vbt
SuperMag: Vision-based Tactile Data Guided High-resolution Tactile Shape Reconstruction for Magnetic Tactile Sensors
Hou, Peiyao, Sun, Danning, Wang, Meng, Huang, Yuzhe, Zhang, Zeyu, Liu, Hangxin, Li, Wanlin, Jiao, Ziyuan
-- Magnetic-based tactile sensors (MBTS) combine the advantages of compact design and high-frequency operation but suffer from limited spatial resolution due to their sparse taxel arrays. This paper proposes SuperMag, a tactile shape reconstruction method that addresses this limitation by leveraging high-resolution vision-based tactile sensor (VBTS) data to supervise MBTS super-resolution. Co-designed, open-source VBTS and MBTS with identical contact modules enable synchronized data collection of high-resolution shapes and magnetic signals via a symmetric calibration setup. The MBTS achieves a sampling frequency of 125 Hz, whereas the shape reconstruction sustains an inference time within 2.5 ms. Tactile sensing is essential in robotics, enabling agents to perceive and interact with their environment through physical contact [1, 2]. Inspired by the biological sense of touch, tactile sensors detect mechanical stimuli such as contact force, texture, slip, and vibrations. Common sensing technologies include capacitive [3], resistive [4], piezoresistive [5], piezoelectric [6], triboelectric [7], barometric [8], optical [9], and magnetic [10] sensors, each offering unique advantages for tactile perception and robotic applications.
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > Oklahoma > Beaver County (0.04)
- Information Technology > Sensing and Signal Processing (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.93)
VET: A Visual-Electronic Tactile System for Immersive Human-Machine Interaction
Zhang, Cong, Yang, Yisheng, Mu, Shilong, Lyu, Chuqiao, Li, Shoujie, Chai, Xinyue, Ding, Wenbo
In the pursuit of deeper immersion in human-machine interaction, achieving higher-dimensional tactile input and output on a single interface has become a key research focus. This study introduces the Visual-Electronic Tactile (VET) System, which builds upon vision-based tactile sensors (VBTS) and integrates electrical stimulation feedback to enable bidirectional tactile communication. We propose and implement a system framework that seamlessly integrates an electrical stimulation film with VBTS using a screen-printing preparation process, eliminating interference from traditional methods. While VBTS captures multi-dimensional input through visuotactile signals, electrical stimulation feedback directly stimulates neural pathways, preventing interference with visuotactile information. The potential of the VET system is demonstrated through experiments on finger electrical stimulation sensitivity zones, as well as applications in interactive gaming and robotic arm teleoperation. This system paves the way for new advancements in bidirectional tactile interaction and its broader applications.
- Asia > China > Guangdong Province > Shenzhen (0.05)
- Africa > Central African Republic > Ombella-M'Poko > Bimbo (0.04)
MagicGel: A Novel Visual-Based Tactile Sensor Design with MagneticGel
Shan, Jianhua, Zhao, Jie, Liu, Jiangduo, Wang, Xiangbo, Xia, Ziwei, Xu, Guangyuan, Fang, Bin
Abstract-- F orce estimation is the core indicator for evaluating the performance of tactile sensors, and it is also the key technical path to achieve precise force feedback mechanisms. This study proposes a design method for a visual tactile sensor (VBTS) that integrates a magnetic perception mechanism, and develops a new tactile sensor called MagicGel. The sensor uses strong magnetic particles as markers and captures magnetic field changes in real time through Hall sensors. On this basis, MagicGel achieves the coordinated optimization of multimodal perception capabilities: it not only has fast response characteristics, but also can perceive non-contact status information of home electronic products. I. INTRODUCTION With the rapid advancement of tactile sensor technology, its crucial role in robotics, automation systems, and human-computer interaction has become increasingly evident. Tactile sensors enhance a robot's ability to perceive its environment, equipping the robot with more precise and intelligent operational capabilities. In the field of flexible operation and human-computer interaction, accurate tactile perception is the key to realizing core functions such as bionic grasping and force-controlled interaction. Traditional tactile sensors are mostly based on piezoresistance, capacitance or piezoelectric principles, which can achieve quantitative force perception. However, they have significant limitations in spatial resolution, dynamic response range and force estimation accuracy. J Shan and J Zhao are co-first authors of the article.
- Semiconductors & Electronics (0.48)
- Materials > Chemicals (0.33)
Hybrid Voting-Based Task Assignment in Role-Playing Games
In role-playing games (RPGs), the level of immersion is critical-especially when an in-game agent conveys tasks, hints, or ideas to the player. For an agent to accurately interpret the player's emotional state and contextual nuances, a foundational level of understanding is required, which can be achieved using a Large Language Model (LLM). Maintaining the LLM's focus across multiple context changes, however, necessitates a more robust approach, such as integrating the LLM with a dedicated task allocation model to guide its performance throughout gameplay. In response to this need, we introduce Voting-Based Task Assignment (VBTA), a framework inspired by human reasoning in task allocation and completion. VBTA assigns capability profiles to agents and task descriptions to tasks, then generates a suitability matrix that quantifies the alignment between an agent's abilities and a task's requirements. Leveraging six distinct voting methods, a pre-trained LLM, and integrating conflict-based search (CBS) for path planning, VBTA efficiently identifies and assigns the most suitable agent to each task. While existing approaches focus on generating individual aspects of gameplay, such as single quests, or combat encounters, our method shows promise when generating both unique combat encounters and narratives because of its generalizable nature.
Testing Monotonicity of Machine Learning Models
Sharma, Arnab, Wehrheim, Heike
Today, machine learning (ML) models are increasingly applied in decision making. This induces an urgent need for quality assurance of ML models with respect to (often domain-dependent) requirements. Monotonicity is one such requirement. It specifies a software as 'learned' by an ML algorithm to give an increasing prediction with the increase of some attribute values. While there exist multiple ML algorithms for ensuring monotonicity of the generated model, approaches for checking monotonicity, in particular of black-box models, are largely lacking. In this work, we propose verification-based testing of monotonicity, i.e., the formal computation of test inputs on a white-box model via verification technology, and the automatic inference of this approximating white-box model from the black-box model under test. On the white-box model, the space of test inputs can be systematically explored by a directed computation of test cases. The empirical evaluation on 90 black-box models shows verification-based testing can outperform adaptive random testing as well as property-based techniques with respect to effectiveness and efficiency.
- Europe > Germany (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- Asia > Middle East > Iran > Tehran Province > Tehran (0.04)
- Transportation (1.00)
- Banking & Finance (0.67)