whole-body manipulation
Scaling Whole-body Multi-contact Manipulation with Contact Optimization
Levé, Victor, Moura, João, Fujita, Sachiya, Miyake, Tamon, Tonneau, Steve, Vijayakumar, Sethu
Daily tasks require us to use our whole body to manipulate objects, for instance when our hands are unavailable. We consider the issue of providing humanoid robots with the ability to autonomously perform similar whole-body manipulation tasks. In this context, the infinite possibilities for where and how contact can occur on the robot and object surfaces hinder the scalability of existing planning methods, which predominantly rely on discrete sampling. Given the continuous nature of contact surfaces, gradient-based optimization offers a more suitable approach for finding solutions. However, a key remaining challenge is the lack of an efficient representation of robot surfaces. In this work, we propose (i) a representation of robot and object surfaces that enables closed-form computation of proximity points, and (ii) a cost design that effectively guides whole-body manipulation planning. Our experiments demonstrate that the proposed framework can solve problems unaddressed by existing methods, and achieves a 77% improvement in planning time over the state of the art. We also validate the suitability of our approach on real hardware through the whole-body manipulation of boxes by a humanoid robot.
Zero-shot Whole-Body Manipulation with a Large-Scale Soft Robotic Torso via Guided Reinforcement Learning
Johnson, Curtis C., Alessi, Carlo, Falotico, Egidio, Killpack, Marc D.
Whole-body manipulation is a powerful yet underexplored approach that enables robots to interact with large, heavy, or awkward objects using more than just their end-effectors. Soft robots, with their inherent passive compliance, are particularly well-suited for such contact-rich manipulation tasks, but their uncertainties in kinematics and dynamics pose significant challenges for simulation and control. In this work, we address this challenge with a simulation that can run up to 350x real time on a single thread in MuJoCo and provide a detailed analysis of the critical tradeoffs between speed and accuracy for this simulation. Using this framework, we demonstrate a successful zero-shot sim-to-real transfer of a learned whole-body manipulation policy, achieving an 88% success rate on the Baloo hardware platform. We show that guiding RL with a simple motion primitive is critical to this success where standard reward shaping methods struggled to produce a stable and successful policy for whole-body manipulation. Furthermore, our analysis reveals that the learned policy does not simply mimic the motion primitive. It exhibits beneficial reactive behavior, such as re-grasping and perturbation recovery. We analyze and contrast this learned policy against an open-loop baseline to show that the policy can also exhibit aggressive over-corrections under perturbation. To our knowledge, this is the first demonstration of forceful, six-DoF whole-body manipulation using two continuum soft arms on a large-scale platform (10 kg payloads), with zero-shot policy transfer.
TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning
Liu, Jiacheng, Ding, Pengxiang, Zhou, Qihang, Wu, Yuxuan, Huang, Da, Peng, Zimian, Xiao, Wei, Zhang, Weinan, Yang, Lixin, Lu, Cewu, Wang, Donglin
Recent Vision-Language-Action models show potential to generalize across embodiments but struggle to quickly align with a new robot's action space when high-quality demonstrations are scarce, especially for bipedal humanoids. We present TrajBooster, a cross-embodiment framework that leverages abundant wheeled-humanoid data to boost bipedal VLA. Our key idea is to use end-effector trajectories as a morphology-agnostic interface. TrajBooster (i) extracts 6D dual-arm end-effector trajectories from real-world wheeled humanoids, (ii) retargets them in simulation to Unitree G1 with a whole-body controller trained via a heuristic-enhanced harmonized online DAgger to lift low-dimensional trajectory references into feasible high-dimensional whole-body actions, and (iii) forms heterogeneous triplets that couple source vision/language with target humanoid-compatible actions to post-pre-train a VLA, followed by only 10 minutes of teleoperation data collection on the target humanoid domain. Deployed on Unitree G1, our policy achieves beyond-tabletop household tasks, enabling squatting, cross-height manipulation, and coordinated whole-body motion with markedly improved robustness and generalization. Results show that TrajBooster allows existing wheeled-humanoid data to efficiently strengthen bipedal humanoid VLA performance, reducing reliance on costly same-embodiment data while enhancing action space understanding and zero-shot skill transfer capabilities. For more details, For more details, please refer to our \href{https://jiachengliu3.github.io/TrajBooster/}.
Embracing Bulky Objects with Humanoid Robots: Whole-Body Manipulation with Reinforcement Learning
Zheng, Chunxin, Chen, Kai, Bi, Zhihai, Li, Yulin, Pan, Liang, Zhou, Jinni, Li, Haoang, Ma, Jun
Abstract-- Whole-body manipulation (WBM) for humanoid robots presents a promising approach for executing embracing tasks involving bulky objects, where traditional grasping relying on end-effectors only remains limited in such scenarios due to inherent stability and payload constraints. This paper introduces a reinforcement learning framework that integrates a pre-trained human motion prior with a neural signed distance field (NSDF) representation to achieve robust whole-body embracing. This facilitates coordinated control across the arms and torso, enabling stable multi-contact interactions that enhance the robustness in manipulation and also the load capacity. The embedded NSDF further provides accurate and continuous geometric perception, improving contact awareness throughout long-horizon tasks. We thoroughly evaluate the approach through comprehensive simulations and real-world experiments. The results demonstrate improved adaptability to diverse shapes and sizes of objects and also successful sim-to-real transfer . These indicate that the proposed framework offers an effective and practical solution for multi-contact and long-horizon WBM tasks of humanoid robots.
Towards Human-level Intelligence via Human-like Whole-Body Manipulation
Gao, Guang, Wang, Jianan, Zuo, Jinbo, Jiang, Junnan, Zhang, Jingfan, Zeng, Xianwen, Zhu, Yuejiang, Ma, Lianyang, Chen, Ke, Sheng, Minhua, Zhang, Ruirui, An, Zhaohui
Building general-purpose intelligent robots has long been a fundamental goal of robotics. A promising approach is to mirror the evolutionary trajectory of humans: learning through continuous interaction with the environment, with early progress driven by the imitation of human behaviors. Achieving this goal presents three core challenges: (1) designing safe robotic hardware with human-level physical capabilities; (2) developing an intuitive and scalable whole-body teleoperation interface for data collection; and (3) creating algorithms capable of learning whole-body visuomotor policies from human demonstrations. To address these challenges in a unified framework, we propose Astribot Suite, a robot learning suite for whole-body manipulation aimed at general daily tasks across diverse environments. We demonstrate the effectiveness of our system on a wide range of activities that require whole-body coordination, extensive reachability, human-level dexterity, and agility. Our results show that Astribot's cohesive integration of embodiment, teleoperation interface, and learning pipeline marks a significant step towards real-world, general-purpose whole-body robotic manipulation, laying the groundwork for the next generation of intelligent robots.
Plan-Guided Reinforcement Learning for Whole-Body Manipulation
Zhang, Mengchao, Barreiros, Jose, Onol, Aykut Ozgun
Synthesizing complex whole-body manipulation behaviors has fundamental challenges due to the rapidly growing combinatorics inherent to contact interaction planning. While model-based methods have shown promising results in solving long-horizon manipulation tasks, they often work under strict assumptions, such as known model parameters, oracular observation of the environment state, and simplified dynamics, resulting in plans that cannot easily transfer to hardware. Learning-based approaches, such as imitation learning (IL) and reinforcement learning (RL), have been shown to be robust when operating over in-distribution states; however, they need heavy human supervision. Specifically, model-free RL requires a tedious reward-shaping process. IL methods, on the other hand, rely on human demonstrations that involve advanced teleoperation methods. In this work, we propose a plan-guided reinforcement learning (PGRL) framework to combine the advantages of model-based planning and reinforcement learning. Our method requires minimal human supervision because it relies on plans generated by model-based planners to guide the exploration in RL. In exchange, RL derives a more robust policy thanks to domain randomization. We test this approach on a whole-body manipulation task on Punyo, an upper-body humanoid robot with compliant, air-filled arm coverings, to pivot and lift a large box. Our preliminary results indicate that the proposed methodology is promising to address challenges that remain difficult for either model- or learning-based strategies alone.