vandal
- Asia > China > Beijing > Beijing (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Sweden > Skåne County > Malmö (0.04)
- Asia > Middle East > Jordan (0.04)
- Asia > China > Beijing > Beijing (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Sweden > Skåne County > Malmö (0.04)
- Asia > Middle East > Jordan (0.04)
Active Reasoning in an Open-World Environment
Xu, Manjie, Jiang, Guangyuan, Liang, Wei, Zhang, Chi, Zhu, Yixin
Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce $Conan$, an interactive open-world environment devised for the assessment of active reasoning. $Conan$ facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, $Conan$ compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on $Conan$ underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through $Conan$, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
- Asia > China > Beijing > Beijing (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Sweden > Skåne County > Malmö (0.04)
- Asia > Middle East > Jordan (0.04)
- Research Report > New Finding (0.46)
- Research Report > Promising Solution (0.34)
Pre-trained Language Models as Prior Knowledge for Playing Text-based Games
Singh, Ishika, Singh, Gargi, Modi, Ashutosh
Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires understanding and interaction using natural language in a partially observable environment. In this paper, we improve the semantic understanding of the agent by proposing a simple RL with LM framework where we use transformer-based language models with Deep RL models. We perform a detailed study of our framework to demonstrate how our model outperforms all existing agents on the popular game, Zork1, to achieve a score of 44.7, which is 1.6 higher than the state-of-the-art model. Our proposed approach also performs comparably to the state-of-the-art models on the other set of text games.
- North America > United States (0.16)
- North America > Canada > Ontario > Toronto (0.04)
- Europe > Germany > Berlin (0.04)
- (3 more...)
- Education (0.67)
- Leisure & Entertainment > Games > Computer Games (0.45)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.87)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.45)
One-Class Adversarial Nets for Fraud Detection
Zheng, Panpan, Yuan, Shuhan, Wu, Xintao, Li, Jun, Lu, Aidong
Many online applications, such as online social networks or knowledge bases, are often attacked by malicious users who commit different types of actions such as vandalism on Wikipedia or fraudulent reviews on eBay. Currently, most of the fraud detection approaches require a training dataset that contains records of both benign and malicious users. However, in practice, there are often no or very few records of malicious users. In this paper, we develop one-class adversarial nets (OCAN) for fraud detection using training data with only benign users. OCAN first uses LSTM-Autoencoder to learn the representations of benign users from their sequences of online activities. It then detects malicious users by training a discriminator with a complementary GAN model that is different from the regular GAN model. Experimental results show that our OCAN outperforms the state-of-the-art one-class classification models and achieves comparable performance with the latest multi-source LSTM model that requires both benign and malicious users in the training phase.
- North America > United States > Arkansas (0.04)
- North America > United States > Oregon (0.04)
- North America > United States > North Carolina (0.04)
- Workflow (0.68)
- Research Report > New Finding (0.34)
- Law Enforcement & Public Safety > Fraud (1.00)
- Information Technology (1.00)
Zooming in on climate predictions
In the quest to better understand climate change, there is plenty we still don't know. But the question isn't whether or not climate change is happening. "What we sometimes hear on the news is political manufactured uncertainty," said Auroop Ganguly, a professor of civil & environmental engineering at Northeastern. Instead, real climate change uncertainty stems from the challenge of simulating the future. What will happen to Boston's electric grid under long-term extreme weather conditions?
- Government > Regional Government > North America Government > United States Government (0.62)
- Government > Space Agency (0.43)
Even good bots fight: The case of Wikipedia
In August 2011, Igor Labutov and Jason Yosinski, two PhD students at Cornell University, let a pair of chat bots, called Alan and Sruthi, talk to each other online. Starting with a simple greeting, the one-and-a-half-minute dialogue quickly escalated into an argument about what Alan and Sruthi had just said, whether they were robots, and about God [1]. The first ever conversation between two simple artificial intelligence agents ended in a conflict. A bot, or software agent, is a computer program that is persistent, autonomous, and reactive [2,3]. Bots are defined by programming code that runs continuously and can be activated by itself.