welfare
Learning to Elect
Voting systems have a wide range of applications including recommender systems, web search, product design and elections. Limited by the lack of general-purpose analytical tools, it is difficult to hand-engineer desirable voting rules for each use case. For this reason, it is appealing to automatically discover voting rules geared towards each scenario. In this paper, we show that set-input neural network architectures such as Set Transformers, fully-connected graph networks and DeepSets are both theoretically and empirically well-suited for learning voting rules. In particular, we show that these network models can not only mimic a number of existing voting rules to compelling accuracy -- both position-based (such as Plurality and Borda) and comparison-based (such as Kemeny, Copeland and Maximin) -- but also discover near-optimal voting rules that maximize different social welfare functions. Furthermore, the learned voting rules generalize well to different voter utility distributions and election sizes unseen during training.
Ad Auctions for LLMs via Retrieval Augmented Generation
In the field of computational advertising, the integration of ads into the outputs of large language models (LLMs) presents an opportunity to support these services without compromising content integrity. This paper introduces novel auction mechanisms for ad allocation and pricing within the textual outputs of LLMs, leveraging retrieval-augmented generation (RAG). We propose a \emph{segment auction} where an ad is probabilistically retrieved for each discourse segment (paragraph, section, or entire output) according to its bid and relevance, following the RAG framework, and priced according to competing bids. We show that our auction maximizes logarithmic social welfare, a new notion of welfare that balances allocation efficiency and fairness, and we characterize the associated incentive-compatible pricing rule. These results are extended to multi-ad allocation per segment. An empirical evaluation validates the feasibility and effectiveness of our approach over several ad auction scenarios, and exhibits inherent tradeoffs in metrics as we allow the LLM more flexibility to allocate ads.
Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality
In Economics, the concept of externality refers to any indirect effect resulting from an interaction between players and affecting a third party without compensation. Most of the models within which externality has been studied assume that agents have perfect knowledge of their environment and preferences. This is a major hindrance to the practical implementation of many proposed solutions. To adress this issue, we consider a two-players bandit game setting where the actions of one of the player affect the other one. Building upon this setup, we extend the Coase theorem [Coase, 2013], which suggests that the optimal approach for maximizing the social welfare in the presence of externality is to establish property rights, i.e., enabling transfers and bargaining between the players. Nonetheless, this fundamental result relies on the assumption that bargainers possess perfect knowledge of the underlying game. We first demonstrate that in the absence of property rights in the considered online scenario, the social welfare breaks down. We then provide a policy for the players, which allows them to learn a bargaining strategy which maximizes the total welfare, recovering the Coase theorem under uncertainty.
The neuroscientist who wants us to be nicer to psychopaths
Abigail Marsh has found that many psychopaths don't want to be cruel and uncaring, and argues that they deserve support to help them get there Think of a psychopath and you probably picture someone dangerous, someone whose ruthless self-interest leads to great harm for others and considerable success for themselves. Perhaps unsurprisingly, while only around 1 per cent of people in the general population have psychopathy, roughly 1 in 5 men in prison show signs of it, and research has also found a link between corporate leadership and psychopathic traits . But just as it is painful to know a psychopath, it isn't necessarily fun to be one either. Abigail Marsh, a professor of psychology and neuroscience at Georgetown University in Washington DC, studies those with psychopathic traits who largely lead ordinary lives among us. She has uncovered something surprising: many don't want to be psychopathic at all. Researchers are still honing the precise definition, but psychopathy is characterised by callousness, a lack of empathy, glib social charm and impulsivity.