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 visuomotor policy


FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens

Neural Information Processing Systems

Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details.


FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency Consistency

Neural Information Processing Systems

Generative modeling-based visuomotor policies have been widely adopted in robotic manipulation, attributed to their ability to model multimodal action distributions. However, the high inference cost of multi-step sampling limits its applicability in real-time robotic systems. Existing approaches accelerate sampling in generative modeling-based visuomotor policies by adapting techniques originally developed to speed up image generation. However, a major distinction exists: image generation typically produces independent samples without temporal dependencies, while robotic manipulation requires generating action trajectories with continuity and temporal coherence. To this end, we propose FreqPolicy, a novel approach that first imposes frequency consistency constraints on flow-based visuomotor policies.


RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks

Neural Information Processing Systems

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can handle. Typically, the VLM planner needs finetuning to learn to decompose a new task, which requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules.


FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency Consistency

Neural Information Processing Systems

Generative modeling-based visuomotor policies have been widely adopted in robotic manipulation, attributed to their ability to model multimodal action distributions. However, the high inference cost of multi-step sampling limits its applicability in real-time robotic systems. Existing approaches accelerate sampling in generative modeling-based visuomotor policies by adapting techniques originally developed to speed up image generation. However, a major distinction exists: image generation typically produces independent samples without temporal dependencies, while robotic manipulation requires generating action trajectories with continuity and temporal coherence. To this end, we propose FreqPolicy, a novel approach that first imposes frequency consistency constraints on flow-based visuomotor policies.


How to Train Your Latent Control Barrier Function: Smooth Safety Filtering Under Hard-to-Model Constraints

arXiv.org Artificial Intelligence

Latent safety filters extend Hamilton-Jacobi (HJ) reachability to operate on latent state representations and dynamics learned directly from high-dimensional observations, enabling safe visuo-motor control under hard-to-model constraints. However, existing methods implement "least-restrictive" filtering that discretely switch between nominal and safety policies, potentially undermining the task performance that makes modern visuomotor policies valuable. While reach-ability value functions can, in principle, be adapted to be control barrier functions (CBFs) for smooth optimization-based filtering, we theoretically and empirically show that current latent-space learning methods produce fundamentally incompatible value functions. We identify two sources of incompatibility: First, in HJ reachability, failures are encoded via a "margin function" in latent space, whose sign indicates whether or not a latent is in the constraint set. However, representing the margin function as a classifier yields saturated value functions that exhibit discontinuous jumps. We prove that the value function's Lipschitz constant scales linearly with the margin function's Lipschitz constant, revealing that smooth CBFs require smooth margins. Second, reinforcement learning (RL) approximations trained solely on safety policy data yield inaccurate value estimates for nominal policy actions, precisely where CBF filtering needs them. We propose the LatentCBF, which addresses both challenges through gradient penalties that lead to smooth margin functions without additional labeling, and a value-training procedure that mixes data from both nominal and safety policy distributions. Experiments on simulated benchmarks and hardware with a vision-based manipulation policy demonstrate that LatentCBF enables smooth safety filtering while doubling the task-completion rate over prior switching methods.


Attentive Feature Aggregation or: How Policies Learn to Stop Worrying about Robustness and Attend to Task-Relevant Visual Cues

arXiv.org Artificial Intelligence

The adoption of pre-trained visual representations (PVRs), leveraging features from large-scale vision models, has become a popular paradigm for training visuomotor policies. However, these powerful representations can encode a broad range of task-irrelevant scene information, making the resulting trained policies vulnerable to out-of-domain visual changes and distractors. In this work we address visuomotor policy feature pooling as a solution to the observed lack of robustness in perturbed scenes. We achieve this via Attentive Feature Aggregation (AFA), a lightweight, trainable pooling mechanism that learns to naturally attend to task-relevant visual cues, ignoring even semantically rich scene distractors. Through extensive experiments in both simulation and the real world, we demonstrate that policies trained with AFA significantly outperform standard pooling approaches in the presence of visual perturbations, without requiring expensive dataset augmentation or fine-tuning of the PVR. Our findings show that ignoring extraneous visual information is a crucial step towards deploying robust and generalisable visuomotor policies. Project Page: tsagkas.github.io/afa


VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

arXiv.org Artificial Intelligence

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .


TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System

arXiv.org Artificial Intelligence

Large-scale data has driven breakthroughs in robotics, from language models to vision-language-action models in bimanual manipulation. However, humanoid robotics lacks equally effective data collection frameworks. Existing humanoid teleoperation systems either use decoupled control or depend on expensive motion capture setups. We introduce TWIST2, a portable, mocap-free humanoid teleoperation and data collection system that preserves full whole-body control while advancing scalability. Our system leverages PICO4U VR for obtaining real-time whole-body human motions, with a custom 2-DoF robot neck (cost around $250) for egocentric vision, enabling holistic human-to-humanoid control. We demonstrate long-horizon dexterous and mobile humanoid skills and we can collect 100 demonstrations in 15 minutes with an almost 100% success rate. Building on this pipeline, we propose a hierarchical visuomotor policy framework that autonomously controls the full humanoid body based on egocentric vision. Our visuomotor policy successfully demonstrates whole-body dexterous manipulation and dynamic kicking tasks. The entire system is fully reproducible and open-sourced at https://yanjieze.com/TWIST2 . Our collected dataset is also open-sourced at https://twist-data.github.io .


RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks

arXiv.org Artificial Intelligence

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io.


Do You Need Proprioceptive States in Visuomotor Policies?

arXiv.org Artificial Intelligence

Do Y ou Need Proprioceptive States in Visuomotor Policies? Abstract-- Imitation-learning-based visuomotor policies have been widely used in robot manipulation, where both visual observations and proprioceptive states are typically adopted together for precise control. However, in this study, we find that this common practice makes the policy overly reliant on the proprioceptive state input, which causes overfitting to the training trajectories and results in poor spatial generalization. On the contrary, we propose the State-free Policy, removing the proprioceptive state input and predicting actions only conditioned on visual observations. The State-free Policy is built in the relative end-effector action space, and should ensure the full task-relevant visual observations, here provided by dual wide-angle wrist cameras. Empirical results demonstrate that the State-free policy achieves significantly stronger spatial generalization than the state-based policy: in real-world tasks such as pick-and-place, challenging shirt-folding, and complex whole-body manipulation, spanning multiple robot embodiments, the average success rate improves from 0% to 85% in height generalization and from 6% to 64% in horizontal generalization. Furthermore, they also show advantages in data efficiency and cross-embodiment adaptation, enhancing their practicality for real-world deployment. Imitation-learning-based visuomotor policies [1, 2, 3, 4, 5] have been widely used in robotic manipulation. Leveraging large-scale demonstration datasets [6, 7, 8, 9] and fine-tuning powerful pre-trained policies have enabled robots to achieve remarkable performance across diverse real-world tasks.