visibility check
Homotopic Path Set Planning for Robot Manipulation and Navigation
Huang, Jing, Tang, Yunxi, Au, Kwok Wai Samuel
This paper addresses path set planning that yields important applications in robot manipulation and navigation such as path generation for deformable object keypoints and swarms. A path set refers to the collection of finite agent paths to represent the overall spatial path of a group of keypoints or a swarm, whose collective properties meet spatial and topological constraints. As opposed to planning a single path, simultaneously planning multiple paths with constraints poses nontrivial challenges in complex environments. This paper presents a systematic planning pipeline for homotopic path sets, a widely applicable path set class in robotics. An extended visibility check condition is first proposed to attain a sparse passage distribution amidst dense obstacles. Passage-aware optimal path planning compatible with sampling-based planners is then designed for single path planning with adjustable costs. Large accessible free space for path set accommodation can be achieved by the planned path while having a sufficiently short path length. After specifying the homotopic properties of path sets, path set generation based on deformable path transfer is proposed in an efficient centralized manner. The effectiveness of these methods is validated by extensive simulated and experimental results.
Any-Angle Path Planning
Nash, Alex (Northrop Grumman Integrated Systems) | Koenig, Sven (University of Southern California)
In robotics and video games, one often discretizes continuous terrain into a grid with blocked and unblocked grid cells and then uses path-planning algorithms to find a shortest path on the resulting grid graph. This path, however, is typically not a shortest path in the continuous terrain. In this overview article, we discuss a path-planning methodology for quickly finding paths in continuous terrain that are typically shorter than shortest grid paths. Any-angle path-planning algorithms are variants of the heuristic path-planning algorithm A* that find short paths by propagating information along grid edges (like A*, to be fast) without constraining the resulting paths to grid edges (unlike A*, to find short paths).