Europe
Envisioning a Robust, Scalable Metacognitive Architecture Built on Dimensionality Reduction
Alonso, Jason Bernardino (Massachusetts Institute of Technology) | Arnold, Kenneth C. (Massachusetts Institute of Technology) | Havasi, Catherine (Massachusetts Institute of Technology)
One major challenge of implementing a metacognitive architecture lies in its scalability and flexibility. We postulate that the difference between a reasoner and a metareasoner need not extend beyond what inputs they take, and we envision a network made of many instances of a few types of simple but powerful reasoning units to serve both roles. In this paper, we present a vision and motivation for such a framework with reusable, robust, and scalable components. This framework, called Scruffy Metacognition , is built on a symbolic representation that lends itself to processing using dimensionality reduction and principal component analysis. We discuss the components of such as system and how they work together for metacognitive reasoning. Additionally, we discuss evaluative tasks for our system focusing on social agent role-playing and object classification.
Signaling Games with Partially Observable Actions as a Model of Conversational Grounding
Thompson, Will (Northwestern University) | Kaufmann, Stefan (Northwestern University)
We present a game-theoretic model that formalizes core ideas of conversational grounding theory. This game-theoretic model is based on the concept of signaling games, originally proposed as a model of linguistic convention. We extend signaling games with an observation model, which allows for the possibility that the actions a dialog participant takes may only be partially observable to others. We then apply this model to the domain of referential communication tasks, a type of task commonly used in psycholinguistic experiments.
MCRNR: Fast Computing of Restricted Nash Responses by Means of Sampling
Ponsen, Marc (Maastricht University) | Lanctot, Marc (University of Alberta) | Jong, Steven de (Maastricht University)
This paper presents a sample-based algorithm for the computation of restricted Nash strategies in complex extensive form games. Recent work indicates that regret-minimization algorithms using selective sampling, such as Monte-Carlo Counterfactual Regret Minimization (MCCFR), converge faster to Nash-equilibrium (NE) strategies than their non-sampled counterparts which perform a full tree traversal. In this paper, we show that MCCFR is also able to establish NE strategies in the complex domain of Poker. Although such strategies are defensive (i.e. safe to play), they are oblivious to opponent mistakes. We can thus achieve better performance by using (an estimation of) opponent strategies. The Restricted Nash Response (RNR) algorithm was proposed to learn robust counter-strategies given such knowledge. It solves a modified game, wherein it is assumed that opponents play according to a fixed strategy with a certain probability, or to a regret-minimizing strategy otherwise. We improve the rate of convergence of the RNR algorithm using sampling. Our new algorithm, MCRNR, samples only relevant parts of the game tree. It is therefore able to converge faster to robust best-response strategies than RNR.We evaluate our algorithm on a variety of imperfect information games that are small enough to solve yet large enough to be strategically interesting, as well as a large game, Texas Hold’em Poker.
Mathematical Programming Formulations to Compute Steady States in Two-Player Extensive-Form Games
Gatti, Nicola (Politecnico di Milano) | Ceppi, Sofia (Politecnico di Milano) | Panozzo, Fabio (Politecnico di Milano)
The most common solution concept for a strategic interaction situation is the Nash equilibrium, in which no agent can do better by deviating unilaterally. However, the Nash equilibrium underlays on the assumption of common information that is hardly verified in many practical situations. When information is not common, rational agents are assumed to learn from their observations to derive beliefs over their opponents' play and payoffs. In these situations, there are steady states composed of beliefs and strategies in which the strategies do not constitute a Nash equilibrium. These stable states are called in the game theory literature self-confirming equilibria. They are such that every agent plays the best response to her beliefs and these are correct on the equilibrium path, while off the equilibrium path they may be incorrect. We present some mathematical programming formulations for computing self-confirming equilibria and its refinements in two-player extensive-form games and we study their properties.
Constructing Folksonomies by Integrating Structured Metadata with Relational Clustering
Plangprasopchok, Anon (University of Southern California/Information Sciences Institute) | Lerman, Kristina (University of Souther California/Information Sciences Institute) | Getoor, Lise (University of Maryland, College Park)
Many social Web sites allow users to annotate the content with descriptive metadata, such as tags, and more recently also to organize content hierarchically. These types of structured metadata provide valuable evidence for learning how a community organizes knowledge. For instance, we can aggregate many personal hierarchies into a common taxonomy, also known as a folksonomy, that will aid users in visualizing and browsing social content, and also to help them in organizing their own content. However, learning from social metadata presents several challenges: sparseness, ambiguity, noise, and inconsistency. We describe an approach to folksonomy learning based on relational clustering that addresses these challenges by exploiting structured metadata contained in personal hierarchies. Our approach clusters similar hierarchies using their structure and tag statistics, then incrementally weaves them into a deeper, bushier tree. We study folksonomy learning using social metadata extracted from the photo-sharing site Flickr. We evaluate the learned folksonomy quantitatively by automatically comparing it to a reference taxonomy. Our empirical results suggest that the proposed framework, which addresses the challenges listed above, improves on existing folksonomy learning methods.
Possibilistic Behavior Recognition in Smart Homes for Cognitive Assistance
Roy, Patrice C. (Domus Lab, Universite de Sherbrooke) | Giroux, Sylvain (Domus Lab, Université) | Bouchard, Bruno (de Sherbrooke) | Bouzouane, Abdenour (LIARA Lab, Université) | Phua, Clifton (du Québec à) | Tolstikov, Andrei (Chicoutimi) | Biswas, Jit (LIARA Lab, Université)
Providing cognitive assistance in smart homes is a field of research that receives a lot of attention lately. In order to give adequate assistance at the opportune moment, we need to recognize the observed behavior when the patient carries out some activities in a smart home. To address this challenging issue, we present a formal activity recognition framework based on possibility theory. We present initial results from an implementation of this possibilistic recognition approach in a smart home laboratory.
Design Concerns of Persuasive Feedback System
Fang, Wen-Chieh (National Taiwan University) | Hsu, Jane Yung-jen (National Taiwan University)
Visual feedback is an important approach in persuasive technology. We present four significant design dimensions of persuasive feedback systems. We investigate several previous notable projects and find out the underlying metaphorical structures within them. We analyze the meaning of metaphor in the persuasive feedback design, and examine how metaphor is being used. The results tell us that metaphor analysis plays a useful role in interpreting the creativity of visual design in the persuasive feedback system.
Abstracting Markov Networks
Saitta, Lorenza (Universita del Piemonte Orientale) | Vrain, Christel (Universite d'Orleans)
Learning, which aims at combining probabilistic graphical Markov networks have proved to be a very useful tool to models with first order logics representations. The represent probability distributions over large domains (see work that we present in this paper has been motivated by for instance, Chapter 8 in (Bishop 2006)). A Markov Network Markov Logic Networks (MLN), introduced in (Richardson is an undirected graphical model, where variables are and Domingos 2006). A Markov Logic Network is defined represented by nodes and features on subsets of variables by a set of weighted first-order formulas.
From Unsolvable to Solvable: An Exploration of Simple Changes
Epstein, Susan L. (The City University of New York) | Yun, Xi (The City University of New York)
This paper investigates how readily an unsolvable constraint satisfaction problem can be reformulated so that it becomes solvable. We investigate small changes in the definitions of the problemís constraints, changes that alter neither the structure of its constraint graph nor the tightness of its constraints. Our results show that structured and unstructured problems respond differently to such changes, as do easy and difficult problems taken from the same problem class. Several plausible explanations for this behavior are discussed.
Reformulation of Global Constraints in Answer Set Programming
Drescher, Christian (Vienna University of Technology) | Walsh, Toby (NICTA and University of New South Wales)
One approach to combining ASP and CP is to integrate There are several approaches to representing and solving theory-specific predicates into propositional formulas (motivated constraint satisfaction problems: constraint programming by SMT), and to extend the ASP solver's decision (CP; Dechter 2003, Rossi, van Beek, and Walsh 2006), answer engine with a higher level proof procedure (Baselice, set programming (ASP; Baral 2003), propositional satisfiability Bonatti, and Gelfond 2005; Mellarkod and Gelfond 2008; checking (SAT; Biere et al. 2009), its extension Gebser, Ostrowski, and Schaub 2009). However, the resulting to satisfiability modulo theories (SMT; Nieuwenhuis, Oliveras, systems have a number of limitations. First, they are and Tinelli 2006), and many more. Each has its particular tied to particular ASP and CP solvers. Second, the support strengths: for example, CP systems support global constraints, for global constraints is limited. Third, communication between ASP systems permit recursive definitions and offer the ASP and CP solver is restricted. Alternative techniques, default negation, whilst SAT solvers often exploit very such as reformulating constraints into ASP have received efficient implementations.