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Recognising Multidimensional Euclidean Preferences

AAAI Conferences

Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as multidimensional unfolding, has applications in economics, psychometrics, marketing, and many other fields. We study the problem of deciding whether a given preference profile is d -Euclidean. For the one-dimensional case, polynomial-time algorithms are known. We show that, in contrast, for every other fixed dimension d > 1, the recognition problem is equivalent to the existential theory of the reals (ETR), and so in particular NP-hard. We further show that some Euclidean preference profiles require exponentially many bits in order to specify any Euclidean embedding, and prove that the domain of d-Euclidean preferences does not admit a finite forbidden minor characterisation for any d > 1. We also study dichotomous preferences and the behaviour of other metrics, and survey a variety of related work.


On Covering Codes and Upper Bounds for the Dimension of Simple Games

AAAI Conferences

Consider a situation with n agents or players, where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not (losing). A simple game can be viewed as a monotone boolean function. The dimension of a simple game is the smallest positive integer d such that the simple game can be expressed as the intersection of d threshold functions, where each threshold function uses a threshold and n weights. Taylor and Zwicker have shown that d is bounded from above by the number of maximal losing coalitions. We present two new upper bounds both containing the Taylor-Zwicker bound as a special case. The Taylor-Zwicker bound implies an upper bound of (n choose n/2). We improve this upper bound significantly by showing constructively that d is bounded from above by the cardinality of any binary covering code with length n and covering radius 1. This result supplements a recent result where Olsen et al. showed how to construct simple games with dimension |C| for any binary constant weight SECDED code C with length n. Our result represents a major step in the attempt to close the dimensionality gap for simple games.


Group Activity Selection on Social Networks

AAAI Conferences

We propose a new variant of the group activity selection problem (GASP), where the agents are placed on a social network and activities can only be assigned to connected subgroups. We show that if multiple groupscan simultaneously engage in the same activity, finding a stable outcome is easy as long as the networkis acyclic. In contrast, if each activity can be assigned to a single group only, finding stable outcomes becomes computationally intractable, even if the underlying network is very simple: the problem of determining whether a given instance of a GASP admits a Nash stable outcome turns out to be NP-hard when the social network is a path, a star, or if the size of each connected component is bounded by a constant.On the other hand, we obtain fixed-parameter tractability results for this problem with respectto the number of activities.


Vote Until Two of You Agree: Mechanisms with Small Distortion and Sample Complexity

AAAI Conferences

To design social choice mechanisms with desirable utility properties, normative properties, and low sample complexity, we propose a new randomized mechanism called 2-Agree. This mechanism asks random voters for their top alternatives until at least two voters agree, at which point it selects that alternative as the winner. We prove that, despite its simplicity and low sample complexity, 2-Agree achieves almost optimal distortion on a metric space when the number of alternatives is not large, and satisfies anonymity, neutrality, ex-post Pareto efficiency, very strong SD-participation, and is approximately truthful. We further show that 2-Agree works well for larger number of alternatives with decisive agents.


What Do Multiwinner Voting Rules Do? An Experiment Over the Two-Dimensional Euclidean Domain

AAAI Conferences

We visualize aggregate outputs of popular multiwinner voting rules — SNTV, STV, Bloc, k-Borda, Monroe, Chamberlin–Courant, and PAV — for elections generated according to the two-dimensional Euclidean model. We consider three applications of multiwinner voting, namely, parliamentary elections, portfolio/movie selection, and shortlisting, and use our results to understand which of our rules seem to be best suited for each application. In particular, we show that STV (one of the few nontrivial rules used in real high-stake elections) exhibits excellent performance, whereas the Bloc rule (also often used in practice) performs poorly.


Approximation and Parameterized Complexity of Minimax Approval Voting

AAAI Conferences

We present three results on the complexity of MINIMAX APPROVAL VOTING. First, we study MINIMAX APPROVAL VOTING parameterized by the Hamming distance d from the solution to the votes. We show MINIMAX APPROVAL VOTING admits no algorithm running in time O ⋆ (2 o ( d log d ) , unless the Exponential Time Hypothesis (ETH) fails. This means that the O ⋆ ( d 2 d ) algorithm of Misra et al. (AAMAS 2015) is essentially optimal. Motivated by this, we then show a parameterized approximation scheme, running in time O ⋆ ((3/ε) 2 d ), which is essentially tight assuming ETH. Finally, we get a new polynomial-time randomized approximation scheme for MINIMAX APPROVAL VOTING, which runs in time n O(1/ε2·log(1/ε)) · poly( m ), almost matching the running time of the fastest known PTAS for CLOSEST STRING due to Ma and Sun (SIAM J. Comp. 2009).


Winner Determination in Huge Elections with MapReduce

AAAI Conferences

In computational social choice, we are concerned with the development of methods for joint decision making. A central problem in this field is the winner determination problem, which aims at identifying the most preferred alternative(s). With the rise of modern e-business platforms, processing of huge amounts of preference data has become an issue. In this work, we apply the MapReduce framework - which has been specifically designed for dealing with big data - to various versions of the winner determination problem. We obtain efficient and highly parallel algorithms and provide a theoretical analysis and experimental evaluation.


Optimizing Positional Scoring Rules for Rank Aggregation

AAAI Conferences

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is asked to rank a fixed (small) number of alternatives and, then, a positional scoring rule is used to compute the aggregate ranking. Among the apparently infinite such rules, what is the best one to use? To answer this question, we assume that we have partial access to an underlying true ranking. Then, the important optimization problem to be solved is to compute the positional scoring rule whose outcome, when applied to the profile of individual rankings, is as close as possible to the part of the underlying true ranking we know. We study this fundamental problem from a theoretical point of view and present positive and negative complexity results. Furthermore, we complement our theoretical findings with experiments on real-world and synthetic data.


Multiwinner Approval Rules as Apportionment Methods

AAAI Conferences

We establish a link between multiwinner elections and apportionment problems by showing how approval-based multiwinner election rules can be interpreted as methods of apportionment. We consider several multi-winner rules and observe that some, but not all, of them induce apportionment methods that are well established in the literature and in the actual practice of proportional representation. For instance, we show that Proportional Approval Voting induces the D'Hondt method and that Monroe's rule induces the largest remainder method. We also consider properties of apportionment methods and exhibit multiwinner rules that induce apportionment methods satisfying these properties.


Phragmén’s Voting Methods and Justified Representation

AAAI Conferences

In the late 19th century, Lars Edvard Phragmén proposed a load-balancing approach for selecting committees based on approval ballots. We consider three committee voting rules resulting from this approach: two optimization variants one minimizing the maximal load and one minimizing the variance of loads —and a sequential variant. We study Phragmén's methods from an axiomatic point of view, focussing on justified representation and related properties that have recently been introduced by Aziz et al. (2015a) and Sánchez-Fernández et al. (2017). We show that the sequential variant satisfies proportional justified representation, making it the first known polynomial-time computable method with this property. Moreover, we show that the optimization variants satisfy perfect representation. We also analyze the com- putational complexity of Phragmén's methods and provide mixed-integer programming based algorithms for computing them.