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'Stray' new cat video game is helping the animals in real life

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. The virtual cat hero from the new video game sensation "Stray" doesn't just wind along rusted pipes, leap over unidentified sludge and decode clues in a seemingly abandoned city. The daring orange tabby is helping real world cats as well. Thanks to online fundraising platforms, gamers are playing "Stray" while streaming live for audiences to raise money for animal shelters and other cat-related charities.


Venba, a video game about the emotional resonance of food

The Guardian

Food is much more than mere sustenance. Venba isn't so much a cooking game as it is a game about cooking – a narrative puzzle about restoring an old cookbook that made its way into the titular character's hands. Venba is a Tamil woman who left India for Canada with her husband to start over; they're already thinking about leaving when she gets the news of her pregnancy. The very first dish you make in the game, a savoury rice cake called idli, becomes a way for Venba to break the news to her husband, a clever way to show how food can be part of any memory. "Regardless of what's happening on any particular day, the kitchen is always busy in south Asian homes," says the lead designer, who goes by the name Abhi.


Digital doubles: In the future, virtual versions of ourselves could predict our behaviour

#artificialintelligence

A digital twin is a copy of a person, product or process that is created using data. This might sound like science fiction, but some have claimed that you will likely have a digital double within the next decade. As a copy of a person, a digital twin would -- ideally -- make the same decisions that you would make if you were presented with the same materials. Read more: What are digital twins? This might seem like yet another speculative claim by futurists.


Ben Esposito was tired of 'wholesome' video games. Enter 'Neon White.'

Washington Post - Technology News

What saved the project was competition. Esposito dropped the randomized deck approach in favor of looting enemies for cards, which opened up new possibilities for level design. In "Neon White," each card represents a weapon that, when discarded, activates a movement ability: double jump, dash, grapple and so on. Stringing these together in succession while picking up new cards from fallen foes is the second-to-second objective of any given level. Building levels around specific cards and combos allowed for more interesting challenges for both developer and player, but what really kept Esposito engaged was a message from a friend who demoed the project: "Here's how long it took me to beat this level."


For Kids in the Hospital, Video Games Are Part of Recovery

WIRED

Shane Rafferty plays video games for a living. He's neither a developer nor a ranked professional, but his work revolves around gaming all the same: Rafferty is a gaming technology specialist. As the name suggests, he uses technology--and video games in particular--to provide social and emotional support for hospitalized children and their families. Though the job description sounds like fantasy, gaming technology specialists are a reality at more than 50 hospitals worldwide. Among them is the Ann & Robert H. Lurie Children's Hospital of Chicago.


Minecraft says it wants nothing to do with NFTs, blockchain

Mashable

While some industries are still sussing out their opinions on NFTs, the video game community is making it clear: NFTs stand for "No F'n Thanks" in their industry. The latest company to take a stand against non-fungible tokens: Mojang Studios, the developer of the massively popular video game, Minecraft. In a statement put out today on the official Minecraft website, titled simply "Minecraft and NFTs," the company made it crystal clear that it would not permit any sort of blockchain or NFT integration with its game. Mojang Studios and Minecraft laid out a few reasons as to why they are against NFTs. For one, they made it clear that fake scarcity plays a major part in it.


When life gives you lemons, video games can be the escape we need

The Guardian

The worst thing about video games is also the best thing: their addictiveness. When you find the right one? The rest of the world can go to hell. That helped me as a child: I could use them to escape the more painful parts of growing up. You didn't have to worry about Stephen Gibson battering you on the way home from school in Chuckie Egg.


Super Mario Brothers Karamazov: literature begins to take gaming seriously

The Guardian

Early on in Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow, one of the trio of lead characters gives a fictional interview to a very real video games publication. The troubled but passionate Samson Mazur tells the interviewer, "There is no more intimate act than play, even sex." This is an explosive statement, but a perfect one in the context of a novel that treasures the act of play and holds it sacred. In some ways, this is a thesis statement for Tomorrow, and Tomorrow, and Tomorrow itself: the novel opening its heart, and showing you what it is truly about. Video games are seldom treated in literature as a site of emotion, but in Zevin's work they are the very landscape that the full spectrum of relationships, grief, and love play out in.


This Band Wrote the Best Legend of Zelda Song of 2022

WIRED

Horse Jumper of Love is a rock band from Boston that makes the kind of music you might want playing in your hyperbaric chamber if you were stuck in there for a while and really wanted to lean into the experience. One of their best tracks, 2019's "DIRT," is built around a piercingly plonking guitar riff and the phrase "And there is dirt and there is juice / and I am mixing up the two." I don't know what it means. I'm not sure I'm supposed to. The strange slowcore formulations of their new album, Natural Part, is full of similarly perplexing songwriting.


Reinforcement Learning in Data Science

#artificialintelligence

In the past few weeks, I've been doing research on Linear Regression in Data Science. This week, however, I wanted to change things up. We know a little bit about supervised learning methods and unsupervised learning methods, but we haven't spoken about a different type of learning: Reinforcement Learning. This is the type of learning that would require no supervision, like unsupervised learning, but has unique qualities as well. Before we dive in, one quick note is that Reinforcement Learning is not as widely used as other models, such as Supervised Learning Methods.