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 zero-shot generalization



Align Your Prompts: Test-Time Prompting with Distribution Alignment for Zero-Shot Generalization

Neural Information Processing Systems

The promising zero-shot generalization of vision-language models such as CLIP has led to their adoption using prompt learning for numerous downstream tasks. Previous works have shown test-time prompt tuning using entropy minimization to adapt text prompts for unseen domains. While effective, this overlooks the key cause for performance degradation to unseen domains -- distribution shift. In this work, we explicitly handle this problem by aligning the out-of-distribution (OOD) test sample statistics to those of the source data using prompt tuning. We use a single test sample to adapt multi-modal prompts at test time by minimizing the feature distribution shift to bridge the gap in the test domain. Evaluating against the domain generalization benchmark, our method improves zero-shot top-1 accuracy beyond existing prompt-learning techniques, with a 3.08% improvement over the baseline MaPLe. In cross-dataset generalization with unseen categories across 10 datasets, our method improves consistently across all datasets compared to the existing state-of-the-art.


No "Zero-Shot" Without Exponential Data: Pretraining Concept Frequency Determines Multimodal Model Performance

Neural Information Processing Systems

Web-crawled pretraining datasets underlie the impressive zero-shot evaluation performance of multimodal models, such as CLIP for classification and Stable-Diffusion for image generation. However, it is unclear how meaningful the notion of zero-shot generalization is for such multimodal models, as it is not known to what extent their pretraining datasets encompass the downstream concepts targeted for during zero-shot evaluation. In this work, we ask: How is the performance of multimodal models on downstream concepts influenced by the frequency of these concepts in their pretraining datasets?We comprehensively investigate this question across 34 models and 5 standard pretraining datasets (CC-3M, CC-12M, YFCC-15M, LAION-400M, LAION-Aesthetics), generating over 300GB of data artifacts. We consistently find that, far from exhibiting zero-shot generalization, multimodal models require exponentially more data to achieve linear improvements in downstream zero-shot performance, following a sample inefficient log-linear scaling trend. This trend persists even when controlling for sample-level similarity between pretraining and downstream datasets, and testing on purely synthetic data distributions. Furthermore, upon benchmarking models on long-tailed data sampled based on our analysis, we demonstrate that multimodal models across the board perform poorly. We contribute this long-tail test set as the Let it Wag! benchmark to further research in this direction. Taken together, our study reveals an exponential need for training data which implies that the key to zero-shot generalization capabilities under large-scale training data and compute paradigms remains to be found.


Improving Zero-Shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functions

Neural Information Processing Systems

Reinforcement learning (RL) agents are widely used for solving complex sequential decision-making tasks, but still exhibit difficulty generalizing to scenarios not seen during training. While prior online approaches demonstrated that using additional signals beyond the reward function can lead to better generalization capabilities in RL agents, i.e. using self-supervised learning (SSL), they struggle in the offline RL setting, i.e. learning from a static dataset. We show that the performance of online algorithms for generalization in RL can be hindered in the offline setting due to poor estimation of similarity between observations. We propose a new theoretically-motivated framework called Generalized Similarity Functions (GSF), which uses contrastive learning to train an offline RL agent to aggregate observations based on the similarity of their expected future behavior, where we quantify this similarity using generalized value functions. We show that GSF is general enough to recover existing SSL objectives while improving zero-shot generalization performance on two complex pixel-based offline RL benchmarks.


Test-Time Prompt Tuning for Zero-Shot Generalization in Vision-Language Models

Neural Information Processing Systems

Pre-trained vision-language models (e.g., CLIP) have shown promising zero-shot generalization in many downstream tasks with properly designed text prompts. Instead of relying on hand-engineered prompts, recent works learn prompts using the training data from downstream tasks. While effective, training on domain-specific data reduces a model's generalization capability to unseen new domains. In this work, we propose test-time prompt tuning (TPT), a method that can learn adaptive prompts on the fly with a single test sample. TPT optimizes the prompt by minimizing the entropy with confidence selection so that the model has consistent predictions across different augmented views of each test sample. In evaluating generalization to natural distribution shifts, TPT improves the zero-shot top-1 accuracy of CLIP by 3.6\% on average, surpassing previous prompt tuning approaches that require additional task-specific training data.


Generalizable Collaborative Search-and-Capture in Cluttered Environments via Path-Guided MAPPO and Directional Frontier Allocation

Ying, Jialin, Li, Zhihao, Dong, Zicheng, Wu, Guohua, Liao, Yihuan

arXiv.org Artificial Intelligence

Collaborative pursuit-evasion in cluttered environments presents significant challenges due to sparse rewards and constrained Fields of View (FOV). Standard Multi-Agent Reinforcement Learning (MARL) often suffers from inefficient exploration and fails to scale to large scenarios. We propose PGF-MAPPO (Path-Guided Frontier MAPPO), a hierarchical framework bridging topological planning with reactive control. To resolve local minima and sparse rewards, we integrate an A*-based potential field for dense reward shaping. Furthermore, we introduce Directional Frontier Allocation, combining Farthest Point Sampling (FPS) with geometric angle suppression to enforce spatial dispersion and accelerate coverage. The architecture employs a parameter-shared decentralized critic, maintaining O(1) model complexity suitable for robotic swarms. Experiments demonstrate that PGF-MAPPO achieves superior capture efficiency against faster evaders. Policies trained on 10x10 maps exhibit robust zero-shot generalization to unseen 20x20 environments, significantly outperforming rule-based and learning-based baselines.


Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

Neural Information Processing Systems

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do at a high level, our problem only describes properties of subtasks and relationships among them, which requires the agent to perform complex reasoning to find the optimal subtask to execute. To solve this problem, we propose a neural subtask graph solver (NSGS) which encodes the subtask graph using a recursive neural network embedding. To overcome the difficulty of training, we propose a novel non-parametric gradient-based policy, graph reward propagation, to pre-train our NSGS agent and further finetune it through actor-critic method. The experimental results on two 2D visual domains show that our agent can perform complex reasoning to find a near-optimal way of executing the subtask graph and generalize well to the unseen subtask graphs. In addition, we compare our agent with a Monte-Carlo tree search (MCTS) method showing that our method is much more efficient than MCTS, and the performance of NSGS can be further improved by combining it with MCTS.



SAC-MoE: Reinforcement Learning with Mixture-of-Experts for Control of Hybrid Dynamical Systems with Uncertainty

D'Souza, Leroy, Karthikeyan, Akash, Pant, Yash Vardhan, Fischmeister, Sebastian

arXiv.org Artificial Intelligence

Abstract-- Hybrid dynamical systems result from the interaction of continuous-variable dynamics with discrete events and encompass various systems such as legged robots, vehicles and aircrafts. Challenges arise when the system's modes are characterized by unobservable (latent) parameters and the events that cause system dynamics to switch between different modes are also unobservable. Model-based control approaches typically do not account for such uncertainty in the hybrid dynamics, while standard model-free RL methods fail to account for abrupt mode switches, leading to poor generalization. T o overcome this, we propose SAC-MoE which models the actor of the Soft Actor-Critic (SAC) framework as a Mixture of Experts (MoE) with a learned router that adaptively selects among learned experts. T o further improve robustness, we develop a curriculum-based training algorithm to prioritize data collection in challenging settings, allowing better generalization to unseen modes and switching locations. Simulation studies in hybrid autonomous racing and legged locomotion tasks show that SAC-MoE outperforms baselines (up to 6x) in zero-shot generalization to unseen environments. Our curriculum strategy consistently improves performance across all evaluated policies. Qualitative analysis shows that the interpretable MoE router activates different experts for distinct latent modes. Reinforcement Learning (RL) algorithms are typically developed under the assumption of continuous, stationary system dynamics that are invariant to the environment that a system is operating in.


GammaZero: Learning To Guide POMDP Belief Space Search With Graph Representations

Mangannavar, Rajesh, Tadepalli, Prasad

arXiv.org Artificial Intelligence

We introduce an action-centric graph representation framework for learning to guide planning in Partially Observable Markov Decision Processes (POMDPs). Unlike existing approaches that require domain-specific neural architectures and struggle with scalability, GammaZero leverages a unified graph-based belief representation that enables generalization across problem sizes within a domain. Our key insight is that belief states can be systematically transformed into action-centric graphs where structural patterns learned on small problems transfer to larger instances. We employ a graph neural network with a decoder architecture to learn value functions and policies from expert demonstrations on computationally tractable problems, then apply these learned heuristics to guide Monte Carlo tree search on larger problems. Experimental results on standard POMDP benchmarks demonstrate that GammaZero achieves comparable performance to BetaZero when trained and tested on the same-sized problems, while uniquely enabling zero-shot generalization to problems 2-4 times larger than those seen during training, maintaining solution quality with reduced search requirements. Partially observable Markov decision processes (POMDPs) provide a principled framework for sequential decision-making under uncertainty, where agents must act based on incomplete information about the true state of the environment Kaelbling et al. (1998). This partial observability arises naturally in many real-world applications, from autonomous driving where sensors provide limited field-of-view Hoel et al. (2019), to robotic manipulation where object properties must be inferred through interaction Lauri et al. (2022), to subsurface exploration where underground structures can only be observed at sparse drilling locations Mern & Caers (2023).