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Enhancing Crisis-Related Tweet Classification with Entity-Masked Language Modeling and Multi-Task Learning

arXiv.org Artificial Intelligence

Social media has become an important information source for crisis management and provides quick access to ongoing developments and critical information. However, classification models suffer from event-related biases and highly imbalanced label distributions which still poses a challenging task. To address these challenges, we propose a combination of entity-masked language modeling and hierarchical multi-label classification as a multi-task learning problem. We evaluate our method on tweets from the TREC-IS dataset and show an absolute performance gain w.r.t. F1-score of up to 10% for actionable information types. Moreover, we found that entity-masking reduces the effect of overfitting to in-domain events and enables improvements in cross-event generalization.


N2V2 -- Fixing Noise2Void Checkerboard Artifacts with Modified Sampling Strategies and a Tweaked Network Architecture

arXiv.org Artificial Intelligence

In recent years, neural network based image denoising approaches have revolutionized the analysis of biomedical microscopy data. Self-supervised methods, such as Noise2Void (N2V), are applicable to virtually all noisy datasets, even without dedicated training data being available. Arguably, this facilitated the fast and widespread adoption of N2V throughout the life sciences. Unfortunately, the blind-spot training underlying N2V can lead to rather visible checkerboard artifacts, thereby reducing the quality of final predictions considerably. In this work, we present two modifications to the vanilla N2V setup that both help to reduce the unwanted artifacts considerably. Firstly, we propose a modified network architecture, i.e., using BlurPool instead of MaxPool layers throughout the used U-Net, rolling back the residual U-Net to a non-residual U-Net, and eliminating the skip connections at the uppermost U-Net level. Additionally, we propose new replacement strategies to determine the pixel intensity values that fill in the elected blind-spot pixels. We validate our modifications on a range of microscopy and natural image data. Based on added synthetic noise from multiple noise types and at varying amplitudes, we show that both proposed modifications push the current state-of-the-art for fully self-supervised image denoising.


An Optimal k Nearest Neighbours Ensemble for Classification Based on Extended Neighbourhood Rule with Features subspace

arXiv.org Artificial Intelligence

To minimize the effect of outliers, kNN ensembles identify a set of closest observations to a new sample point to estimate its unknown class by using majority voting in the labels of the training instances in the neighbourhood. Ordinary kNN based procedures determine k closest training observations in the neighbourhood region (enclosed by a sphere) by using a distance formula. The k nearest neighbours procedure may not work in a situation where sample points in the test data follow the pattern of the nearest observations that lie on a certain path not contained in the given sphere of nearest neighbours. Furthermore, these methods combine hundreds of base kNN learners and many of them might have high classification errors thereby resulting in poor ensembles. To overcome these problems, an optimal extended neighbourhood rule based ensemble is proposed where the neighbours are determined in k steps. It starts from the first nearest sample point to the unseen observation. The second nearest data point is identified that is closest to the previously selected data point. This process is continued until the required number of the k observations are obtained. Each base model in the ensemble is constructed on a bootstrap sample in conjunction with a random subset of features. After building a sufficiently large number of base models, the optimal models are then selected based on their performance on out-of-bag (OOB) data.


Distributionally Robust Learning with Stable Adversarial Training

arXiv.org Artificial Intelligence

Machine learning algorithms with empirical risk minimization are vulnerable under distributional shifts due to the greedy adoption of all the correlations found in training data. There is an emerging literature on tackling this problem by minimizing the worst-case risk over an uncertainty set. However, existing methods mostly construct ambiguity sets by treating all variables equally regardless of the stability of their correlations with the target, resulting in the overwhelmingly-large uncertainty set and low confidence of the learner. In this paper, we propose a novel Stable Adversarial Learning (SAL) algorithm that leverages heterogeneous data sources to construct a more practical uncertainty set and conduct differentiated robustness optimization, where covariates are differentiated according to the stability of their correlations with the target. We theoretically show that our method is tractable for stochastic gradient-based optimization and provide the performance guarantees for our method. Empirical studies on both simulation and real datasets validate the effectiveness of our method in terms of uniformly good performance across unknown distributional shifts.


A Short Survey of Systematic Generalization

arXiv.org Artificial Intelligence

This survey includes systematic generalization and a history of how machine learning addresses it. We aim to summarize and organize the related information of both conventional and recent improvements. We first look at the definition of systematic generalization, then introduce Classicist and Connectionist. We then discuss different types of Connectionists and how they approach the generalization. Two crucial problems of variable binding and causality are discussed. We look into systematic generalization in language, vision, and VQA fields. Recent improvements from different aspects are discussed. Systematic generalization has a long history in artificial intelligence. We could cover only a small portion of many contributions. We hope this paper provides a background and is beneficial for discoveries in future work.


Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations

arXiv.org Artificial Intelligence

Learning agile skills is one of the main challenges in robotics. To this end, reinforcement learning approaches have achieved impressive results. These methods require explicit task information in terms of a reward function or an expert that can be queried in simulation to provide a target control output, which limits their applicability. In this work, we propose a generative adversarial method for inferring reward functions from partial and potentially physically incompatible demonstrations for successful skill acquirement where reference or expert demonstrations are not easily accessible. Moreover, we show that by using a Wasserstein GAN formulation and transitions from demonstrations with rough and partial information as input, we are able to extract policies that are robust and capable of imitating demonstrated behaviors. Finally, the obtained skills such as a backflip are tested on an agile quadruped robot called Solo 8 and present faithful replication of hand-held human demonstrations.


Last-Mile Embodied Visual Navigation

arXiv.org Artificial Intelligence

Realistic long-horizon tasks like image-goal navigation involve exploratory and exploitative phases. Assigned with an image of the goal, an embodied agent must explore to discover the goal, i.e., search efficiently using learned priors. Once the goal is discovered, the agent must accurately calibrate the last-mile of navigation to the goal. As with any robust system, switches between exploratory goal discovery and exploitative last-mile navigation enable better recovery from errors. Following these intuitive guide rails, we propose SLING to improve the performance of existing image-goal navigation systems. Entirely complementing prior methods, we focus on last-mile navigation and leverage the underlying geometric structure of the problem with neural descriptors. With simple but effective switches, we can easily connect SLING with heuristic, reinforcement learning, and neural modular policies. On a standardized image-goal navigation benchmark (Hahn et al. 2021), we improve performance across policies, scenes, and episode complexity, raising the state-of-the-art from 45% to 55% success rate. Beyond photorealistic simulation, we conduct real-robot experiments in three physical scenes and find these improvements to transfer well to real environments.


Eliciting and Understanding Cross-Task Skills with Task-Level Mixture-of-Experts

arXiv.org Artificial Intelligence

Recent works suggest that transformer models are capable of multi-tasking on diverse NLP tasks and adapting to new tasks efficiently. However, the potential of these multi-task models may be limited as they use the same set of parameters for all tasks. In contrast, humans tackle tasks in a more flexible way, by making proper presumptions on what skills and knowledge are relevant and executing only the necessary computations. Inspired by this, we propose to use task-level mixture-of-expert models, which has a collection of transformer layers (i.e., experts) and a router component that chooses from these experts dynamically and flexibly. We find that these models help improve the average performance gain (ARG) metric by 2.6% when adapting to unseen tasks in the few-shot setting and by 5.6% in the zero-shot generalization setting. Further, we show that the learned routing decisions partly rediscover human categorization of NLP tasks -- certain experts are strongly associated with extractive tasks, some with classification tasks, and some with tasks requiring world knowledge.


GUDN: A novel guide network with label reinforcement strategy for extreme multi-label text classification

arXiv.org Artificial Intelligence

In natural language processing, extreme multi-label text classification is an emerging but essential task. The problem of extreme multi-label text classification (XMTC) is to recall some of the most relevant labels for a text from an extremely large label set. Large-scale pre-trained models have brought a new trend to this problem. Though the large-scale pre-trained models have made significant achievements on this problem, the valuable fine-tuned methods have yet to be studied. Though label semantics have been introduced in XMTC, the vast semantic gap between texts and labels has yet to gain enough attention. This paper builds a new guide network (GUDN) to help fine-tune the pre-trained model to instruct classification later. Furthermore, GUDN uses raw label semantics combined with a helpful label reinforcement strategy to effectively explore the latent space between texts and labels, narrowing the semantic gap, which can further improve predicted accuracy. Experimental results demonstrate that GUDN outperforms state-of-the-art methods on Eurlex-4k and has competitive results on other popular datasets. In an additional experiment, we investigated the input lengths' influence on the Transformer-based model's accuracy. Our source code is released at https://t.hk.uy/aFSH.


AltCLIP: Altering the Language Encoder in CLIP for Extended Language Capabilities

arXiv.org Artificial Intelligence

In this work, we present a conceptually simple and effective method to train a strong bilingual/multilingual multimodal representation model. Starting from the pre-trained multimodal representation model CLIP released by OpenAI, we altered its text encoder with a pre-trained multilingual text encoder XLM-R, and aligned both languages and image representations by a two-stage training schema consisting of teacher learning and contrastive learning. We validate our method through evaluations of a wide range of tasks. We set new state-of-the-art performances on a bunch of tasks including ImageNet-CN, Flicker30k-CN, COCO-CN and XTD. Further, we obtain very close performances with CLIP on almost all tasks, suggesting that one can simply alter the text encoder in CLIP for extended capabilities such as multilingual understanding. Our models and code are available at https://github.com/FlagAI-Open/FlagAI.