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Advancing Wasserstein Convergence Analysis of Score-Based Models: Insights from Discretization and Second-Order Acceleration

Neural Information Processing Systems

Score-based diffusion models have emerged as powerful tools in generative modeling, yet their theoretical foundations remain underexplored. In this work, we focus on the Wasserstein convergence analysis of score-based diffusion models. Specifically, we investigate the impact of various discretization schemes, including Euler discretization, exponential integrators, and midpoint randomization methods. Our analysis provides the first quantitative comparison of these discrete approximations, emphasizing their influence on convergence behavior. Furthermore, we explore scenarios where Hessian information is available and propose an accelerated sampler based on the local linearization method.


Fast Last-Iterate Convergence of SGD in the Smooth Interpolation Regime

Neural Information Processing Systems

We study population convergence guarantees of stochastic gradient descent (SGD) for smooth convex objectives in the interpolation regime, where the noise at optimum is zero or near zero. The behavior of the last iterate of SGD in this setting---particularly with large (constant) stepsizes---has received growing attention in recent years due to implications for the training of over-parameterized models, as well as to analyzing forgetting in continual learning and to understanding the convergence of the randomized Kaczmarz method for solving linear systems.


Distribution-Aware Tensor Decomposition for Compression of Convolutional Neural Networks

Neural Information Processing Systems

Neural networks are widely used for image-related tasks but typically demand considerable computing power. Once a network has been trained, however, its memory and compute footprint can be reduced by compression. In this work, we focus on compression through tensorization and low rank representations. Whereas classical approaches search for a low rank approximation by minimizing an isotropic norm such as the Frobenius norm in weight space, we use data informed norms that measure the error in function space. Concretely, we minimize the change in the layer's output distribution, which can be expressed as $\lVert (W - \widetilde{W}) \Sigma^{1/2}\rVert_F$ where $\Sigma^{1/2}$ is the square root of the covariance matrix of the layer's input and $W$, $\widetilde{W}$ are the original and compressed weights. We propose new alternating least square algorithms for the two most common tensor decompositions (Tucker 2 and CPD) that directly optimize the new norm. Unlike conventional compression pipelines, which almost always require post compression fine tuning, our data informed approach often achieves competitive accuracy without any fine tuning. We further show that the same covariance based norm can be transferred from one dataset to another with only a minor accuracy drop, enabling compression even when the original training dataset is unavailable. Experiments on several CNN architectures (ResNet 18/50, and GoogLeNet) and datasets (ImageNet, FGVC Aircraft, Cifar10, and Cifar100) confirm the advantages of the proposed method.


Transformers are almost optimal metalearners for linear classification

Neural Information Processing Systems

Transformers have demonstrated impressive in-context learning (ICL) capabilities, raising the question of whether they can serve as metalearners that adapt to new tasks using only a small number of in-context examples, without any further training. While recent theoretical work has studied transformers' ability to perform ICL, most of these analyses do not address the formal metalearning setting, where the objective is to solve a collection of related tasks more efficiently than would be possible by solving each task individually. In this paper, we provide the first theoretical analysis showing that a simplified transformer architecture trained via gradient descent can act as a near-optimal metalearner in a linear classification setting. We consider a natural family of tasks where each task corresponds to a class-conditional Gaussian mixture model, with the mean vectors lying in a shared $k$-dimensional subspace of $\mathbb{R}^d$. After training on a sufficient number of such tasks, we show that the transformer can generalize to a new task using only $\widetilde{O}(k / \widetilde{R}^4)$ in-context examples, where $\widetilde{R}$ denotes the signal strength at test time. This performance (almost) matches that of an optimal learner that knows exactly the shared subspace and significantly outperforms any learner that only has access to the in-context data, which requires $\Omega(d / \widetilde{R}^4)$ examples to generalize.


Improved Regret and Contextual Linear Extension for Pandora's Box and Prophet Inequality

Neural Information Processing Systems

We study the Pandora's Box problem in an online learning setting with semi-bandit feedback. In each round, the learner sequentially pays to open up to $n$ boxes with unknown reward distributions, observes rewards upon opening, and decides when to stop. The utility of the learner is the maximum observed reward minus the cumulative cost of opened boxes, and the goal is to minimize regret defined as the gap between the cumulative expected utility and that of the optimal policy. We propose a new algorithm that achieves $\widetilde{O}(\sqrt{nT})$ regret after $T$ rounds, which improves the $\widetilde{O}(n\sqrt{T})$ bound of Agarwal et al. [2024] and matches the known lower bound up to logarithmic factors. To better capture real-life applications, we then extend our results to a natural but challenging contextual linear setting, where each box's expected reward is linear in some known but time-varying $d$-dimensional context and the noise distribution is fixed over time. We design an algorithm that learns both the linear function and the noise distributions, achieving $\widetilde{O}(nd\sqrt{T})$ regret. Finally, we show that our techniques also apply to the online Prophet Inequality problem, where the learner must decide immediately whether or not to accept a revealed reward. In both non-contextual and contextual settings, our approach achieves similar improvements and regret bounds.


A Bayesian Approach to Contextual Dynamic Pricing using the Proportional Hazards Model with Discrete Price Data

Neural Information Processing Systems

Dynamic pricing algorithms typically assume continuous price variables, which may not reflect real-world scenarios where prices are often discrete. This paper demonstrates that leveraging discrete price information within a semi-parametric model can substantially improve performance, depending on the size of the support set of the price variable relative to the time horizon. Specifically, we propose a novel semi-parametric contextual dynamic pricing algorithm, namely BayesCoxCP, based on a Bayesian approach to the Cox proportional hazards model. Our theoretical analysis establishes high-probability regret bounds that adapt to the sparsity level $\gamma$, proving that our algorithm achieves a regret upper bound of $\widetilde{O}(T^{(1+\gamma)/2}+\sqrt{dT})$ for $\gamma < 1/3$ and $\widetilde{O}(T^{2/3}+\sqrt{dT})$ for $\gamma \geq 1/3$, where $\gamma$ represents the sparsity of the price grid relative to the time horizon $T$. Through numerical experiments, we demonstrate that our proposed algorithm significantly outperforms an existing method, particularly in scenarios with sparse discrete price points.


Stable Minima Cannot Overfit in Univariate ReLU Networks: Generalization by Large Step Sizes

Neural Information Processing Systems

We study the generalization of two-layer ReLU neural networks in a univariate nonparametric regression problem with noisy labels. This is a problem where kernels (\emph{e.g.} NTK) are provably sub-optimal and benign overfitting does not happen, thus disqualifying existing theory for interpolating (0-loss, global optimal) solutions. We present a new theory of generalization for local minima that gradient descent with a constant learning rate can \emph{stably} converge to. We show that gradient descent with a fixed learning rate $\eta$ can only find local minima that represent smooth functions with a certain weighted \emph{first order total variation} bounded by $1/\eta - 1/2 + \widetilde{O}(\sigma + \sqrt{\mathrm{MSE}})$ where $\sigma$ is the label noise level, $\mathrm{MSE}$ is short for mean squared error against the ground truth, and $\widetilde{O}(\cdot)$ hides a logarithmic factor. Under mild assumptions, we also prove a nearly-optimal MSE bound of $\widetilde{O}(n^{-4/5})$ within the strict interior of the support of the $n$ data points. Our theoretical results are validated by extensive simulation that demonstrates large learning rate training induces sparse linear spline fits. To the best of our knowledge, we are the first to obtain generalization bound via minima stability in the non-interpolation case and the first to show ReLU NNs without regularization can achieve near-optimal rates in nonparametric regression.


Contextual Decision-Making with Knapsacks Beyond the Worst Case

Neural Information Processing Systems

We study the framework of a dynamic decision-making scenario with resource constraints.In this framework, an agent, whose target is to maximize the total reward under the initial inventory, selects an action in each round upon observing a random request, leading to a reward and resource consumptions that are further associated with an unknown random external factor.While previous research has already established an $\widetilde{O}(\sqrt{T})$ worst-case regret for this problem, this work offers two results that go beyond the worst-case perspective: one for the worst-case gap between benchmarks and another for logarithmic regret rates.We first show that an $\Omega(\sqrt{T})$ distance between the commonly used fluid benchmark and the online optimum is unavoidable when the former has a degenerate optimal solution.On the algorithmic side, we merge the re-solving heuristic with distribution estimation skills and propose an algorithm that achieves an $\widetilde{O}(1)$ regret as long as the fluid LP has a unique and non-degenerate solution.Furthermore, we prove that our algorithm maintains a near-optimal $\widetilde{O}(\sqrt{T})$ regret even in the worst cases and extend these results to the setting where the request and external factor are continuous.Regarding information structure, our regret results are obtained under two feedback models, respectively, where the algorithm accesses the external factor at the end of each round and at the end of a round only when a non-null action is executed.


An Accelerated Algorithm for Stochastic Bilevel Optimization under Unbounded Smoothness

Neural Information Processing Systems

This paper investigates a class of stochastic bilevel optimization problems where the upper-level function is nonconvex with potentially unbounded smoothness and the lower-level problem is strongly convex. These problems have significant applications in sequential data learning, such as text classification using recurrent neural networks. The unbounded smoothness is characterized by the smoothness constant of the upper-level function scaling linearly with the gradient norm, lacking a uniform upper bound. Existing state-of-the-art algorithms require $\widetilde{O}(\epsilon^{-4})$ oracle calls of stochastic gradient or Hessian/Jacobian-vector product to find an $\epsilon$-stationary point. However, it remains unclear if we can further improve the convergence rate when the assumptions for the function in the population level also hold for each random realization almost surely (e.g., Lipschitzness of each realization of the stochastic gradient).


Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.