utsumi
'We are not a retro company': Sega prepares to go back to the future
For more than a decade, between the late 80s and the dawn of the 21st century, Sega was one of the coolest video game companies on the planet. Its arcade games, from Golden Axe to Virtua Fighter, were blockbuster successes; the Mega Drive brought a punk rock attitude to the home console scene, challenging Nintendo's family friendly approach with eye-pummelling TV commercials and censor-baiting games such as Mortal Kombat and Night Trap. Arguably though, it was later, in the Dreamcast era, that Sega's studios were producing their most innovative and extravagant work. The likes of Jet Set Radio, Crazy Taxi and Space Channel 5 were hypercolourful celebrations of Tokyo pop culture. Now, the man who managed Sega Japan's developers at that time, Shuji Utsumi, is the CEO of Sega America and Europe – and he has a plan to restore the company to its creative heights.
- Media (1.00)
- Leisure & Entertainment > Games > Computer Games (1.00)
- Information Technology > Artificial Intelligence > Games (0.36)
- Information Technology > Communications (0.31)
Developing artificial intelligence tools for all
For all of the hype about artificial intelligence (AI), most software is still geared toward engineers. To demystify AI and unlock its benefits, the MIT Quest for Intelligence created the Quest Bridge to bring new intelligence tools and ideas into classrooms, labs, and homes. This spring, more than a dozen Undergraduate Research Opportunities Program (UROP) students joined the project in its mission to make AI accessible to all. Undergraduates worked on applications designed to teach kids about AI, improve access to AI programs and infrastructure, and harness AI to improve literacy and mental health. Six projects are highlighted here.
- Education > Educational Setting > K-12 Education (0.70)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.49)