Goto

Collaborating Authors

 Oceania


Bounded Finite State Controllers

Neural Information Processing Systems

We describe a new approximation algorithm for solving partially observable MDPs. Our bounded policy iteration approach searches through the space of bounded-size, stochastic finite state controllers, combining several advantages of gradient ascent (efficiency, search through restricted controller space) and policy iteration (less vulnerability to local optima).


Application of SVMs for Colour Classification and Collision Detection with AIBO Robots

Neural Information Processing Systems

This article addresses the issues of colour classification and collision detection as they occur in the legged league robot soccer environment of RoboCup. We show how the method of one-class classification with support vector machines (SVMs) can be applied to solve these tasks satisfactorily using the limited hardware capacity of the prescribed Sony AIBO quadruped robots. The experimental evaluation shows an improvement over our previous methods of ellipse fitting for colour classification and the statistical approach used for collision detection.


Laplace Propagation

Neural Information Processing Systems

We present a novel method for approximate inference in Bayesian models and regularized risk functionals. It is based on the propagation of mean and variance derived from the Laplace approximation of conditional probabilities in factorizing distributions, much akin to Minka's Expectation Propagation. In the jointly normal case, it coincides with the latter and belief propagation, whereas in the general case, it provides an optimization strategy containing Support Vector chunking, the Bayes Committee Machine, and Gaussian Process chunking as special cases.


Solving Transition Independent Decentralized Markov Decision Processes

Journal of Artificial Intelligence Research

Formal treatment of collaborative multi-agent systems has been lagging behind the rapid progress in sequential decision making by individual agents. Recent work in the area of decentralized Markov Decision Processes (MDPs) has contributed to closing this gap, but the computational complexity of these models remains a serious obstacle. To overcome this complexity barrier, we identify a specific class of decentralized MDPs in which the agents' transitions are independent. The class consists of independent collaborating agents that are tied together through a structured global reward function that depends on all of their histories of states and actions. We present a novel algorithm for solving this class of problems and examine its properties, both as an optimal algorithm and as an anytime algorithm. To the best of our knowledge, this is the first algorithm to optimally solve a non-trivial subclass of decentralized MDPs. It lays the foundation for further work in this area on both exact and approximate algorithms.


Towards Understanding and Harnessing the Potential of Clause Learning

Journal of Artificial Intelligence Research

Efficient implementations of DPLL with the addition of clause learning are the fastest complete Boolean satisfiability solvers and can handle many significant real-world problems, such as verification, planning and design. Despite its importance, little is known of the ultimate strengths and limitations of the technique. This paper presents the first precise characterization of clause learning as a proof system (CL), and begins the task of understanding its power by relating it to the well-studied resolution proof system. In particular, we show that with a new learning scheme, CL can provide exponentially shorter proofs than many proper refinements of general resolution (RES) satisfying a natural property. These include regular and Davis-Putnam resolution, which are already known to be much stronger than ordinary DPLL. We also show that a slight variant of CL with unlimited restarts is as powerful as RES itself. Translating these analytical results to practice, however, presents a challenge because of the nondeterministic nature of clause learning algorithms. We propose a novel way of exploiting the underlying problem structure, in the form of a high level problem description such as a graph or PDDL specification, to guide clause learning algorithms toward faster solutions. We show that this leads to exponential speed-ups on grid and randomized pebbling problems, as well as substantial improvements on certain ordering formulas.


Decentralized Control of Cooperative Systems: Categorization and Complexity Analysis

Journal of Artificial Intelligence Research

The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general problem has been shown to be NEXP-complete. In this paper, we identify classes of decentralized control problems whose complexity ranges between NEXP and P. In particular, we study problems characterized by independent transitions, independent observations, and goal-oriented objective functions. Two algorithms are shown to solve optimally useful classes of goal-oriented decentralized processes in polynomial time. This paper also studies information sharing among the decision-makers, which can improve their performance. We distinguish between three ways in which agents can exchange information: indirect communication, direct communication and sharing state features that are not controlled by the agents. Our analysis shows that for every class of problems we consider, introducing direct or indirect communication does not change the worst-case complexity. The results provide a better understanding of the complexity of decentralized control problems that arise in practice and facilitate the development of planning algorithms for these problems.


A Comprehensive Trainable Error Model for Sung Music Queries

Journal of Artificial Intelligence Research

We propose a model for errors in sung queries, a variant of the hidden Markov model (HMM). This is a solution to the problem of identifying the degree of similarity between a (typically error-laden) sung query and a potential target in a database of musical works, an important problem in the field of music information retrieval. Similarity metrics are a critical component of `query-by-humming' (QBH) applications which search audio and multimedia databases for strong matches to oral queries. Our model comprehensively expresses the types of {m error} or variation between target and query: cumulative and non-cumulative local errors, transposition, tempo and tempo changes, insertions, deletions and modulation. The model is not only expressive, but automatically trainable, or able to learn and generalize from query examples. We present results of simulations, designed to assess the discriminatory potential of the model, and tests with real sung queries, to demonstrate relevance to real-world applications.


RoboCup-2003: New Scientific and Technical Advances

AI Magazine

This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.


The 2003 International Conference on Automated Planning and Scheduling (ICAPS-03)

AI Magazine

The 2003International Conference on Automated Planning and Scheduling (ICAPS-03) was held 9 to 13 June 2003 in Trento, Italy. It was chaired by Enrico Giunchiglia (University of Genova), Nicola Muscettola (NASA Ames), and Dana Nau (University of Maryland). Piergiorgio Bertoli and Marco Benedetti (both from ITC-IRST) were the local chair and the workshop-tutorial coordination chair, respectively.


Phase Transitions and Backbones of the Asymmetric Traveling Salesman Problem

Journal of Artificial Intelligence Research

In recent years, there has been much interest in phase transitions of combinatorial problems. Phase transitions have been successfully used to analyze combinatorial optimization problems, characterize their typical-case features and locate the hardest problem instances. In this paper, we study phase transitions of the asymmetric Traveling Salesman Problem (ATSP), an NP-hard combinatorial optimization problem that has many real-world applications. Using random instances of up to 1,500 cities in which intercity distances are uniformly distributed, we empirically show that many properties of the problem, including the optimal tour cost and backbone size, experience sharp transitions as the precision of intercity distances increases across a critical value. Our experimental results on the costs of the ATSP tours and assignment problem agree with the theoretical result that the asymptotic cost of assignment problem is pi ^2 /6 the number of cities goes to infinity. In addition, we show that the average computational cost of the well-known branch-and-bound subtour elimination algorithm for the problem also exhibits a thrashing behavior, transitioning from easy to difficult as the distance precision increases. These results answer positively an open question regarding the existence of phase transitions in the ATSP, and provide guidance on how difficult ATSP problem instances should be generated.