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The Role Of Artificial Intelligence And Language

#artificialintelligence

Salome Sigurjonsdottir, 10, tests a voice-controlled television in an electronics store in Reykjavik on April 15, 2017. Sales assistant Einar Dadi said none of his TVs understood Icelandic. The revered Icelandic language, seen by many as a source of identity and pride, is being undermined by the widespread use of English both for mass tourism and in the voice-controlled artificial intelligence devices coming into vogue. Joseph Reger, Fujitsu Fellow, and Chief Technical Officer EMEIA, Fujitsu says that 2018 will be the rise of ubiquitous virtual assistants. He predicts that over the course of the year, we'll see an increase in the number of virtual assistants and chatbots, but that by 2020 consumers won't even know that their interface isn't human.


An Event-Triggered Machine Learning Approach for Accelerometer-Based Fall Detection

#artificialintelligence

Falls are a major health risk for the elderly. Age UK reported that falls are one of the leading causes of injury-related deaths and the main cause of disability and death for people aged over 65 in the UK [1]. The World Health Organization (WHO) also reports that falls are the second leading cause of injury-related deaths worldwide [2]. Falls can cause several types of injury, including fractures, open wounds, bruises, sprains, joint dislocations, brain injuries, or strained muscles [3]. Although fall detection systems are unable to prevent falls, they can reduce complications by ensuring that fall victims receive help quickly.


AI

#artificialintelligence

When the IBM computer Deep Blue beat the world's greatest chess player, Garry Kasparov, in the last game of a six-game match on May 11, 1997, the world was astonished. HAL 9000: "I'm sorry Dave, I'm afraid I can't do that" Generate Music in TensorFlow. DeepBach: harmonization in the style of Bach generated using deep learning. Revealed: Google AI has access to huge haul of NHS patient data. Oli Scarff/AFP/Getty Images It's no secret that Google has broad ambitions in healthcare.


Gauging Variational Inference

Neural Information Processing Systems

Computing partition function is the most important statistical inference task arising in applications of Graphical Models (GM). Since it is computationally intractable, approximate methods have been used in practice, where mean-field (MF) and belief propagation (BP) are arguably the most popular and successful approaches of a variational type. In this paper, we propose two new variational schemes, coined Gauged-MF (G-MF) and Gauged-BP (G-BP), improving MF and BP, respectively. Both provide lower bounds for the partition function by utilizing the so-called gauge transformation which modifies factors of GM while keeping the partition function invariant. Moreover, we prove that both G-MF and G-BP are exact for GMs with a single loop of a special structure, even though the bare MF and BP perform badly in this case. Our extensive experiments indeed confirm that the proposed algorithms outperform and generalize MF and BP.


Boltzmann Exploration Done Right

Neural Information Processing Systems

Boltzmann exploration is a classic strategy for sequential decision-making under uncertainty, and is one of the most standard tools in Reinforcement Learning (RL). Despite its widespread use, there is virtually no theoretical understanding about the limitations or the actual benefits of this exploration scheme. Does it drive exploration in a meaningful way? Is it prone to misidentifying the optimal actions or spending too much time exploring the suboptimal ones? What is the right tuning for the learning rate? In this paper, we address several of these questions for the classic setup of stochastic multi-armed bandits. One of our main results is showing that the Boltzmann exploration strategy with any monotone learning-rate sequence will induce suboptimal behavior. As a remedy, we offer a simple non-monotone schedule that guarantees near-optimal performance, albeit only when given prior access to key problem parameters that are typically not available in practical situations (like the time horizon $T$ and the suboptimality gap $\Delta$). More importantly, we propose a novel variant that uses different learning rates for different arms, and achieves a distribution-dependent regret bound of order $\frac{K\log^2 T}{\Delta}$ and a distribution-independent bound of order $\sqrt{KT}\log K$ without requiring such prior knowledge. To demonstrate the flexibility of our technique, we also propose a variant that guarantees the same performance bounds even if the rewards are heavy-tailed.


Generalized Linear Model Regression under Distance-to-set Penalties

Neural Information Processing Systems

Estimation in generalized linear models (GLM) is complicated by the presence of constraints. One can handle constraints by maximizing a penalized log-likelihood. Penalties such as the lasso are effective in high dimensions but often lead to severe shrinkage. This paper explores instead penalizing the squared distance to constraint sets. Distance penalties are more flexible than algebraic and regularization penalties, and avoid the drawback of shrinkage. To optimize distance penalized objectives, we make use of the majorization-minimization principle. Resulting algorithms constructed within this framework are amenable to acceleration and come with global convergence guarantees. Applications to shape constraints, sparse regression, and rank-restricted matrix regression on synthetic and real data showcase the strong empirical performance of distance penalization, even under non-convex constraints.


A New Alternating Direction Method for Linear Programming

Neural Information Processing Systems

It is well known that, for a linear program (LP) with constraint matrix $\mathbf{A}\in\mathbb{R}^{m\times n}$, the Alternating Direction Method of Multiplier converges globally and linearly at a rate $O((\|\mathbf{A}\|_F^2+mn)\log(1/\epsilon))$. However, such a rate is related to the problem dimension and the algorithm exhibits a slow and fluctuating ``tail convergence'' in practice. In this paper, we propose a new variable splitting method of LP and prove that our method has a convergence rate of $O(\|\mathbf{A}\|^2\log(1/\epsilon))$. The proof is based on simultaneously estimating the distance from a pair of primal dual iterates to the optimal primal and dual solution set by certain residuals. In practice, we result in a new first-order LP solver that can exploit both the sparsity and the specific structure of matrix $\mathbf{A}$ and a significant speedup for important problems such as basis pursuit, inverse covariance matrix estimation, L1 SVM and nonnegative matrix factorization problem compared with current fastest LP solvers.


Safe Adaptive Importance Sampling

Neural Information Processing Systems

Importance sampling has become an indispensable strategy to speed up optimization algorithms for large-scale applications. Improved adaptive variants -- using importance values defined by the complete gradient information which changes during optimization -- enjoy favorable theoretical properties, but are typically computationally infeasible. In this paper we propose an efficient approximation of gradient-based sampling, which is based on safe bounds on the gradient. The proposed sampling distribution is (i) provably the \emph{best sampling} with respect to the given bounds, (ii) always better than uniform sampling and fixed importance sampling and (iii) can efficiently be computed -- in many applications at negligible extra cost. The proposed sampling scheme is generic and can easily be integrated into existing algorithms. In particular, we show that coordinate-descent (CD) and stochastic gradient descent (SGD) can enjoy significant a speed-up under the novel scheme. The proven efficiency of the proposed sampling is verified by extensive numerical testing.


Hash Embeddings for Efficient Word Representations

Neural Information Processing Systems

We present hash embeddings, an efficient method for representing words in a continuous vector form. A hash embedding may be seen as an interpolation between a standard word embedding and a word embedding created using a random hash function (the hashing trick). In hash embeddings each token is represented by $k$ $d$-dimensional embeddings vectors and one $k$ dimensional weight vector. The final $d$ dimensional representation of the token is the product of the two. Rather than fitting the embedding vectors for each token these are selected by the hashing trick from a shared pool of $B$ embedding vectors. Our experiments show that hash embeddings can easily deal with huge vocabularies consisting of millions tokens. When using a hash embedding there is no need to create a dictionary before training nor to perform any kind of vocabulary pruning after training. We show that models trained using hash embeddings exhibit at least the same level of performance as models trained using regular embeddings across a wide range of tasks. Furthermore, the number of parameters needed by such an embedding is only a fraction of what is required by a regular embedding. Since standard embeddings and embeddings constructed using the hashing trick are actually just special cases of a hash embedding, hash embeddings can be considered an extension and improvement over the existing regular embedding types.


Self-Normalizing Neural Networks

Neural Information Processing Systems

Deep Learning has revolutionized vision via convolutional neural networks (CNNs) and natural language processing via recurrent neural networks (RNNs). However, success stories of Deep Learning with standard feed-forward neural networks (FNNs) are rare. FNNs that perform well are typically shallow and, therefore cannot exploit many levels of abstract representations. We introduce self-normalizing neural networks (SNNs) to enable high-level abstract representations. While batch normalization requires explicit normalization, neuron activations of SNNs automatically converge towards zero mean and unit variance. The activation function of SNNs are "scaled exponential linear units" (SELUs), which induce self-normalizing properties. Using the Banach fixed-point theorem, we prove that activations close to zero mean and unit variance that are propagated through many network layers will converge towards zero mean and unit variance -- even under the presence of noise and perturbations. This convergence property of SNNs allows to (1) train deep networks with many layers, (2) employ strong regularization, and (3) to make learning highly robust. Furthermore, for activations not close to unit variance, we prove an upper and lower bound on the variance, thus, vanishing and exploding gradients are impossible. We compared SNNs on (a) 121 tasks from the UCI machine learning repository, on (b) drug discovery benchmarks, and on (c) astronomy tasks with standard FNNs and other machine learning methods such as random forests and support vector machines. For FNNs we considered (i) ReLU networks without normalization, (ii) batch normalization, (iii) layer normalization, (iv) weight normalization, (v) highway networks, (vi) residual networks. SNNs significantly outperformed all competing FNN methods at 121 UCI tasks, outperformed all competing methods at the Tox21 dataset, and set a new record at an astronomy data set. The winning SNN architectures are often very deep.