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The mutual exclusivity bias of bilingual visually grounded speech models

arXiv.org Artificial Intelligence

Mutual exclusivity (ME) is a strategy where a novel word is associated with a novel object rather than a familiar one, facilitating language learning in children. Recent work has found an ME bias in a visually grounded speech (VGS) model trained on English speech with paired images. But ME has also been studied in bilingual children, who may employ it less due to cross-lingual ambiguity. We explore this pattern computationally using bilingual VGS models trained on combinations of English, French, and Dutch. We find that bilingual models generally exhibit a weaker ME bias than monolingual models, though exceptions exist. Analyses show that the combined visual embeddings of bilingual models have a smaller variance for familiar data, partly explaining the increase in confusion between novel and familiar concepts. We also provide new insights into why the ME bias exists in VGS models in the first place. Code and data: https://github.com/danoneata/me-vgs


Adversarial Testing for Visual Grounding via Image-Aware Property Reduction

arXiv.org Artificial Intelligence

Due to the advantages of fusing information from various modalities, multimodal learning is gaining increasing attention. Being a fundamental task of multimodal learning, Visual Grounding (VG), aims to locate objects in images through natural language expressions. Ensuring the quality of VG models presents significant challenges due to the complex nature of the task. In the black box scenario, existing adversarial testing techniques often fail to fully exploit the potential of both modalities of information. They typically apply perturbations based solely on either the image or text information, disregarding the crucial correlation between the two modalities, which would lead to failures in test oracles or an inability to effectively challenge VG models. To this end, we propose PEELING, a text perturbation approach via image-aware property reduction for adversarial testing of the VG model. The core idea is to reduce the property-related information in the original expression meanwhile ensuring the reduced expression can still uniquely describe the original object in the image. To achieve this, PEELING first conducts the object and properties extraction and recombination to generate candidate property reduction expressions. It then selects the satisfied expressions that accurately describe the original object while ensuring no other objects in the image fulfill the expression, through querying the image with a visual understanding technique. We evaluate PEELING on the state-of-the-art VG model, i.e. OFA-VG, involving three commonly used datasets. Results show that the adversarial tests generated by PEELING achieves 21.4% in MultiModal Impact score (MMI), and outperforms state-of-the-art baselines for images and texts by 8.2%--15.1%.


GVCCI: Lifelong Learning of Visual Grounding for Language-Guided Robotic Manipulation

arXiv.org Artificial Intelligence

Language-Guided Robotic Manipulation (LGRM) is a challenging task as it requires a robot to understand human instructions to manipulate everyday objects. Recent approaches in LGRM rely on pre-trained Visual Grounding (VG) models to detect objects without adapting to manipulation environments. This results in a performance drop due to a substantial domain gap between the pre-training and real-world data. A straightforward solution is to collect additional training data, but the cost of human-annotation is extortionate. In this paper, we propose Grounding Vision to Ceaselessly Created Instructions (GVCCI), a lifelong learning framework for LGRM, which continuously learns VG without human supervision. GVCCI iteratively generates synthetic instruction via object detection and trains the VG model with the generated data. We validate our framework in offline and online settings across diverse environments on different VG models. Experimental results show that accumulating synthetic data from GVCCI leads to a steady improvement in VG by up to 56.7% and improves resultant LGRM by up to 29.4%. Furthermore, the qualitative analysis shows that the unadapted VG model often fails to find correct objects due to a strong bias learned from the pre-training data. Finally, we introduce a novel VG dataset for LGRM, consisting of nearly 252k triplets of image-object-instruction from diverse manipulation environments.


Keyword localisation in untranscribed speech using visually grounded speech models

arXiv.org Artificial Intelligence

Keyword localisation is the task of finding where in a speech utterance a given query keyword occurs. We investigate to what extent keyword localisation is possible using a visually grounded speech (VGS) model. VGS models are trained on unlabelled images paired with spoken captions. These models are therefore self-supervised -- trained without any explicit textual label or location information. To obtain training targets, we first tag training images with soft text labels using a pretrained visual classifier with a fixed vocabulary. This enables a VGS model to predict the presence of a written keyword in an utterance, but not its location. We consider four ways to equip VGS models with localisations capabilities. Two of these -- a saliency approach and input masking -- can be applied to an arbitrary prediction model after training, while the other two -- attention and a score aggregation approach -- are incorporated directly into the structure of the model. Masked-based localisation gives some of the best reported localisation scores from a VGS model, with an accuracy of 57% when the system knows that a keyword occurs in an utterance and need to predict its location. In a setting where localisation is performed after detection, an $F_1$ of 25% is achieved, and in a setting where a keyword spotting ranking pass is first performed, we get a localisation P@10 of 32%. While these scores are modest compared to the idealised setting with unordered bag-of-word-supervision (from transcriptions), these models do not receive any textual or location supervision. Further analyses show that these models are limited by the first detection or ranking pass. Moreover, individual keyword localisation performance is correlated with the tagging performance from the visual classifier. We also show qualitatively how and where semantic mistakes occur, e.g. that the model locates surfer when queried with ocean.


Can phones, syllables, and words emerge as side-products of cross-situational audiovisual learning? -- A computational investigation

arXiv.org Artificial Intelligence

Decades of research has studied how language learning infants learn to discriminate speech sounds, segment words, and associate words with their meanings. While gradual development of such capabilities is unquestionable, the exact nature of these skills and the underlying mental representations yet remains unclear. In parallel, computational studies have shown that basic comprehension of speech can be achieved by statistical learning between speech and concurrent referentially ambiguous visual input. These models can operate without prior linguistic knowledge such as representations of linguistic units, and without learning mechanisms specifically targeted at such units. This has raised the question of to what extent knowledge of linguistic units, such as phone(me)s, syllables, and words, could actually emerge as latent representations supporting the translation between speech and representations in other modalities, and without the units being proximal learning targets for the learner. In this study, we formulate this idea as the so-called latent language hypothesis (LLH), connecting linguistic representation learning to general predictive processing within and across sensory modalities. We review the extent that the audiovisual aspect of LLH is supported by the existing computational studies. We then explore LLH further in extensive learning simulations with different neural network models for audiovisual cross-situational learning, and comparing learning from both synthetic and real speech data. We investigate whether the latent representations learned by the networks reflect phonetic, syllabic, or lexical structure of input speech by utilizing an array of complementary evaluation metrics related to linguistic selectivity and temporal characteristics of the representations. As a result, we find that representations associated...


Evaluation of Audio-Visual Alignments in Visually Grounded Speech Models

arXiv.org Artificial Intelligence

Systems that can find correspondences between multiple modalities, such as between speech and images, have great potential to solve different recognition and data analysis tasks in an unsupervised manner. This work studies multimodal learning in the context of visually grounded speech (VGS) models, and focuses on their recently demonstrated capability to extract spatiotemporal alignments between spoken words and the corresponding visual objects without ever been explicitly trained for object localization or word recognition. As the main contributions, we formalize the alignment problem in terms of an audiovisual alignment tensor that is based on earlier VGS work, introduce systematic metrics for evaluating model performance in aligning visual objects and spoken words, and propose a new VGS model variant for the alignment task utilizing cross-modal attention layer. We test our model and a previously proposed model in the alignment task using SPEECH-COCO captions coupled with MSCOCO images. We compare the alignment performance using our proposed evaluation metrics to the semantic retrieval task commonly used to evaluate VGS models. We show that cross-modal attention layer not only helps the model to achieve higher semantic cross-modal retrieval performance, but also leads to substantial improvements in the alignment performance between image object and spoken words.


Giving Commands to a Self-Driving Car: How to Deal with Uncertain Situations?

arXiv.org Artificial Intelligence

Current technology for autonomous cars primarily focuses on getting the passenger from point A to B. Nevertheless, it has been shown that passengers are afraid of taking a ride in self-driving cars. One way to alleviate this problem is by allowing the passenger to give natural language commands to the car. However, the car can misunderstand the issued command or the visual surroundings which could lead to uncertain situations. It is desirable that the self-driving car detects these situations and interacts with the passenger to solve them. This paper proposes a model that detects uncertain situations when a command is given and finds the visual objects causing it. Optionally, a question generated by the system describing the uncertain objects is included. We argue that if the car could explain the objects in a human-like way, passengers could gain more confidence in the car's abilities. Thus, we investigate how to (1) detect uncertain situations and their underlying causes, and (2) how to generate clarifying questions for the passenger. When evaluating on the Talk2Car dataset, we show that the proposed model, \acrfull{pipeline}, improves \gls{m:ambiguous-absolute-increase} in terms of $IoU_{.5}$ compared to not using \gls{pipeline}. Furthermore, we designed a referring expression generator (REG) \acrfull{reg_model} tailored to a self-driving car setting which yields a relative improvement of \gls{m:meteor-relative} METEOR and \gls{m:rouge-relative} ROUGE-l compared with state-of-the-art REG models, and is three times faster.