viper
Verifiable Reinforcement Learning via Policy Extraction
While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex policies (since they are nonparametric), yet can be efficiently verified using existing techniques (since they are highly structured). The challenge is that decision tree policies are difficult to train. We propose VIPER, an algorithm that combines ideas from model compression and imitation learning to learn decision tree policies guided by a DNN policy (called the oracle) and its Q-function, and show that it substantially outperforms two baselines. We use VIPER to (i) learn a provably robust decision tree policy for a variant of Atari Pong with a symbolic state space, (ii) learn a decision tree policy for a toy game based on Pong that provably never loses, and (iii) learn a provably stable decision tree policy for cart-pole. In each case, the decision tree policy achieves performance equal to that of the original DNN policy.
Verifiable Reinforcement Learning via Policy Extraction
While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex policies (since they are nonparametric), yet can be efficiently verified using existing techniques (since they are highly structured). The challenge is that decision tree policies are difficult to train. We propose VIPER, an algorithm that combines ideas from model compression and imitation learning to learn decision tree policies guided by a DNN policy (called the oracle) and its Q-function, and show that it substantially outperforms two baselines. We use VIPER to (i) learn a provably robust decision tree policy for a variant of Atari Pong with a symbolic state space, (ii) learn a decision tree policy for a toy game based on Pong that provably never loses, and (iii) learn a provably stable decision tree policy for cart-pole. In each case, the decision tree policy achieves performance equal to that of the original DNN policy.
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- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
ViPER: Empowering the Self-Evolution of Visual Perception Abilities in Vision-Language Model
Zhang, Juntian, Jin, Song, Cheng, Chuanqi, Liu, Yuhan, Lin, Yankai, Zhang, Xun, Zhang, Yufei, Jiang, Fei, Yin, Guojun, Lin, Wei, Yan, Rui
The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations of existing methods: supervised fine-tuning (SFT) often compromises general capabilities, while reinforcement fine-tuning (RFT) prioritizes textual reasoning over visual perception. To bridge this gap, we propose a novel two-stage task that structures visual perception learning as a coarse-to-fine progressive process. Based on this task formulation, we develop ViPER, a self-bootstrapping framework specifically designed to enable iterative evolution through self-critiquing and self-prediction. By synergistically integrating image-level and instance-level reconstruction with a two-stage reinforcement learning strategy, ViPER establishes a closed-loop training paradigm, where internally synthesized data directly fuel the enhancement of perceptual ability. Applied to the Qwen2.5-VL family, ViPER produces the Qwen-Viper series. With an average gain of 1.7% on seven comprehensive benchmarks spanning various tasks and up to 6.0% on fine-grained perception, Qwen-Viper consistently demonstrates superior performance across different vision-language scenarios while maintaining generalizability. Beyond enabling self-improvement in perceptual capabilities, ViPER provides concrete evidence for the reciprocal relationship between generation and understanding, a breakthrough to developing more autonomous and capable VLMs.
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- Asia > China > Hubei Province > Wuhan (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.69)
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- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
Instant Preference Alignment for Text-to-Image Diffusion Models
Li, Yang, Yang, Songlin, Han, Xiaoxuan, Wang, Wei, Dong, Jing, Lyu, Yueming, Xue, Ziyu
Text-to-image (T2I) generation has greatly enhanced creative expression, yet achieving preference-aligned generation in a real-time and training-free manner remains challenging. Previous methods often rely on static, pre-collected preferences or fine-tuning, limiting adaptability to evolving and nuanced user intents. In this paper, we highlight the need for instant preference-aligned T2I generation and propose a training-free framework grounded in multimodal large language model (MLLM) priors. Our framework decouples the task into two components: preference understanding and preference-guided generation. For preference understanding, we leverage MLLMs to automatically extract global preference signals from a reference image and enrich a given prompt using structured instruction design. Our approach supports broader and more fine-grained coverage of user preferences than existing methods. For preference-guided generation, we integrate global keyword-based control and local region-aware cross-attention modulation to steer the diffusion model without additional training, enabling precise alignment across both global attributes and local elements. The entire framework supports multi-round interactive refinement, facilitating real-time and context-aware image generation. Extensive experiments on the Viper dataset and our collected benchmark demonstrate that our method outperforms prior approaches in both quantitative metrics and human evaluations, and opens up new possibilities for dialog-based generation and MLLM-diffusion integration.
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VIPER: Visual Perception and Explainable Reasoning for Sequential Decision-Making
Aissi, Mohamed Salim, Grislain, Clemence, Chetouani, Mohamed, Sigaud, Olivier, Soulier, Laure, Thome, Nicolas
While Large Language Models (LLMs) excel at reasoning on text and Vision-Language Models (VLMs) are highly effective for visual perception, applying those models for visual instruction-based planning remains a widely open problem. In this paper, we introduce VIPER, a novel framework for multimodal instruction-based planning that integrates VLM-based perception with LLM-based reasoning. Our approach uses a modular pipeline where a frozen VLM generates textual descriptions of image observations, which are then processed by an LLM policy to predict actions based on the task goal. We fine-tune the reasoning module using behavioral cloning and reinforcement learning, improving our agent's decision-making capabilities. Experiments on the ALFWorld benchmark show that VIPER significantly outperforms state-of-the-art visual instruction-based planners while narrowing the gap with purely text-based oracles. By leveraging text as an intermediate representation, VIPER also enhances explainability, paving the way for a fine-grained analysis of perception and reasoning components.
Reviews: Verifiable Reinforcement Learning via Policy Extraction
Post rebuttal Thank the authors for the clarification. One minor point I realised is the equation between line 144 and 145. Is this constraint really a disjunction over partitions? If there is at least one partition the given state doesn't belong to, it would be always true because at least one of inner propositions will be true, wouldn't it? The trained decision tree policy allows for its verification in terms of, more specifically, correctness, stability and robustness.
Optimizing Interpretable Decision Tree Policies for Reinforcement Learning
Reinforcement learning techniques leveraging deep learning have made tremendous progress in recent years. However, the complexity of neural networks prevents practitioners from understanding their behavior. Decision trees have gained increased attention in supervised learning for their inherent interpretability, enabling modelers to understand the exact prediction process after learning. This paper considers the problem of optimizing interpretable decision tree policies to replace neural networks in reinforcement learning settings. Previous works have relaxed the tree structure, restricted to optimizing only tree leaves, or applied imitation learning techniques to approximately copy the behavior of a neural network policy with a decision tree. We propose the Decision Tree Policy Optimization (DTPO) algorithm that directly optimizes the complete decision tree using policy gradients. Our technique uses established decision tree heuristics for regression to perform policy optimization. We empirically show that DTPO is a competitive algorithm compared to imitation learning algorithms for optimizing decision tree policies in reinforcement learning.
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