Oxfordshire
'There's this deep mystery of what, actually, is this thing?': the philosopher inside Google DeepMind
'There's this deep mystery of what, actually, is this thing?': the philosopher inside Google DeepMind AI Since 2017, Iason Gabriel has worked at the tech giant, trying to anticipate - and think through - the impact of AI. But as commercial and geopolitical pressures escalate, can ethicists make any difference? In 2017, a 33-year-old political philosopher named Iason Gabriel was told by a friend that he ought to apply for a job at DeepMind, the London-based subsidiary of Google where much of its AI research was concentrated. The suggestion was not an obvious one. Gabriel was a cheerful but intense junior academic with a passion for Vipassana meditation and what his brother calls "enthusiastic" rock climbing. At the University of Oxford, where he was a fellow at St John's College, Gabriel taught courses on political theory and wrote papers on the moral contortions of "yuppie ethics" and the ethical blind spots of effective altruism. When he wasn't there, he did crisis work for the United Nations Development Programme in Sudan and Lebanon. DeepMind, meanwhile, was the world's leading AI research lab. In part, this was because it had the financial and computational backing of Google, which had bought the company in 2014 for $650m. In part, it was because DeepMind had recently shown it could put those resources to stunning use. In Seoul, in 2016, a DeepMind system called AlphaGo defeated Lee Sedol, a South Korean Go champion, in a five-game match. The victory was significant not least because of Go's legendary complexity; the game has more possible configurations than there are atoms in the universe. Thanks to the fuss around AlphaGo, Gabriel was aware of DeepMind.
Discovering Opinion Intervals from Conflicts in Signed Graphs
Peter Blohm, Florian Chen, Aristides Gionis, Stefan Neumann
Online social media provide a platform for people to discuss current events and exchange opinions with their peers. While interactions are predominantly positive, in recent years, there has been a lot of research to understand the conflicts in social networks and how they are based on different views and opinions. In this paper, we ask whether the conflicts in a network reveal a small and interpretable set of prevalent opinion ranges that explain the users' interactions. More precisely, we consider signed graphs, where the edge signs indicate positive and negative interactions of node pairs, and our goal is to infer opinion intervals that are consistent with the edge signs.
AITesting Should Account for Sophisticated Strategic Behaviour
This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason strategically. Second, game-theoretic analysis can inform evaluation design by formalising and scrutinising the reasoning in evaluation-based safety cases. Drawing on examples from existing AI systems, a review of relevant research, and formal strategic analysis of a stylised evaluation scenario, we present evidence for these claims and motivate several research directions.
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The claim that the AI community, or society at large, should'democratize AI' has attracted considerable critical attention and controversy. Two core problems have arisen and remain unsolved: conceptual disagreement persists about what democratizing AI means; normative disagreement persists over whether democratizing AI is ethically and politically desirable. We identify eight common AI democratization traps: democratization-skeptical arguments that seem plausible at first glance, but turn out to be misconceptions. We develop arguments about how to resist each trap. We conclude that, while AI democratization may well have drawbacks, we should be cautious about dismissing AI democratization prematurely and for the wrong reasons. We offer a constructive roadmap for developing alternative conceptual and normative approaches to democratizing AI that successfully avoid the traps.
Social networks, online video outweigh traditional media in 2026
News consumers around the world are now turning more to social media and video platforms than traditional outlets for information, a report has found. News consumers around the world are now turning more to social media and video platforms than traditional outlets for information, a report said Tuesday, warning that old-style business models are under threat. The year 2026 marks "a significant milestone: for the first time, social media and video network consumption is now ahead of other news sources as the most widely used source of news globally," at 54%, wrote Jim Egan, lead author of the report from the Reuters Institute for the Study of Journalism. The annual report from the institute, attached to the University of Oxford, is a closely-watched tracker of trends reshaping the news media. Researchers based their findings on online surveys of almost 100,000 people in 48 countries, run earlier this year by pollster YouGov. This year's edition found 54% of respondents said they got news from social media or video platforms in the week before the survey -- rising to 56% if AI chatbots like ChatGPT were included.
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The authors would like to thank Ulrich-Michael, Frances, James, Maryam, and Mandolyn for their help in labeling the dataset. The work at the Universitรฉ de Montrรฉal was supported by the Natural Sciences and Engineering Research Council of Canada (NSERC) (Paull), an NSERCPGS DScholarship (Morin) and an FRQNT Doctoral Scholarship (Morin). Moreover, this research was enabled in part by compute resources provided by Mila (mila.quebec). The work at the University of Freiburg was funded by an academic grant from NVIDIA. The work at the University of Oxford was supported by a Royal Society University Research Fellowship (Fallon, Kassab), a Sellafield Robotics and AICentre of Excellence Grant, and EPSRCC2CGrant EP/Z531212/1 (Mattamala), and the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT)(No.
What would make the UK a better place to live? A new project aims to find out
What would make the UK a better place to live? People across the UK are being urged to share their vision for how their community and country's future should look, as part of a major new research project. The National Conversation is being launched with voice notes submitted by high-profile figures, including former footballer Gary Lineker, Chief Rabbi Sir Ephraim Mirvis, and broadcaster Mariella Frostrup. Participants will be asked to complete a survey carried out by researchers from the University of Oxford and leave a 60-second voice note. AI models will then be used to analyse thousands of responses to map what could bring us together.
Supplementary Material for " Expectation-Maximization Contrastive Learning for Compact Video-and-Language Representations "
Potential negative societal impacts Although our work improves the performance of text-video retrieval, but may reduce the difficulty of cross-modal retrieval of sensitive information on the network. It may raise challenges to protecting information security. Limitations of our work Iterative approaches are sensitive to initialization and parameters such as the dimensions and the number of subspaces. In our work, although we use the L2 normalization operation to limit the value range of the parameters, the EM algorithm [3] may still converge to bad results. At the same time, the selection of the number of subspaces also has a relatively significant impact on the model effect.
Domain Invariant Representation Learning with Domain Density Transformations
Domain generalization refers to the problem where we aim to train a model on data from a set of source domains so that the model can generalize to unseen target domains. Naively training a model on the aggregate set of data (pooled from all source domains) has been shown to perform suboptimally, since the information learned by that model might be domain-specific and generalize imperfectly to target domains. To tackle this problem, a predominant domain generalization approach is to learn some domain-invariant information for the prediction task, aiming at a good generalization across domains. In this paper, we propose a theoretically grounded method to learn a domain-invariant representation by enforcing the representation network to be invariant under all transformation functions among domains. We next introduce the use of generative adversarial networks to learn such domain transformations in a possible implementation of our method in practice. We demonstrate the effectiveness of our method on several widely used datasets for the domain generalization problem, on all of which we achieve competitive results with state-of-the-art models.