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Cross-modal Associations in Vision and Language Models: Revisiting the Bouba-Kiki Effect

Neural Information Processing Systems

Recent advances in multimodal models have raised questions about whether vision-and-language models (VLMs) integrate cross-modal information in ways that reflect human cognition. One well-studied test case in this domain is the bouba-kiki effect, where humans reliably associate pseudowords like'bouba' with round shapes and'kiki' with jagged ones. Given the mixed evidence found in prior studies for this effect in VLMs, we present a comprehensive re-evaluation focused on two variants of CLIP, ResNet and Vision Transformer (ViT), given their centrality in many state-of-the-art VLMs. We apply two complementary methods closely modelled after human experiments: a prompt-based evaluation that uses probabilities as a measure of model preference, and we use Grad-CAM as a novel approach to interpret visual attention in shape-word matching tasks. Our findings show that these model variants do not consistently exhibit the bouba-kiki effect. While ResNet shows a preference for round shapes, overall performance across both model variants lacks the expected associations. Moreover, direct comparison with prior human data on the same task shows that the models' responses fall markedly short of the robust, modality-integrated behaviour characteristic of human cognition. These results contribute to the ongoing debate about the extent to which VLMs truly understand cross-modal concepts, highlighting limitations in their internal representations and alignment with human intuitions.


FlySearch: Exploring how vision-language models explore

Neural Information Processing Systems

The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether VisionLanguage Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.


Machine Unlearning viaTask Simplex Arithmetic

Neural Information Processing Systems

As foundation Vision-Language Models (VLMs) unlock fine-tuning on smaller datasets while leveraging large-scale pre-training data, machine unlearning becomes critical in addressing privacy concerns and regulatory compliance. Task vector, representing the difference between parameters of models fine-tuned with and without specific data, is a popular retraining-free unlearning strategy. However, we observe that task vectors exhibit substantial sensitivity to various fine-tuning configurations, resulting in unstable unlearning effectiveness that correlates negatively with the prediction-level variance. While aggregating multiple functions (e.g., VLM with classifier) whose parameters are represented by different task vectors reduces function variance and improves unlearning, the computational cost of obtaining numerous task vectors and aggregating functions is computationally high. Thus, in order to capture the space of task vectors induced by diverse fine-tuning strategies, we propose modeling it within the convex hull of (Q 1)-simplex whose vertices represent Q task vectors. Although a function ensemble can be formed by sampling numerous task vectors from such a simplex, we derive a closed-form ensemble of an infinite number of functions whose parameters are uniformly sampled from the simplex, enabling efficient function-level task vector ensembling with enhanced unlearning performance. Extensive experiments and analyses across diverse datasets and scenarios demonstrate the efficacy of our method.


SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3DVisual Grounding

Neural Information Processing Systems

To alleviate the reliance on costly 3D training data, recent studies have explored zero-shot 3DVG by leveraging the extensive knowledge and powerful reasoning capabilities of pre-trained LLMs and VLMs. However, existing paradigms tend to emphasize either spatial (3D-based) or semantic (2D-based) understanding, limiting their effectiveness in complex real-world applications. In this work, we introduce SPAZER -- a VLM-driven agent that combines both modalities in a progressive reasoning framework. It first holistically analyzes the scene and produces a 3D rendering from the optimal viewpoint. Based on this, anchor-guided candidate screening is conducted to perform a coarse-level localization of potential objects. Furthermore, leveraging retrieved relevant 2D camera images, 3D-2D joint decision-making is efficiently performed to determine the best-matching object. By bridging spatial and semantic reasoning neural streams, SPAZER achieves robust zero-shot grounding without training on 3D-labeled data. Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate that SPAZER significantly outperforms previous state-of-the-art zero-shot methods, achieving notable gains of 9.0% and 10.9% in accuracy. Our codes are available at https://github.com/JZ-9962/SPAZER.


Gaze-VLM: Bridging Gaze and VLMs via Attention Regularization for Egocentric Understanding

Neural Information Processing Systems

Eye gaze offers valuable cues about attention, short-term intent, and future actions, making it a powerful signal for modeling egocentric behavior. In this work, we propose a gaze-regularized framework that enhances VLMs for two key egocentric understanding tasks: fine-grained future event prediction and current activity understanding. Unlike prior approaches that rely solely on visual inputs or use gaze as an auxiliary input signal, our method uses gaze only during training. We introduce a gaze-regularized attention mechanism that aligns model focus with human visual gaze. This design is flexible and modular, allowing it to generalize across multiple VLM architectures that utilize attention. Experimental results show that our approach improves semantic prediction scores by up to 11% for future event prediction and around 7% for current activity understanding, compared to the corresponding baseline models trained without gaze regularization.



STSBench: ASpatio-temporal Scenario Benchmark for Multi-modal Large Language Models in Autonomous Driving

Neural Information Processing Systems

We introduce STSBench, a scenario-based framework to benchmark the holistic understanding of vision-language models (VLMs) for autonomous driving. The framework automatically mines predefined traffic scenarios from any dataset using ground-truth annotations, provides an intuitive user interface for efficient human verification, and generates multiple-choice questions for model evaluation. Applied to the nuScenes dataset, we present STSnu, the first benchmark that evaluates the spatio-temporal reasoning capabilities of VLMs based on comprehensive 3D perception. Existing benchmarks typically target off-the-shelf or fine-tuned VLMs for images or videos from a single viewpoint, focusing on semantic tasks such as object recognition, dense captioning, risk assessment, or scene understanding. In contrast, STSnu evaluates driving expert VLMs for end-to-end driving, operating on videos from multi-view cameras or LiDAR. It specifically assesses their ability to reason about both ego-vehicle actions and complex interactions among traffic participants, a crucial capability for autonomous vehicles.


AdvEDM (Ours) Collision unusually empty road ahead. [ Reason ] The image shows an

Neural Information Processing Systems

Vision-Language Models (VLMs), with their strong reasoning and planning capabilities, are widely used in embodied decision-making (EDM) tasks in embodied agents, such as autonomous driving and robotic manipulation. Recent research has increasingly explored adversarial attacks on VLMs to reveal their vulnerabilities. However, these attacks either rely on overly strong assumptions, requiring full knowledge of the victim VLM, which is impractical for attacking VLM-based agents, or exhibit limited effectiveness. The latter stems from disrupting most semantic information in the image, which leads to a misalignment between the perception and the task context defined by system prompts. This inconsistency interrupts the VLM's reasoning process, resulting in invalid outputs that fail to affect interactions in the physical world. To this end, we propose a fine-grained adversarial attack framework, ADVEDM, which modifies the VLM's perception of only a few key objects while preserving the semantics of the remaining regions. This attack effectively reduces conflicts with the task context, making VLMs output valid but incorrect decisions and affecting the actions of agents, thus posing a more substantial safety threat in the physical world. We design two variants of based on this framework, ADVEDM-R and ADVEDM-A, which respectively remove the semantics of a specific object from the image and add the semantics of a new object into the image. The experimental results in both general scenarios and EDM tasks demonstrate fine-grained control and excellent attack performance.


CHOICE: Benchmarking the Remote Sensing Capabilities of Large Vision-Language Models

Neural Information Processing Systems

The rapid advancement of Large Vision-Language Models (VLMs), both generaldomain models and those specifically tailored for remote sensing, has demonstrated exceptional perception and reasoning capabilities in Earth observation tasks. However, a benchmark for systematically evaluating their capabilities in this domain is still lacking. To bridge this gap, we propose CHOICE, an extensive benchmark designed to objectively evaluate the hierarchical remote sensing capabilities of VLMs. Focusing on 2 primary capability dimensions essential to remote sensing: perception and reasoning, we further categorize 6 secondary dimensions and 23 leaf tasks to ensure a well-rounded assessment coverage. CHOICE guarantees the quality of all 10,507 problems through a rigorous process of data collection from 50 globally distributed cities, question construction, and quality control. The newly curated data and the format of multiple-choice questions with definitive answers allow for an objective and straightforward performance assessment. Our evaluation of 3 proprietary and 21 open-source VLMs highlights their critical limitations within this specialized context. We hope that CHOICE will serve as a valuable resource and offer deeper insights into the challenges and potential of VLMs in the field of remote sensing. Code and dataset are available at this https URL.


ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models

Neural Information Processing Systems

Cinematography, the fundamental visual language of film, is essential for conveying narrative, emotion, and aesthetic quality. While recent Vision-Language Models (VLMs) demonstrate strong general visual understanding, their proficiency in comprehending the nuanced cinematic grammar embedded within individual shots remains largely unexplored and lacks robust evaluation.