welfare
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Group Fairness in Peer Review
Large conferences such as NeurIPS and AAAI serve as crossroads of various AI fields, since they attract submissions from a vast number of communities. However, in some cases, this has resulted in a poor reviewing experience for some communities, whose submissions get assigned to less qualified reviewers outside of their communities. An often-advocated solution is to break up any such large conference into smaller conferences, but this can lead to isolation of communities and harm interdisciplinary research.
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- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > India > Karnataka > Bengaluru (0.04)
- North America > United States > South Carolina (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Microeconomic Foundations of Multi-Agent Learning
Modern AI systems increasingly operate inside markets and institutions where data, behavior, and incentives are endogenous. This paper develops an economic foundation for multi-agent learning by studying a principal-agent interaction in a Markov decision process with strategic externalities, where both the principal and the agent learn over time. We propose a two-phase incentive mechanism that first estimates implementable transfers and then uses them to steer long-run dynamics; under mild regret-based rationality and exploration conditions, the mechanism achieves sublinear social-welfare regret and thus asymptotically optimal welfare. Simulations illustrate how even coarse incentives can correct inefficient learning under stateful externalities, highlighting the necessity of incentive-aware design for safe and welfare-aligned AI in markets and insurance.
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- North America > United States > New York (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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Causal-Policy Forest for End-to-End Policy Learning
This study proposes an end-to-end algorithm for policy learning in causal inference. We observe data consisting of covariates, treatment assignments, and outcomes, where only the outcome corresponding to the assigned treatment is observed. The goal of policy learning is to train a policy from the observed data, where a policy is a function that recommends an optimal treatment for each individual, to maximize the policy value. In this study, we first show that maximizing the policy value is equivalent to minimizing the mean squared error for the conditional average treatment effect (CATE) under $\{-1, 1\}$ restricted regression models. Based on this finding, we modify the causal forest, an end-to-end CATE estimation algorithm, for policy learning. We refer to our algorithm as the causal-policy forest. Our algorithm has three advantages. First, it is a simple modification of an existing, widely used CATE estimation method, therefore, it helps bridge the gap between policy learning and CATE estimation in practice. Second, while existing studies typically estimate nuisance parameters for policy learning as a separate task, our algorithm trains the policy in a more end-to-end manner. Third, as in standard decision trees and random forests, we train the models efficiently, avoiding computational intractability.
On the Interplay between Social Welfare and Tractability of Equilibria
Nevertheless, we show that when (approximate) full efficiency can be guaranteed via a smoothness argument a la Roughgarden, Nash equilibria are approachable under a family of no-regret learning algorithms, thereby enabling fast and decentralized computation. We leverage this connection to obtain new convergence results in large games---wherein the number of players $n \gg 1$---under the well-documented property of full efficiency via smoothness in the limit. Surprisingly, our framework unifies equilibrium computation in disparate classes of problems including games with vanishing strategic sensitivity and two-player zero-sum games, illuminating en route an immediate but overlooked equivalence between smoothness and a well-studied condition in the optimization literature known as the Minty property. Finally, we establish that a family of no-regret dynamics attains a welfare bound that improves over the smoothness framework while at the same time guaranteeing convergence to the set of coarse correlated equilibria. We show this by employing the clairvoyant mirror descent algortihm recently introduced by Piliouras et al.
Contextual Games: Multi-Agent Learning with Side Information
We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game outcomes and propose a novel online (meta) algorithm that exploits such correlations to minimize the contextual regret of individual players. We define game-theoretic notions of contextual Coarse Correlated Equilibria (c-CCE) and optimal contextual welfare for this new class of games and show that c-CCEs and optimal welfare can be approached whenever players' contextual regrets vanish. Finally, we empirically validate our results in a traffic routing experiment, where our algorithm leads to better performance and higher welfare compared to baselines that do not exploit the available contextual information or the correlations present in the game.
Incentives in Federated Learning: Equilibria, Dynamics, and Mechanisms for Welfare Maximization
Federated learning (FL) has emerged as a powerful scheme to facilitate the collaborative learning of models amongst a set of agents holding their own private data. Although the agents benefit from the global model trained on shared data, by participating in federated learning, they may also incur costs (related to privacy and communication) due to data sharing. In this paper, we model a collaborative FL framework, where every agent attempts to achieve an optimal trade-off between her learning payoff and data sharing cost. We show the existence of Nash equilibrium (NE) under mild assumptions on agents' payoff and costs. Furthermore, we show that agents can discover the NE via best response dynamics. However, some of the NE may be bad in terms of overall welfare for the agents, implying little incentive for some fraction of the agents to participate in the learning. To remedy this, we design a budget-balanced mechanism involving payments to the agents, that ensures that any $p$-mean welfare function of the agents' utilities is maximized at NE. In addition, we introduce a FL protocol FedBR-BG that incorporates our budget-balanced mechanism, utilizing best response dynamics.