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Exploiting Conjugate Label Information for Multi-Instance Partial-Label Learning

arXiv.org Artificial Intelligence

Multi-instance partial-label learning (MIPL) addresses scenarios where each training sample is represented as a multi-instance bag associated with a candidate label set containing one true label and several false positives. Existing MIPL algorithms have primarily focused on mapping multi-instance bags to candidate label sets for disambiguation, disregarding the intrinsic properties of the label space and the supervised information provided by non-candidate label sets. In this paper, we propose an algorithm named ELIMIPL, i.e., Exploiting conjugate Label Information for Multi-Instance Partial-Label learning, which exploits the conjugate label information to improve the disambiguation performance. To achieve this, we extract the label information embedded in both candidate and non-candidate label sets, incorporating the intrinsic properties of the label space. Experimental results obtained from benchmark and real-world datasets demonstrate the superiority of the proposed ELIMIPL over existing MIPL algorithms and other well-established partial-label learning algorithms.


Benchmarking Reinforcement Learning Methods for Dexterous Robotic Manipulation with a Three-Fingered Gripper

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) training is predominantly conducted in cost-effective and controlled simulation environments. However, the transfer of these trained models to real-world tasks often presents unavoidable challenges. This research explores the direct training of RL algorithms in controlled yet realistic real-world settings for the execution of dexterous manipulation. The benchmarking results of three RL algorithms trained on intricate in-hand manipulation tasks within practical real-world contexts are presented. Our study not only demonstrates the practicality of RL training in authentic real-world scenarios, facilitating direct real-world applications, but also provides insights into the associated challenges and considerations. Additionally, our experiences with the employed experimental methods are shared, with the aim of empowering and engaging fellow researchers and practitioners in this dynamic field of robotics.


ALIAS: DAG Learning with Efficient Unconstrained Policies

arXiv.org Machine Learning

Recently, reinforcement learning (RL) has proved a promising alternative for conventional local heuristics in score-based approaches to learning directed acyclic causal graphs (DAGs) from observational data. However, the intricate acyclicity constraint still challenges the efficient exploration of the vast space of DAGs in existing methods. In this study, we introduce ALIAS (reinforced dAg Learning wIthout Acyclicity conStraints), a novel approach to causal discovery powered by the RL machinery. Our method features an efficient policy for generating DAGs in just a single step with an optimal quadratic complexity, fueled by a novel parametrization of DAGs that directly translates a continuous space to the space of all DAGs, bypassing the need for explicitly enforcing acyclicity constraints. This approach enables us to navigate the search space more effectively by utilizing policy gradient methods and established scoring functions. In addition, we provide compelling empirical evidence for the strong performance of ALIAS in comparison with state-of-the-arts in causal discovery over increasingly difficult experiment conditions on both synthetic and real datasets.


A quasi-Bayesian sequential approach to deconvolution density estimation

arXiv.org Machine Learning

Density deconvolution addresses the estimation of the unknown (probability) density function $f$ of a random signal from data that are observed with an independent additive random noise. This is a classical problem in statistics, for which frequentist and Bayesian nonparametric approaches are available to deal with static or batch data. In this paper, we consider the problem of density deconvolution in a streaming or online setting where noisy data arrive progressively, with no predetermined sample size, and we develop a sequential nonparametric approach to estimate $f$. By relying on a quasi-Bayesian sequential approach, often referred to as Newton's algorithm, we obtain estimates of $f$ that are of easy evaluation, computationally efficient, and with a computational cost that remains constant as the amount of data increases, which is critical in the streaming setting. Large sample asymptotic properties of the proposed estimates are studied, yielding provable guarantees with respect to the estimation of $f$ at a point (local) and on an interval (uniform). In particular, we establish local and uniform central limit theorems, providing corresponding asymptotic credible intervals and bands. We validate empirically our methods on synthetic and real data, by considering the common setting of Laplace and Gaussian noise distributions, and make a comparison with respect to the kernel-based approach and a Bayesian nonparametric approach with a Dirichlet process mixture prior.


Dogs of war: Britain's new robots aiding Ukraine, terrorizing Russia as drones continue dominating battlefield

FOX News

The United Kingdom has provided Ukraine with robotic "war dogs" that have started assisting troops on the battlefield and terrifying Russian troops who see them, according to reports. "The robot dog demonstrated its capabilities in delivering a range of critical equipment, showcasing its potential as an invaluable asset to military units," manufacturer Brit Alliance said of the units. "The robot dog exhibited exceptional mobility and agility, crucial for traversing complex and hostile environments," the company added. "Whether navigating through debris, climbing over obstacles, or moving stealthily across open ground, the robot dog has proven itself capable of maintaining a high level of operational effectiveness." The British second-generation Brit Alliance Dog (BAD2) has taken to the battlefield, utilizing remote-sensing technology and a thermal-infrared camera to navigate the tricky landscape and perform a wide range of wartime tasks, such as delivering equipment or reconnaissance.


Blockbuster Chinese video game tried to police players - and divided the internet

BBC News

First announced via a hugely popular teaser trailer in August 2020, Black Myth launched on Tuesday after four years of anticipation. It is the Chinese video game industry's first AAA release – a title typically given to big-budget games from major companies. High-end graphics, sophisticated game design and hot-blooded hype have all contributed to its success - as well as the size of China's gaming community, which is the largest in the world. "It's not just a Chinese game targeting the Chinese market or the Chinese-speaking world," Haiqing Yu, a professor at Australia's RMIT University, whose research specialises in the sociopolitical and economic impact of China's digital media, told the BBC. "Players all over the world [are playing] a game that has a Chinese cultural factor."


A Lightweight Human Pose Estimation Approach for Edge Computing-Enabled Metaverse with Compressive Sensing

arXiv.org Artificial Intelligence

The ability to estimate 3D movements of users over edge computing-enabled networks, such as 5G/6G networks, is a key enabler for the new era of extended reality (XR) and Metaverse applications. Recent advancements in deep learning have shown advantages over optimization techniques for estimating 3D human poses given spare measurements from sensor signals, i.e., inertial measurement unit (IMU) sensors attached to the XR devices. However, the existing works lack applicability to wireless systems, where transmitting the IMU signals over noisy wireless networks poses significant challenges. Furthermore, the potential redundancy of the IMU signals has not been considered, resulting in highly redundant transmissions. In this work, we propose a novel approach for redundancy removal and lightweight transmission of IMU signals over noisy wireless environments. Our approach utilizes a random Gaussian matrix to transform the original signal into a lower-dimensional space. By leveraging the compressive sensing theory, we have proved that the designed Gaussian matrix can project the signal into a lower-dimensional space and preserve the Set-Restricted Eigenvalue condition, subject to a power transmission constraint. Furthermore, we develop a deep generative model at the receiver to recover the original IMU signals from noisy compressed data, thus enabling the creation of 3D human body movements at the receiver for XR and Metaverse applications. Simulation results on a real-world IMU dataset show that our framework can achieve highly accurate 3D human poses of the user using only $82\%$ of the measurements from the original signals. This is comparable to an optimization-based approach, i.e., Lasso, but is an order of magnitude faster.


On-device Learning of EEGNet-based Network For Wearable Motor Imagery Brain-Computer Interface

arXiv.org Artificial Intelligence

Electroencephalogram (EEG)-based Brain-Computer Interfaces (BCIs) have garnered significant interest across various domains, including rehabilitation and robotics. Despite advancements in neural network-based EEG decoding, maintaining performance across diverse user populations remains challenging due to feature distribution drift. This paper presents an effective approach to address this challenge by implementing a lightweight and efficient on-device learning engine for wearable motor imagery recognition. The proposed approach, applied to the well-established EEGNet architecture, enables real-time and accurate adaptation to EEG signals from unregistered users. Leveraging the newly released low-power parallel RISC-V-based processor, GAP9 from Greeenwaves, and the Physionet EEG Motor Imagery dataset, we demonstrate a remarkable accuracy gain of up to 7.31\% with respect to the baseline with a memory footprint of 15.6 KByte. Furthermore, by optimizing the input stream, we achieve enhanced real-time performance without compromising inference accuracy. Our tailored approach exhibits inference time of 14.9 ms and 0.76 mJ per single inference and 20 us and 0.83 uJ per single update during online training. These findings highlight the feasibility of our method for edge EEG devices as well as other battery-powered wearable AI systems suffering from subject-dependant feature distribution drift.


Count-based Novelty Exploration in Classical Planning

arXiv.org Artificial Intelligence

Count-based exploration methods are widely employed subdivide planning problems into smaller sub-problems through the to improve the exploratory behavior of learning agents over sequential use of partitioning heuristics to control the direction of search and decision problems. Meanwhile, Novelty search has achieved success increase the number of novel nodes. Katz et al. [13] provide a definition in Classical Planning through recording of the first, but not successive, of novelty of a state with respect to its heuristic estimate, providing occurrences of tuples. In order to structure the exploration, multiple novelty measures which quantify the novelty degree of a however, the number of tuples considered needs to grow exponentially state in terms of the number of novel and non-novel state facts. More as the search progresses. We propose a new novelty technique, recently, Singh et al. [27] introduce approximate novelty, which uses classical count-based novelty, which aims to explore the state space an approximate measurement of state novelty which is more time with a constant number of tuples, by leveraging the frequency of each and memory efficient, proving capable of estimating novelty values tuple's appearance in a search tree. We then justify the mechanisms of cardinality greater than 2 in practical scenarios. Relating Novelty through which lower tuple counts lead the search towards novel tuples.


Bridging the Gap between Real-world and Synthetic Images for Testing Autonomous Driving Systems

arXiv.org Artificial Intelligence

Deep Neural Networks (DNNs) for Autonomous Driving Systems (ADS) are typically trained on real-world images and tested using synthetic simulator images. This approach results in training and test datasets with dissimilar distributions, which can potentially lead to erroneously decreased test accuracy. To address this issue, the literature suggests applying domain-to-domain translators to test datasets to bring them closer to the training datasets. However, translating images used for testing may unpredictably affect the reliability, effectiveness and efficiency of the testing process. Hence, this paper investigates the following questions in the context of ADS: Could translators reduce the effectiveness of images used for ADS-DNN testing and their ability to reveal faults in ADS-DNNs? Can translators result in excessive time overhead during simulation-based testing? To address these questions, we consider three domain-to-domain translators: CycleGAN and neural style transfer, from the literature, and SAEVAE, our proposed translator. Our results for two critical ADS tasks -- lane keeping and object detection -- indicate that translators significantly narrow the gap in ADS test accuracy caused by distribution dissimilarities between training and test data, with SAEVAE outperforming the other two translators. We show that, based on the recent diversity, coverage, and fault-revealing ability metrics for testing deep-learning systems, translators do not compromise the diversity and the coverage of test data, nor do they lead to revealing fewer faults in ADS-DNNs. Further, among the translators considered, SAEVAE incurs a negligible overhead in simulation time and can be efficiently integrated into simulation-based testing. Finally, we show that translators increase the correlation between offline and simulation-based testing results, which can help reduce the cost of simulation-based testing.