Oceania
Integrating Hyperparameter Search into Model-Free AutoML with Context-Free Grammars
Vázquez, Hernán Ceferino, Sanchez, Jorge, Carrascosa, Rafael
Automated Machine Learning (AutoML) has become increasingly popular in recent years due to its ability to reduce the amount of time and expertise required to design and develop machine learning systems. This is very important for the practice of machine learning, as it allows building strong baselines quickly, improving the efficiency of the data scientists, and reducing the time to production. However, despite the advantages of AutoML, it faces several challenges, such as defining the solutions space and exploring it efficiently. Recently, some approaches have been shown to be able to do it using tree-based search algorithms and context-free grammars. In particular, GramML presents a model-free reinforcement learning approach that leverages pipeline configuration grammars and operates using Monte Carlo tree search. However, one of the limitations of GramML is that it uses default hyperparameters, limiting the search problem to finding optimal pipeline structures for the available data preprocessors and models. In this work, we propose an extension to GramML that supports larger search spaces including hyperparameter search. We evaluated the approach using an OpenML benchmark and found significant improvements compared to other state-of-the-art techniques.
Navigating the Landscape of Large Language Models: A Comprehensive Review and Analysis of Paradigms and Fine-Tuning Strategies
With the surge of ChatGPT,the use of large models has significantly increased,rapidly rising to prominence across the industry and sweeping across the internet. This article is a comprehensive review of fine-tuning methods for large models. This paper investigates the latest technological advancements and the application of advanced methods in aspects such as task-adaptive fine-tuning,domain-adaptive fine-tuning,few-shot learning,knowledge distillation,multi-task learning,parameter-efficient fine-tuning,and dynamic fine-tuning.
Improving Personalisation in Valence and Arousal Prediction using Data Augmentation
Nwadike, Munachiso, Li, Jialin, Salam, Hanan
In the field of emotion recognition and Human-Machine Interaction (HMI), personalised approaches have exhibited their efficacy in capturing individual-specific characteristics and enhancing affective prediction accuracy. However, personalisation techniques often face the challenge of limited data for target individuals. This paper presents our work on an enhanced personalisation strategy, that leverages data augmentation to develop tailored models for continuous valence and arousal prediction. Our proposed approach, Distance Weighting Augmentation (DWA), employs a weighting-based augmentation method that expands a target individual's dataset, leveraging distance metrics to identify similar samples at the segment-level. Experimental results on the MuSe-Personalisation 2023 Challenge dataset demonstrate that our method significantly improves the performance of features sets which have low baseline performance, on the test set. This improvement in poor-performing features comes without sacrificing performance on high-performing features. In particular, our method achieves a maximum combined testing CCC of 0.78, compared to the reported baseline score of 0.76 (reproduced at 0.72). It also achieved a peak arousal and valence scores of 0.81 and 0.76, compared to reproduced baseline scores of 0.76 and 0.67 respectively. Through this work, we make significant contributions to the advancement of personalised affective computing models, enhancing the practicality and adaptability of data-level personalisation in real world contexts.
Labeled Morphological Segmentation with Semi-Markov Models
Cotterell, Ryan, Müller, Thomas, Fraser, Alexander, Schütze, Hinrich
We present labeled morphological segmentation, an alternative view of morphological processing that unifies several tasks. From an annotation standpoint, we additionally introduce a new hierarchy of morphotactic tagsets. Finally, we develop \modelname, a discriminative morphological segmentation system that, contrary to previous work, explicitly models morphotactics. We show that \textsc{chipmunk} yields improved performance on three tasks for all six languages: (i) morphological segmentation, (ii) stemming and (iii) morphological tag classification. On morphological segmentation, our method shows absolute improvements of 2--6 points $F_1$ over the baseline.
Suno AI can generate power ballads about coffee – and jingles for the Guardian. But will it hurt musicians?
Heralded as the ChatGPT for music, Suno AI is the latest iteration of generative artificial intelligence to flood social feeds, wowing users with its (ahem) lyrical prowess. Plug in the musical style you want, a genre and a prompt for lyrics and Suno can spit out a full song for you in a matter of seconds. The business has been around for two years, formulated by a group of machine learning experts in Cambridge who struck an interest in audio, according to a profile in Rolling Stone last month. From the outset, making silly songs is slightly addictive. The lyrics might seem shallow and soulless, but they're also often hilarious.
Bafta games awards hail one of gaming's best ever years
In London last night, the 20th Bafta games awards celebrated a year that was stacked with critically acclaimed games. Taking place against the backdrop of an unprecedented year of layoffs and studio closures in the gaming industry, acknowledged by Bafta chair Sara Putt in her speech at the beginning of the evening, it was a much-needed night of recognition of the creative efforts of the video game development community. The sprawling Dungeons & Dragons-inspired role-playing game Baldur's Gate 3 won five awards, including the public voted EE players' choice award and best game, alongside music, narrative and best performer in a supporting role (won by Andrew Wincott for his role at the devilish Raphael). Nintendo picked up the family and multiplayer awards for the exuberant Super Mario Bros Wonder, and technical achievement for The Legend of Zelda: Tears of the Kingdom. Alan Wake 2, the arresting, idiosyncratic horror game from Finnish studio Remedy, won artistic achievement and audio achievement.
African drone company uses AI to give vital help to US fruit and nut farmers
South Africa's Aerobotics is utilizing artificial intelligence (AI) in helping fruit and nut farmers in over 18 countries. JOHANNESBURG - South Africa's Aerobotics is utilizing artificial intelligence (AI) in helping fruit and nut farmers improve crop yields. Although the Cape Town-based company only started nine years ago, it is already operating in 18 countries, with the U.S. being their largest market, followed by South Africa, Australia, Spain and Portugal. Its customers produce tens of millions of tons of fresh produce every year. California is now ground zero for Aerobotics – where the company has the biggest concentration of customers.
Hindsight PRIORs for Reward Learning from Human Preferences
Verma, Mudit, Metcalf, Katherine
Preference based Reinforcement Learning (PbRL) removes the need to hand specify a reward function by learning a reward from preference feedback over policy behaviors. Current approaches to PbRL do not address the credit assignment problem inherent in determining which parts of a behavior most contributed to a preference, which result in data intensive approaches and subpar reward functions. We address such limitations by introducing a credit assignment strategy (Hindsight PRIOR) that uses a world model to approximate state importance within a trajectory and then guides rewards to be proportional to state importance through an auxiliary predicted return redistribution objective. Incorporating state importance into reward learning improves the speed of policy learning, overall policy performance, and reward recovery on both locomotion and manipulation tasks. For example, Hindsight PRIOR recovers on average significantly (p < 0.05) more reward on MetaWorld (20%) and DMC (15%). The performance gains and our ablations demonstrate the benefits even a simple credit assignment strategy can have on reward learning and that state importance in forward dynamics prediction is a strong proxy for a state's contribution to a preference decision. Code repository can be found at https://github.com/apple/ Preference-based reinforcement learning (PbRL) learns a policy from preference feedback removing the need to hand specify a reward function. Compared to other methods that avoid hand-specifying a reward function (e.g. Additionally, PbRL can be deployed as human-in-the-loop allowing guidance to adapt on-the-fly to sub-optimal policies, and has shown to be highly effective for complex tasks where reward specification is not feasible (e.g.
Diffusion-Based Joint Temperature and Precipitation Emulation of Earth System Models
Christensen, Katie, Otto, Lyric, Bassetti, Seth, Tebaldi, Claudia, Hutchinson, Brian
Earth system models (ESMs) are the principal tools used in climate science to generate future climate projections under various atmospheric emissions scenarios on a global or regional scale. Generative deep learning approaches are suitable for emulating these tools due to their computational efficiency and ability, once trained, to generate realizations in a fraction of the time required by ESMs. We extend previous work that used a generative probabilistic diffusion model to emulate ESMs by targeting the joint emulation of multiple variables, temperature and precipitation, by a single diffusion model. Joint generation of multiple variables is critical to generate realistic samples of phenomena resulting from the interplay of multiple variables. The diffusion model emulator takes in the monthly mean-maps of temperature and precipitation and produces the daily values of each of these variables that exhibit statistical properties similar to those generated by ESMs. Our results show the outputs from our extended model closely resemble those from ESMs on various climate metrics including dry spells and hot streaks, and that the joint distribution of temperature and precipitation in our sample closely matches those of ESMs.
Improving Referring Image Segmentation using Vision-Aware Text Features
Nguyen-Truong, Hai, Nguyen, E-Ro, Vu, Tuan-Anh, Tran, Minh-Triet, Hua, Binh-Son, Yeung, Sai-Kit
Referring image segmentation is a challenging task that involves generating pixel-wise segmentation masks based on natural language descriptions. Existing methods have relied mostly on visual features to generate the segmentation masks while treating text features as supporting components. This over-reliance on visual features can lead to suboptimal results, especially in complex scenarios where text prompts are ambiguous or context-dependent. To overcome these challenges, we present a novel framework VATEX to improve referring image segmentation by enhancing object and context understanding with Vision-Aware Text Feature. Our method involves using CLIP to derive a CLIP Prior that integrates an object-centric visual heatmap with text description, which can be used as the initial query in DETR-based architecture for the segmentation task. Furthermore, by observing that there are multiple ways to describe an instance in an image, we enforce feature similarity between text variations referring to the same visual input by two components: a novel Contextual Multimodal Decoder that turns text embeddings into vision-aware text features, and a Meaning Consistency Constraint to ensure further the coherent and consistent interpretation of language expressions with the context understanding obtained from the image. Our method achieves a significant performance improvement on three benchmark datasets RefCOCO, RefCOCO+ and G-Ref.