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How underwater drones could shape a potential Taiwan-China conflict

MIT Technology Review

The report's authors detail a number of ways that use of drones in any South China Sea conflict would differ starkly from current practices, most notably in the war in Ukraine, often called the first full-scale drone war. Since Russia invaded Ukraine in 2022, drones have been aiding in what military experts describe as the first three steps of the "kill chain"--finding, targeting, and tracking a target--as well as in delivering explosives. The drones have a short life span, since they are often shot down or made useless by frequency jamming devices that prevent pilots from controlling them. Quadcopters--the commercially available drones often used in the war--last just three flights on average, according to the report. Drones like these would be far less useful in a possible invasion of Taiwan.


A 'history-changing' discovery: 3,000-year-old ship containing wine jugs found 56 miles off the Israeli coast by underwater robots shows ancient seafarers were more daring than previously thought

Daily Mail - Science & tech

An ancient ship containing hundreds of stunningly-preserved wine jugs has been found on the floor of the Mediterranean. The 40-foot vessel, found 1 mile deep on the seafloor 56 miles from Israel's coast, dates back 3,300 years to the late Bronze Age, experts say. It's thought to be the oldest ship found this deep in the Med, as previous shipwrecks from this era never ventured this far away from land. This suggests ancient seafarers were more capable at navigating the deep seas than historians previously thought. The ship likely sunk either from a storm or after coming under attack by pirates, the discoverers believe.


The disturbing online misogyny of Gamergate has returned โ€“ if it ever went away

The Guardian

A few months ago I wrote about a consulting agency, Sweet Baby Inc, that found itself at the centre of a conspiracy theory: aggrieved gamers on a Steam forum had erroneously concluded that this small agency was somehow mandating the inclusion of more diverse characters in games. Depressingly but unsurprisingly, the result was a tremendous amount of targeted harassment towards the people who work at Sweet Baby and every journalist who reported on it (particularly the women). It was a disturbing echo of Gamergate, an online harassment campaign 10 years ago that initially sprung from the wild accusations of a game developer's vindictive ex-boyfriend. The language has changed a bit in the past decade: they used to be upset about "SJWs", or social justice warriors, and now they've taken issue with a different acronym, DEI (diversity, equality and inclusion), or just good ol' "woke". But the sentiment from this group is the same: games are for us, and for us only, and if you want games to change, or to tell stories outside the straightforward male-oriented power fantasies that we grew up with, then, well, that's not allowed.


WikiContradict: A Benchmark for Evaluating LLMs on Real-World Knowledge Conflicts from Wikipedia

arXiv.org Artificial Intelligence

Retrieval-augmented generation (RAG) has emerged as a promising solution to mitigate the limitations of large language models (LLMs), such as hallucinations and outdated information. However, it remains unclear how LLMs handle knowledge conflicts arising from different augmented retrieved passages, especially when these passages originate from the same source and have equal trustworthiness. In this work, we conduct a comprehensive evaluation of LLM-generated answers to questions that have varying answers based on contradictory passages from Wikipedia, a dataset widely regarded as a high-quality pre-training resource for most LLMs. Specifically, we introduce WikiContradict, a benchmark consisting of 253 high-quality, human-annotated instances designed to assess LLM performance when augmented with retrieved passages containing real-world knowledge conflicts. We benchmark a diverse range of both closed and open-source LLMs under different QA scenarios, including RAG with a single passage, and RAG with 2 contradictory passages. Through rigorous human evaluations on a subset of WikiContradict instances involving 5 LLMs and over 3,500 judgements, we shed light on the behaviour and limitations of these models. For instance, when provided with two passages containing contradictory facts, all models struggle to generate answers that accurately reflect the conflicting nature of the context, especially for implicit conflicts requiring reasoning. Since human evaluation is costly, we also introduce an automated model that estimates LLM performance using a strong open-source language model, achieving an F-score of 0.8. Using this automated metric, we evaluate more than 1,500 answers from seven LLMs across all WikiContradict instances. To facilitate future work, we release WikiContradict on: https://ibm.biz/wikicontradict.


SelfCP: Compressing Over-Limit Prompt via the Frozen Large Language Model Itself

arXiv.org Artificial Intelligence

Long prompt leads to huge hardware costs when using transformer-based Large Language Models (LLMs). Unfortunately, many tasks, such as summarization, inevitably introduce long documents, and the wide application of in-context learning easily makes the prompt length explode. This paper proposes a Self-Compressor (SelfCP), which employs the target LLM itself to compress over-limit prompts into dense vectors while keeping the allowed prompts unmodified. Dense vectors are then projected into dense tokens via a learnable connector to make the same LLM unburden to understand. The connector is supervised-tuned under the language modeling objective of the LLM on relatively long texts selected from publicly accessed datasets, involving an instruction dataset to make SelfCP respond to various prompts, while the target LLM keeps frozen during training. We build the lightweight SelfCP upon 2 different backbones with merely 17M learnable parameters originating from the connector and a learnable embedding. Evaluation on both English and Chinese benchmarks demonstrate that SelfCP effectively substitutes 12$\times$ over-limit prompts with dense tokens to reduce memory costs and booster inference throughputs, yet improving response quality. The outstanding performance brings an efficient solution for LLMs to tackle long prompts without training LLMs from scratch.


Fine-grained Controllable Text Generation through In-context Learning with Feedback

arXiv.org Artificial Intelligence

We present a method for rewriting an input sentence to match specific values of nontrivial linguistic features, such as dependency depth. In contrast to earlier work, our method uses in-context learning rather than finetuning, making it applicable in use cases where data is sparse. We show that our model performs accurate rewrites and matches the state of the art on rewriting sentences to a specified school grade level.


DustNet: skillful neural network predictions of Saharan dust

arXiv.org Artificial Intelligence

Suspended in the atmosphere are millions of tonnes of mineral dust which interacts with weather and climate. Accurate representation of mineral dust in weather models is vital, yet remains challenging. Large scale weather models use high power supercomputers and take hours to complete the forecast. Such computational burden allows them to only include monthly climatological means of mineral dust as input states inhibiting their forecasting accuracy. Here, we introduce DustNet a simple, accurate and super fast forecasting model for 24-hours ahead predictions of aerosol optical depth AOD. DustNet trains in less than 8 minutes and creates predictions in 2 seconds on a desktop computer. Created by DustNet predictions outperform the state-of-the-art physics-based model on coarse 1 x 1 degree resolution at 95% of grid locations when compared to ground truth satellite data. Our results show DustNet has a potential for fast and accurate AOD forecasting which could transform our understanding of dust impacts on weather patterns.


Beyond Embeddings: The Promise of Visual Table in Visual Reasoning

arXiv.org Artificial Intelligence

Visual representation learning has been a cornerstone in computer vision, involving typical forms such as visual embeddings, structural symbols, and text-based representations. Despite the success of CLIP-type visual embeddings, they often lack access to world knowledge critical for visual reasoning. In this work, we propose Visual Table, a novel form of visual representation tailored for visual reasoning. Visual tables are constructed as hierarchical descriptions of visual scenes, featuring a scene description and multiple object-centric descriptions covering categories, attributes, and knowledge. Thanks to the structural and textual formats, visual tables offer unique advantages over mere visual embeddings, such as interpretability and controllable editing. Furthermore, they deliver instance-level world knowledge and detailed attributes that are essential for visual reasoning. To create visual tables, we develop a generator trained on the dataset with collected, small-scale annotations. Extensive results on 11 visual reasoning benchmarks demonstrate that the generated visual tables significantly outperform previous structural and text-based representations. Moreover, they consistently enhance state-of-the-art multimodal large language models across diverse benchmarks, showcasing their potential for advancing visual reasoning tasks. Our code is available at https://github.com/LaVi-Lab/Visual-Table.


Large Language Model Can Continue Evolving From Mistakes

arXiv.org Artificial Intelligence

As world knowledge evolves and new task paradigms emerge, Continual Learning (CL) is crucial for keeping Large Language Models (LLMs) up-to-date and addressing their shortcomings. In practical applications, LLMs often require both continual instruction tuning (CIT) and continual pre-training (CPT) to adapt to new task paradigms and acquire necessary knowledge for task-solving. However, it remains challenging to collect CPT data that addresses the knowledge deficiencies in models while maintaining adequate volume, and improving the efficiency of utilizing this data also presents significant difficulties. Inspired by the 'summarizing mistakes' learning skill, we propose the Continue Evolving from Mistakes (CEM) method, aiming to provide a data-efficient approach for collecting CPT data and continually improving LLMs' performance through iterative evaluation and supplementation with mistake-relevant knowledge. To efficiently utilize these CPT data and mitigate forgetting, we design a novel CL training set construction paradigm that integrates parallel CIT and CPT data. Extensive experiments demonstrate the efficacy of the CEM method, achieving up to a 17% improvement in accuracy in the best case. Furthermore, additional experiments confirm the potential of combining CEM with catastrophic forgetting mitigation methods, enabling iterative and continual model evolution.


Pre-training Cross-lingual Open Domain Question Answering with Large-scale Synthetic Supervision

arXiv.org Artificial Intelligence

Cross-lingual open domain question answering (CLQA) is a complex problem, comprising cross-lingual retrieval from a multilingual knowledge base, followed by answer generation in the query language. Both steps are usually tackled by separate models, requiring substantial annotated datasets, and typically auxiliary resources, like machine translation systems to bridge between languages. In this paper, we show that CLQA can be addressed using a single encoder-decoder model. To effectively train this model, we propose a self-supervised method based on exploiting the cross-lingual link structure within Wikipedia. We demonstrate how linked Wikipedia pages can be used to synthesise supervisory signals for cross-lingual retrieval, through a form of cloze query, and generate more natural questions to supervise answer generation. Together, we show our approach, \texttt{CLASS}, outperforms comparable methods on both supervised and zero-shot language adaptation settings, including those using machine translation.