of Sample Selection Strategies for Few-Shot Learning

arXiv.org Artificial Intelligence

In few-shot learning, such as meta-learning, few-shot fine-tuning or in-context learning, the limited number of samples used to train a model have a significant impact on the overall success. Although a large number of sample selection strategies exist, their impact on the performance of few-shot learning is not extensively known, as most of them have been so far evaluated in typical supervised settings only. In this paper, we thoroughly investigate the impact of 20 sample selection strategies on the performance of 5 few-shot learning approaches over 8 image and 6 text datasets. In addition, we propose a new method for automatic combination of sample selection strategies (ACSESS) that leverages the strengths and complementary information of the individual strategies. The experimental results show that our method consistently outperforms the individual selection strategies, as well as the recently proposed method for selecting support examples for in-context learning. We also show a strong modality, dataset and approach dependence for the majority of strategies as well as their dependence on the number of shots - demonstrating that the sample selection strategies play a significant role for lower number of shots, but regresses to random selection at higher number of shots.


HoughToRadon Transform: New Neural Network Layer for Features Improvement in Projection Space

arXiv.org Artificial Intelligence

In this paper, we introduce HoughToRadon Transform layer, a novel layer designed to improve the speed of neural networks incorporated with Hough Transform to solve semantic image segmentation problems. By placing it after a Hough Transform layer, 'inner' convolutions receive modified feature maps with new beneficial properties, such as a smaller area of processed images and parameter space linearity by angle and shift. These properties were not presented in Hough Transform alone. Furthermore, HoughToRadon Transform layer allows us to adjust the size of intermediate feature maps using two new parameters, thus allowing us to balance the speed and quality of the resulting neural network. Our experiments on the open MIDV-500 dataset show that this new approach leads to time savings in document segmentation tasks and achieves state-of-the-art 97.7% accuracy, outperforming HoughEncoder with larger computational complexity.