Banff
Estimating Barycenters of Distributions with Neural Optimal Transport
Kolesov, Alexander, Mokrov, Petr, Udovichenko, Igor, Gazdieva, Milena, Pammer, Gudmund, Burnaev, Evgeny, Korotin, Alexander
Given a collection of probability measures, a practitioner sometimes needs to find an "average" distribution which adequately aggregates reference distributions. A theoretically appealing notion of such an average is the Wasserstein barycenter, which is the primal focus of our work. By building upon the dual formulation of Optimal Transport (OT), we propose a new scalable approach for solving the Wasserstein barycenter problem. Our methodology is based on the recent Neural OT solver: it has bi-level adversarial learning objective and works for general cost functions. These are key advantages of our method, since the typical adversarial algorithms leveraging barycenter tasks utilize tri-level optimization and focus mostly on quadratic cost. We also establish theoretical error bounds for our proposed approach and showcase its applicability and effectiveness on illustrative scenarios and image data setups.
Momentum Particle Maximum Likelihood
Lim, Jen Ning, Kuntz, Juan, Power, Samuel, Johansen, Adam M.
Maximum likelihood estimation (MLE) of latent variable models is often recast as an optimization problem over the extended space of parameters and probability distributions. For example, the Expectation Maximization (EM) algorithm can be interpreted as coordinate descent applied to a suitable free energy functional over this space. Recently, this perspective has been combined with insights from optimal transport and Wasserstein gradient flows to develop particle-based algorithms applicable to wider classes of models than standard EM. Drawing inspiration from prior works which interpret `momentum-enriched' optimisation algorithms as discretizations of ordinary differential equations, we propose an analogous dynamical systems-inspired approach to minimizing the free energy functional over the extended space of parameters and probability distributions. The result is a dynamic system that blends elements of Nesterov's Accelerated Gradient method, the underdamped Langevin diffusion, and particle methods. Under suitable assumptions, we establish quantitative convergence of the proposed system to the unique minimiser of the functional in continuous time. We then propose a numerical discretization of this system which enables its application to parameter estimation in latent variable models. Through numerical experiments, we demonstrate that the resulting algorithm converges faster than existing methods and compares favourably with other (approximate) MLE algorithms.
Leveraging Noisy Observations in Zero-Sum Games
Athanasakos, Emmanouil M, Perlaza, Samir M
This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the follower as the output of an arbitrary channel. In response to that, the follower chooses its action based on its current information, that is, the leader's commitment and the corresponding noisy observation of its action. Within this context, the equilibrium of the game with noisy action observability is shown to always exist and the necessary conditions for its uniqueness are identified. Interestingly, the noisy observations have important impact on the cardinality of the follower's set of best responses. Under particular conditions, such a set of best responses is proved to be a singleton almost surely. The proposed model captures any channel noise with a density with respect to the Lebesgue measure. As an example, the case in which the channel is described by a Gaussian probability measure is investigated.
Neural networks for abstraction and reasoning: Towards broad generalization in machines
Bober-Irizar, Mikel, Banerjee, Soumya
For half a century, artificial intelligence research has attempted to reproduce the human qualities of abstraction and reasoning - creating computer systems that can learn new concepts from a minimal set of examples, in settings where humans find this easy. While specific neural networks are able to solve an impressive range of problems, broad generalisation to situations outside their training data has proved elusive.In this work, we look at several novel approaches for solving the Abstraction & Reasoning Corpus (ARC), a dataset of abstract visual reasoning tasks introduced to test algorithms on broad generalization. Despite three international competitions with $100,000 in prizes, the best algorithms still fail to solve a majority of ARC tasks and rely on complex hand-crafted rules, without using machine learning at all. We revisit whether recent advances in neural networks allow progress on this task. First, we adapt the DreamCoder neurosymbolic reasoning solver to ARC. DreamCoder automatically writes programs in a bespoke domain-specific language to perform reasoning, using a neural network to mimic human intuition. We present the Perceptual Abstraction and Reasoning Language (PeARL) language, which allows DreamCoder to solve ARC tasks, and propose a new recognition model that allows us to significantly improve on the previous best implementation.We also propose a new encoding and augmentation scheme that allows large language models (LLMs) to solve ARC tasks, and find that the largest models can solve some ARC tasks. LLMs are able to solve a different group of problems to state-of-the-art solvers, and provide an interesting way to complement other approaches. We perform an ensemble analysis, combining models to achieve better results than any system alone. Finally, we publish the arckit Python library to make future research on ARC easier.
Denoising Diffusion via Image-Based Rendering
Anciukevicius, Titas, Manhardt, Fabian, Tombari, Federico, Henderson, Paul
Generating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction.
InstanceDiffusion: Instance-level Control for Image Generation
Wang, Xudong, Darrell, Trevor, Rambhatla, Sai Saketh, Girdhar, Rohit, Misra, Ishan
Text-to-image diffusion models produce high quality images but do not offer control over individual instances in the image. We introduce InstanceDiffusion that adds precise instance-level control to text-to-image diffusion models. InstanceDiffusion supports free-form language conditions per instance and allows flexible ways to specify instance locations such as simple single points, scribbles, bounding boxes or intricate instance segmentation masks, and combinations thereof. We propose three major changes to text-to-image models that enable precise instance-level control. Our UniFusion block enables instance-level conditions for text-to-image models, the ScaleU block improves image fidelity, and our Multi-instance Sampler improves generations for multiple instances. InstanceDiffusion significantly surpasses specialized state-of-the-art models for each location condition. Notably, on the COCO dataset, we outperform previous state-of-the-art by 20.4% AP$_{50}^\text{box}$ for box inputs, and 25.4% IoU for mask inputs.
Guiding Language Model Math Reasoning with Planning Tokens
Wang, Xinyi, Caccia, Lucas, Ostapenko, Oleksiy, Yuan, Xingdi, Wang, William Yang, Sordoni, Alessandro
Large language models (LLMs) have recently attracted considerable interest for their ability to perform complex reasoning tasks, such as chain-of-thought reasoning. However, most of the existing approaches to enhance this ability rely heavily on data-driven methods, while neglecting the structural aspects of the model's reasoning capacity. We find that while LLMs can manage individual reasoning steps well, they struggle with maintaining consistency across an entire reasoning chain. To solve this, we introduce planning tokens at the start of each reasoning step, serving as a guide for the model, and add their embeddings to the model parameters. Our approach requires a negligible increase in trainable parameters (just 0.001%) and can be applied through either full fine-tuning or a more parameter-efficient scheme. We demonstrate our method's effectiveness by applying it to three different LLMs, showing notable accuracy improvements across three math word problem datasets w.r.t. standard fine-tuning baselines.
Towards an Information Theoretic Framework of Context-Based Offline Meta-Reinforcement Learning
Li, Lanqing, Zhang, Hai, Zhang, Xinyu, Zhu, Shatong, Zhao, Junqiao, Heng, Pheng-Ann
As a marriage between offline RL and meta-RL, the advent of offline meta-reinforcement learning (OMRL) has shown great promise in enabling RL agents to multi-task and quickly adapt while acquiring knowledge safely. Among which, Context-based OMRL (COMRL) as a popular paradigm, aims to learn a universal policy conditioned on effective task representations. In this work, by examining several key milestones in the field of COMRL, we propose to integrate these seemingly independent methodologies into a unified information theoretic framework. Most importantly, we show that the pre-existing COMRL algorithms are essentially optimizing the same mutual information objective between the task variable $\boldsymbol{M}$ and its latent representation $\boldsymbol{Z}$ by implementing various approximate bounds. Based on the theoretical insight and the information bottleneck principle, we arrive at a novel algorithm dubbed UNICORN, which exhibits remarkable generalization across a broad spectrum of RL benchmarks, context shift scenarios, data qualities and deep learning architectures, attaining the new state-of-the-art. We believe that our framework could open up avenues for new optimality bounds and COMRL algorithms.
Symmetric Replay Training: Enhancing Sample Efficiency in Deep Reinforcement Learning for Combinatorial Optimization
Kim, Hyeonah, Kim, Minsu, Ahn, Sungsoo, Park, Jinkyoo
Deep reinforcement learning (DRL) has significantly advanced the field of combinatorial optimization (CO). However, its practicality is hindered by the necessity for a large number of reward evaluations, especially in scenarios involving computationally intensive function assessments. To enhance the sample efficiency, we propose a simple but effective method, called symmetric replay training (SRT), which can be easily integrated into various DRL methods. Our method leverages high-reward samples to encourage exploration of the under-explored symmetric regions without additional online interactions - free. Through replay training, the policy is trained to maximize the likelihood of the symmetric trajectories of discovered high-rewarded samples. Experimental results demonstrate the consistent improvement of our method in sample efficiency across diverse DRL methods applied to real-world tasks, such as molecular optimization and hardware design.
InstantID: Zero-shot Identity-Preserving Generation in Seconds
Wang, Qixun, Bai, Xu, Wang, Haofan, Qin, Zekui, Chen, Anthony, Li, Huaxia, Tang, Xu, Hu, Yao
There has been significant progress in personalized image synthesis with methods such as Textual Inversion, DreamBooth, and LoRA. Yet, their real-world applicability is hindered by high storage demands, lengthy fine-tuning processes, and the need for multiple reference images. Conversely, existing ID embedding-based methods, while requiring only a single forward inference, face challenges: they either necessitate extensive fine-tuning across numerous model parameters, lack compatibility with community pre-trained models, or fail to maintain high face fidelity. Addressing these limitations, we introduce InstantID, a powerful diffusion model-based solution. Our plug-and-play module adeptly handles image personalization in various styles using just a single facial image, while ensuring high fidelity. To achieve this, we design a novel IdentityNet by imposing strong semantic and weak spatial conditions, integrating facial and landmark images with textual prompts to steer the image generation. InstantID demonstrates exceptional performance and efficiency, proving highly beneficial in real-world applications where identity preservation is paramount.